Alright! Game of the day you all should buy (or at least consider):
Dungeons of Dredmor
Gaf Thread
WTF video review
What is it?
Its a roguelike. So, basically you go down a dungeon, kill monsters, get loot and use the loot to kill more monsters. If you never played such a game before, I'd like to mention that these kind of games often have a straight forward highscoring feeling to it. "How many points on my last run?", "Lets try the same char build to see who manages to kill better monsters!" and the likes. Due to that they also belong to the "Losing is Fun" game category since you are motivated to try and try again, next time with better knowledge how to play and other skills to use if you so fancy.
But arent Roguelikes supposedly all hard?
Yes, as mentioned above you wont finish it in your first sitting. But thats the whole POINT! See it as a metagame to improve your skills before actually beating the boss. All the while, the DoD developers made a pretty darn great job to include customization options to cater to different people. If you dont want to get beaten too hard, just go easy and non permanent deaths and you'll get along quite nicely if you want. And if you want it hard... well.. just look at this:
Believe me, you wont like seeing those so called Monster Zoos on Hard.
So lets get to the AWESOME!
This game shows you the necessities of using every inch of possibility you have to survive. You can chose one of 7 skills, which all differ greatly. Here is a picture of all the skills:
The blurry skills are expansion skills, and it will be more than your moneys worth to try them all out. I guess it might take you about 15-20 hours to try all of them. Good value for one buck spent, eh? I'll tell you about the Expansion in a second. But coming back to the skills:
How about playing a vegan emo Axe-using Viking Pirate Vampire? Its amazing to see how the skills affect playing style. My first 20 hours of playing this game was basically almost only with random skills to try every single one of them. The game makes you WANT to try all of them since discovering them or even synergies between skills can be extremely rewarding. Its just fun trying out everything.
And then, in the level, you are scraping for every advantage. May it be the mushrooms you can grow or the health you get from enemies as vampire, its amazing how the game, or better your approach to the game, changes depending on which style you choose.
Other than that, its filled with gaming jokes, and lots (and I mean LOTS) of loot to be found. It just doesnt get boring.
DLC? Worth buying?
Short answer: Yes
Long answer: Yeeees
Seriously though, it just adds more to the base game. An option to play with 5 levels more of the dungeon (15 instead of 10), more level variety, more skills, more loot, basically just more fun.
Verdict:
Don't know what else to say, if these...:
- Fun & Funny
- Lots of Loot
- Playable in short bursts, or devote more attention if you like it
- Doesn't get boring
- Itching the "just one more try" part of our brains
- Still cared about by the devs, just adding a quite substantial patch and even DLC
- Super cheap with one buck
- Support a very promising Indie Dev
...don't convince you, then not much will.