• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

STEAM | November 2015 - Assassin's Creed and Call of Duty Never Changes

Status
Not open for further replies.
Example of what I'm talking about screenshot wise: how steam gives it by default
http://images.akamai.steamusercontent.com/ugc/396676045211066528/0C42DC826FF168CE9CF423122711BAC44121408C/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to=*,*|2048:1152&background-color=black
How you would write it to get the original
http://images.akamai.steamuserconte...528/0C42DC826FF168CE9CF423122711BAC44121408C/

Steam servers are just being weird at the moment which might be your issue, lots of images not showing up.

Edit: Weird, steam has changed their image format very recently. The second example no longer works and gives you similar reductions in size. Odd, maybe they're tired of paying for server space :p Or it could just be downtime issues.

I've also seen friends' screenshots on my activity feed and they also have the same low quality resolution. C'mon Valve...
 

Hektor

Member
you mean extremely hungover Homer


I know this feel.

c5gJKdR.png

,
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF
Tripwire's President discusses Killing Floor 2's new microtransactions

A case study in how to handle criticism


Why does this keep happening? Why do developers who have normally pretty positive communities go and add microtransactions to their games, making everybody angry? First it was Overkill with Payday 2, and now it’s Tripwire Interactive with their early access game Killing Floor 2.

In case you missed the news yesterday, Tripwire have introduced microtransactions to Killing Floor 2. Initially they're intending them to be only purely cosmetic. This might sound okay, but when it gives them way to introduce game-changing content like weapons that’s a bit of a problem. Not only that, but the game is in early access – adding microtransactions before your game is even done is a bit of a risky move to say the least.

In response to the community backlash to this update, John Gibson, President of Tripwire, spoke to Kotaku about what the company's reasons behind microtransactions are. It’s a long interview, and surprisingly honest. His comments have also made me totally reconsider my stance on the issue.

When talking about the backlash to the update, Gibson makes a not-so-subtle reference to Overkill and Payday 2:

“I think the gaming community is still stinging from the recent situation with another game and how they handled microtransactions that left a bad taste in a lot of people's mouths toward in-game economies and micro-transactions. So for some time I think every developer that introduces an in-game economy will face some backlash.”

Gibson also points out that Killing Floor also had tons of cosmetic DLC that funded the development of free updates for years post-launch:

“Back when we started releasing DLC characters for Killing Floor 1 there was a backlash, and people were saying the same type of things we're hearing about the Trading Floor - "Tripwire are being greedy," "It's a big cash grab," etc. But over time as players saw they kept getting years of free content and updates, they realized that the sales from DLC were keeping the updates coming, and they became ok with it.”

A criticism I and many others had when microtransactions were announced was that it took away resources raised by early access purchases that could’ve been put to better use on playable content and getting the game finished and released. Gibson also had an answer for that:

“First let me say that about 90-95% of the items we're shipping with the Trading Floor [the in-game name of the microtransaction system] were made by the community. Second, the developers working on the Trading Floor backend are not the same developers that make maps, weapons, monsters, gameplay, etc. So to put it another way, the Trading Floor in no way delayed or impacted when new gameplay content would ship.”

I've been very critical of Overkill for the way they’ve handled the Payday 2 controversy. I think they’ve repeatedly lied, and I think they’re being willfully ignorant of the problems people are raising When the news that Killing Floor 2 was going down the same route broke, I was convinced I would also be criticising Tripwire for much of the same things.

But you know what? I’m actually pretty happy with Gibson’s statements.

Adding microtransactions to any paid game bothers me, especially one in early access. But Tripwire have now explained where those funds will be going – free, playable content and a lengthy post-launch support, which they’ve proven they can handle with the almost six years of support Killing Floor enjoyed. They’ve also explained how the update came around and reassured us that it didn’t take time away from the development of playable content.

There is still plenty of room for Tripwire to screw this up and introduce pay-to-win aspects, so they’re not entirely off the hook. But as far as I’m concerned personally (and you may feel differently), as long as they keep the system purely cosmetic, Tripwire have convinced me that maybe this update will be beneficial in the long term.

Good job, Tripwire.
 

Spirited

Mine is pretty and pink
Don't suppose using "hating everyone equally" would work? because lately a lot of people of all sides piss me off and I just want to play my games in peace :(

I'm with this guy on this, most of these "groups" are just pissing me off. Can't I just get to play my games.
 

dex3108

Member
The KF2 team didn't learn anything from the Payday 2 fiasco

Gee, who could've seen this one coming huh.

But PayDay 2 added MT after they said they will never add them and they alter stats. KF2 MT are pure cosmetics and 100% optional as far as i can see. IT is additional source of revenue for them so they can invest more in base game, they keep their artists busy when there is no work for them too. I don;t see anything wrong in this case just community overreaction.
 

Deques

Member
But PayDay 2 added MT after they said they will never add them and they alter stats. KF2 MT are pure cosmetics and 100% optional as far as i can see. IT is additional source of revenue for them so they can invest more in base game, they keep their artists busy when there is no work for them too. I don;t see anything wrong in this case just community overreaction.

Cosmetics or not, microtransactions have shown that it's NOT desired in any game in whatever form in whatever game
 
But PayDay 2 added MT after they said they will never add them and they alter stats. KF2 MT are pure cosmetics and 100% optional as far as i can see. IT is additional source of revenue for them so they can invest more in base game, they keep their artists busy when there is no work for them too. I don;t see anything wrong in this case just community overreaction.

The issue is, the Payday 2 devs lying about it shattered trust in the model. If one dev can say "never" and then go back and say "we changed our minds," what's to stop other devs from doing the same? Especially if microtransactions are a core part of their monetisation plan--it's practically inevitable.

The bottom line is, microtransactions poison games and people are slowly starting to realise this as it noticeably affects them. Games go from being developed around "fun" to being developed around "profit." In the words of the zkylon, it's gross.
 

duppolo

Member
i like cosmetic microtransaction: never buy it, but i know that someone do it and give money to dev i love. also, sometimes i unlok one of that for free. what can i ask more?
 

dex3108

Member
The issue is, the Payday 2 devs lying about it shattered trust in the model. If one dev can say "never" and then go back and say "we changed our minds," what's to stop other devs from doing the same? Especially if microtransactions are a core part of their monetisation plan--it's practically inevitable.

The bottom line is, microtransactions poison games and people are slowly starting to realise this as it noticeably affects them. Games go from being developed around "fun" to being developed around "profit." In the words of the zkylon, it's gross.

But CS:GO is prime example of the game with microtransactions (and some of them are not micro) and everybody is ok with it. TF2 is same. If they are only for bigger e-pen who cares let people spend their money on stupid things, you will have benefits from that too.

They could continue to sell DLCs

But it is almost the same thing. KF1 DLCs are microtransactions (they are all under 10$ and in some cases under 5$).
 
But CS:GO is prime example of the game with microtransactions (and some of them are not micro) and everybody is ok with it. TF2 is same. If they are only for bigger e-pen who cares let people spend their money on stupid things, you will have benefits from that too.

But TF2 is free and CS Go is just 12$ or sth like that while KF2 is what? 20 or 25$.
 
Status
Not open for further replies.
Top Bottom