Wasteland 2 Director's Cut couldn't stop me from taking some time out for a hidden-object game! So here we go with your impressions for Castle: Never Judge a Book By Its Cover.
DISCLAIMER: Whenever it comes to licensed games, I feel I should point out how familiar I am with the property in question. In this case, I've seen the first two seasons, and a handful of episodes after that. So I'm reasonably familiar. That said, you don't really need to know much about the show in order to play this game. There are a few references to the show in the hidden object games (like St. Miriam's Scotch and the Thorian Blaster) but that's about it.
The graphics: It's the first thing you notice. How close are the character images to the real thing? Castle is pretty close, Kate is kinda-sorta-close, Ryan is dead on, Alexis is dead on and as cute as ever, Castle's mother is close (if de-aged a bit,) and Esposito is "who the fuck is this guy?" But overall, they did a decent job with this. I'll give 'em a B+. The environments are also well-done, and I'll talk about the hidden object scenes later.
One other quick point to note about the graphics: one of the characters is a book reviewer (minor spoiler) and throughout the game you find his reviews. But rather than just making straight lines or "lorem ipsum" below the headline, they took an ACTUAL goodreads book review, and slapped it in there, complete with contact info. Imagine my surprise when the male book reviewer is described as a mother of three! Points for attempting a realistic-looking book review, but come on guys, what the hell?
The audio: If you're a fan of the show, you'd probably be expecting two things in the audio department: the voices and the theme music. Aaaand you get neither. They spared EVERY expense when it comes to the audio. Generic (but still passable) musical riffs, no voices at all - which is fair; if you can't get the real thing, it's probably better to go text-only than get fill-in soundalike voice actors - and the denouement comes hard and fast with no whistlin' theme closing credits. DisapPOINTed!
The dialogue: Surely if they couldn't get the voices, they could at least get the snappy dialogue, right? ...Meh. Castle has a few quips here and there, but there's very little other characterization. No flirting/sexual tension between Castle and Beckett, no banter between Ryan and Esposito (hell, they might as well be the same guy in this game,) Ryan doesn't make his requisite mention of Jenny...at least Castle's family makes for an okay subplot. This one is almost all business.
I also don't know how to feel when they do enough research to call an item a "boroscope" (which I actually had to look up to know what it does, a rarity for me,) but not do enough to know the proper term for a "Communion Cup" (hint: if it holds wine, it's a chalice. If it holds wafers, it's a ciborium.) I guess we can call it a wash and say they still did well.
The puzzles: Alright, you're saying, so it LOOKS okay but it's not very Castle-esque in its substance. Did they at least get the gameplay of a hidden-object game right? ...Yes. Yes, they did. The hidden object scenes allow you to toggle between names and silhouettes in case you don't know what the hell something is by name, but they still did a good job disguising items into the scene without making it impossible. Lots of good colour and shape camouflaging - putting a paper bag next to a cardboard box or a domino onto a white computer keyboard, for example - it'll make your eyes pass over it, and once you find it you'll realize you should have thought of it earlier, as opposed to "I never would have found that in a million years without the hint."
The mini-games are surprisingly challenging but still fair. Expect a mix of logic and trial-and-error. I did skip one puzzle (fuck sliding puzzles,) but there were a few of a genre that I haven't seen in hidden object games before, so it was pretty refreshing to work through them. So kudos to them for that.
The game is divided into "chapters," and locations pop in and out. It's an interesting way to go about things, but sometimes they leave puzzles unsolved, close off the location, then later you get an item. "Aha! I know where to use this. That means we're going back to this old location again," and you end up spoilering yourself. It would have been better if you were allowed to go to any uncovered location at any time to avoid it, but this is a minor point and doesn't detract from the otherwise good gameplay.
The length: My profile says 5.0 hours. And that's skipping the sliding puzzle. So it's a healthy length for a hidden-object game.
The verdict: It's odd. This is a good hidden-object game - hell, it's a good game period - but not a very good Castle game. So if you're a fan of the series and want to play a Castle game, I'd actually say don't because it probably won't feel right to you. But if you just want a decent game that you can knock out in a few hours, I'd say play it.
Edit: Oh yeah, no Steam Achievements and no trading cards. So if you care about those, don't bother either.
...No whistling credits. My shattered nerves.