Since we usually post our min-reviews in the Steam thread, and this is the Steam thread for now, I'm going to talk a little about a game we all know and love. That's right, I'm talking Dook Nookum 4eva.
It shouldn't come as a surprise to anyone that the game isn't particularly good, however some may be shocked to hear that it's also not an unmitigated disaster. Or it wouldn't be if the same game had taken a year to make, rather than, you know... 12.
It's funny, there's a bit at the beginning where Da Dook is playing an alternate history version of DN3D where it's a 360 game, and he's asked if it's any good to which he replies "after 12 fucking years, it'd better be!" Personally, I'd have tried to avoid reminding players that the game took 12 years if I were Gearbox, but considering the writing in the game it's pretty clear that they're never afraid to do something extraordinarily stupid for cheap laughs.
One of the most incredible things about the game is that it's almost a remake of DN3D with two chapters removed. You start the game, alien bastards shoot up... your stuff and start stealing the women of Americuh. Dook starts out in Las Vegas rather than Los Angeles this time, but the environments are the same mix of dive bars, casino floors and strip clubs as the original. At some point you head underground and find lots of topless women strapped to phallic tentacles. Eventually you head to Hoover Dam and then face-off against the exact same boss you fought at the end of DN3D. So it's safe to say that the 12 year wait wasn't a result of continuous story refinement.
The combat in the game is tricky to describe, but it's not a bad attempt to update the original to give it a more modern feel without killing the best parts. There are a huge variety of Pig Cops this time around, ranging from pistol toting piggies who move really quickly and don't bother with cover, to RPG packing heavies. The AI is surprisingly competent too, it does rely heavily on scripting to initiate encounters, but once it's attacking it does a good job of keeping you running and gunning. I'd say that the Octos hit a little bit too hard, which can make dealing with several of them something of a fustercluck, but overall there is a good balance between player and enemy damage/health. It's also rare to play games these days where you're encountering humanoids, flying enemies and ground-based harrassers in the same fight, so I really appreciated that.
The biggest problem, of course, is the 4 weapon limit; you only find a few of the quirky situational weapons (freeze/shrink ray for example) in the entire game, so rather than hitting a wall and going "oh now I should use all of that freeze ammo I've been stockpiling" you just fill your slots with the most versatile weapons you can, then refill them all at the Box-O-Ammo crates you find. I can't even imagine having to cope with the 2 weapon limit our long-suffering console brethren had to endure. One place in particular, where you get pinned between half a dozen Octos, had me muttering under my breath about how Halo has ruined FPS games like some kind of grumpy old neckbeard.
Lots of great ideas made it into the game too. The Ego meter, which is basically how much damage you can take before having your screen splattered with raspberry jam, is upgraded over the course of the game by killing bosses and interacting with objects in the world. Piss in a toilet? Ego +1! Admire your reflection? Ego +1! Bench 600 pounds or more? Ego +3! It's great because the objects are often things which would be Easter Eggs in any other game, and they litter the world of Dook Nookum 4eva. For example, I found and threw a 3D Realms frisbee, played Balls of Steel Pinball and found soft-porn on some guy's PC, all of which gave me little Ego boosts. Fun.
However, and it's a big one; the game somehow manages to end up being less than the sum of these parts because of some outstandingly terrible design decisions. There are many places where you only have one possible solution to a puzzle, and the game does almost nothing to signpost what it wants you to do. It's not like the puzzles are difficult either, it's just that the designers didn't pay enough attention to Half-Life 2, which was one of the first FPS to feature semi-complex environmental puzzles which were immediately apparent to the player without being so easy to solve that they're pointless. In Dook it sometimes takes a couple of minutes before you even realise that you're supposed to be solving a puzzle.
And note that I said the designers didn't pay enough attention to HL2, not that they didn't pay any attention, because it's pretty clear that they did. At one point while turning a steam valve (wait for it) Da Dook says "I hate valve puzzles". Ho ho ho, said I, or I would have if I hadn't encountered so many puzzles which were blatantly lifted directly from Half-Life 2 during my time with the game. It's infuriating too, because there are a number of places where you imagine what the game would have been like if they had managed to incorporate the good aspects of the games they cribbed from. I mean, this game doesn't so much celebrate its influences as it does disembowel them and dance naked under the moonlight covered in their entrails.
I commented on the appalling writing already, but special mention needs to go to your old pal from the Earth Defence Force who seems to want to talk about bangin' broads every time you see him, and overuses words like "chubby". Don't get me wrong, I gave Saints Row: The Third 2nd place in my GOTY votes this year; I love low-brow, but the writing in Dook Nookem 4eva is just unfunny low-brow. Boss fights are similarly lazy. Every single one boils down to finding the nearby RPG and shooting the boss until it collapses or you need to run to a nearby Box-O-Ammo for a refill, then triggering the KICK ASS QTE execution animation by pressing X then spamming A. There is a notable exception midway through the game where you have to bounce pipe-bombs off jump pads to force the boss to drop their guard, but at its heart it's still the exact same fight.
Still, with all of that said, I honestly found myself really enjoying a lot of the combat sections. I just kept thinking that so much of the game would be completely excusable if it weren't for the long (lol understatements) development-cycle. There are some extremely fun and memorable sections, like getting shrunk and then driving a toy-car around a casino floor. Awesome! And then they ruin it by making you backtrack through the entire section when you eventually find an enlarger. Not awesome. All of that said, I'd definitely recommend it to someone who likes shooters since you can get it so cheaply these days; and if you've been playing games for long enough to have seen the game go from the most-anticipated title ever; to the biggest joke in all of video games; to the undead monstrosity we eventually got, it's interesting as a bit of history.
Cheers to MRORANGE for giving me the chance to play it! Really glad I did.