finished lost planet 3, ended up rushing through the story cos clearing the same areas over and over to do the sidequests is not very much fun.
lost planet 3 is a weird ass game. it does some things great, like the story is pulpy but really solid and really fitting for the type of game this is. it's a really well done excuse for the bombastic killing of giant alien spiders, but it does so many things well that it has no right to. it has a really likeable protagonist and a good secondary cast. it has a few plot twists that are fun, a bad guy that really deserves getting killed and good atmosphere. yeah, the idea that the whole 20 hour (in my case) game is being told by the main character to his granddaughter on his deathbed is kind of ludicrous but whatevs, seriously this game has a pretty good story component to it, it's definitely its saving grace for sure. it's kind of reminded me of dead rising 2, which also had a character-focused story that i really enjoyed, so if these games were devved by third party companies i'd say someone at cacpcom knows what they're doing.
outside of that, the game's kind of a mess. there's like a dozen ideas for a potentially amazing open world game but all of them feel half-baked and the main combat mechanics are just janky and really unpolished, so it's not like it's at least a fun shooter either. the idea of having like an open world game in which you're just doing missions killing monsters in a crazy alien planet while riding an absolutely giant mech or going on foot swinging with your hookshot is awesome, specially since it has some metroidvania stuff going on. but none of this is fully realized, the side quests are simply fetch quests with barely even any story to them, the mech is slow and just boring to use, the hookshot is only a context sensitive thing and the metroidvania stuff is barely even there, just a few secrets, that's about it. the map is also split up in smaller maps so it's really not great to navigate from one place to the other. it's just no fun to explore
and actually the mech is pretty well done, cockpit view has a really nice feel and some of the mech boss fights are pretty awesome, and when you're on foot the enemy types are pretty varied. it's just that neither controlling jim or the mech is very much fun in itself, they both feel slower than they should, it's just not fun and it made me wish the game was just smaller and linear so i could just get to the next story bit.
it's also really weird how there's a lot of "working". like, there's a lot of "jim go repair the transmitter in x" that sets up a story mission, and doing that involves getting the job from your boss at base, then running to your mech, then exiting through the slow moving doors, then walking to the area (or fast travel), then walking to the thing u gotta repair and doing the repair qte. and it's likely you're then gonna get asked to do a bit more work before something bad happens and the story gets going. it's weird but it kind of really sets in the mood that you're just trying to do your damn job in that space colony thing and i dunno, i found it very curious how strange it felt to set up the game like that.
it's just a very interesting game cos you can tell they had pretty high ambitions and probably not the budget or the expertise to match them, but the game's got heart and i've got a soft spot for broken messes with a big heart
sadface
Jeff Vogel didn't survive the RPG drought by wasting money on frivolous things.
i don't think it's frivolous. i made a point to say i wasn't expecting something eternity quality, but there's a shit ton of space between eternity and the vogel games, just don't do ugly art, if you're gonna spend time and money on making assets at least make sure they're not ugly. specially if you're gonna reuse them over 3 or 4 games or whatever.
they've clearly got talented people on their team, some of the "scene" art is pretty nice.
just don't do ugly art, that's not a frivolous thing, it's not a zero sum game, you can have not ugly art and still have good rpg design. don't make an ugly game, specially since it turns people off because of how damn ugly it is
it's ugly, ugly is bad
i don't get it