Anyone experiencing inconsistency with the Turbo function? First tried it in Dustforce trying to bind the dash key to a turbo function and found that the dude would just stop dashing at random intervals. Thought it was the interval at first and it seems to be a problem that stays consistent at any range of intervals, the game itself doesn't seem to be reading a number of inputs when using the thing in turbo mode, manually dashing I just found to be way more effective. Turned on haptics and found that the thing was pulsing in time with whatever I had the interval setup with so it never "felt" like the thing was missing the inputs even if the game itself was reading a fraction of them.
Thinking it was a Dustforce related problem I booted up KOF13 and tried to see how consistently I could get out Ralf's mash move (it stays out indefinitely so long as you keep mashing a punch button) and found myself with the same situation, he would just stop at some times, as if the game wasn't reading a part of the turbo inputs that the controller was sending. I'm less than a foot away from my receiver so I'm at a bit of a loss as to what the problem could be here aside from the turbo function as a whole just being a bit glitched atm.
I should note that, thinking that it was potentially a problem with the button i had assigned to turbo, that I tried multiple buttons both on the diamond and on the triggers and still found the same 'dropped input' problem.
This works absolutely beautifully
I had the same problem. I'll contact Valve about it later.