Hawk The Slayer
Member
Happy to see it doing well. Hopefully this lets Sony know we want more awesome single player games like Stellar Blade with cool characters and less cringey woke trash like Concord.
Happy to see it doing well. Hopefully this lets Sony know we want more awesome single player games like Stellar Blade with cool characters and less cringey woke trash like Concord.
A comment like this will have me checking it out at some point. I mean, lol T&A and all that, but I have an internal threshold before it becomes ridiculous to me, lol.Honestly I'm not even into the T&A aspect of it at all; the game is just really good.
I know, I tease, but I do appreciate the honesty with that last bit, lmao.It isn't a coomer game, it's an action-adventure with questionable level design.
Uh, yeah, it's "Master Race" players..That's a lot of virgins.
Poor Ratchet and Clank that was my favorite Sony game of the ones I picked up. Also Uncharted didnt even make the listThe highest Sony to Steam Late launch game ever as far as peak CCU goes and we still don't know the peak of Stellar Blade yet
Ratchet and Clank Rift Apart - 8k CCU
Final Fantasy VII Remake - 14k CCU
Final Fantasy XVI - 27K CCU
Spiderman 2 - 28k CCU
God of War Ragnarok - 35k CCU
The Last of Us 2 - 30k CCU
The Last of Us - 36k CCU
Final Fantasy VII Rebirth - 40k CCU
Horizon Forbidden West - 40k CCU
Horizon Zero Dawn - 56k CCU
Spiderman - 66k
God of War - 73k CCU
Ghost of Tsushima - 77k CCU - former highest Sony to Steam title holder and has now been dethroned by Stellar Blade
Stellar Blade - 86K CCU and still going
Keep in mind that Stellar Blade also cost 3 to 6 times lower budget than most of them besides Ratchet and Clank and GoT which only costed 81 million to around 60 million but still higher budget than some of those above that cost around 200 to 300 million budgets.
Stellar Blade is doing way beyond expectations with this CCU as a late launch game, a lower AAA budget game at around 50 million, and as a new franchise, and at full price even as a late launch title on Steam. So it's crazy how it's able to be this high. I first thought it'll be around Rebirths.
It's really kinda embarassing for the likes of Dragon Age and Assassin's Creed that a late port of a niche new IP somehow performs better than the latest >200M budget day one on PC releases of these long-running AAA franchises.![]()
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"Go woke, go bro-err,top of the charts"
So damn impressive with the numbers Stellar Blade is getting, beating both Assassin Creed Shadows and Veilguard and those two![]()
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"Go woke, go bro-err,top of the charts"
Same, also my favorite game from that list and the only one that could rival Stellar Blade for me there. Really wish it did well on Steam but at least it did good on PS5. I really wanted more Ratchet and Clank games faster instead of Spiderman and whatever else they're doing.Poor Ratchet and Clank that was my favorite Sony game of the ones I picked up. Also Uncharted didnt even make the list![]()
Shu really found a treasure. This is still a Sony's win since they funded the project and publish the IP. Can wait for the sequel which might be a Ps6 launch game, but I hope its still on ps5. I hope too see more very based and none woke agenda pertaining to twisted gender ideology games from Sony's 1st and 2nd party.![]()
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Stellar Blade completely demolished Sony 1st party IP
Sony funding and backing, and IP is publish by Sony. Sony especially with former Sony head, Shu Yoshida helped them allot.Wait what? This released under PlayStation Studios? Why?
It's a PlayStation Studios game, produced by the Japanese XDEV studio.Wait what? This released under PlayStation Studios? Why?
Shu really found a treasure. This is still a Sony's win since they funded the project and publish the IP. Can wait for the sequel which might be a Ps6 launch game, but I hope its still on ps5. I hope too see more very based and none woke agenda pertaining to twisted gender ideology games from Sony's 1st and 2nd party.
That's the beauty of an open market. Things work out on their own as long as people keep voting with their wallets.yep, this is good, the contrast is staggering. the data will be sent directly to Sony's higher up, which character designs win, which one is rejected by gamers
But it's developed by Shift Up and *just* produced by Sony.It's a PlayStation Studios game, produced by the Japanese XDEV studio.
Yes, but 'PlayStation Studios' doesn't really mean 'studios owned by Sony', it's the global division of SIE dedicated to oversee the production of SIE-published games all around the world.But it's developed by Shift Up and *just* produced by Sony.
Oh? Thanks for explaining! That's a pretty clever naming from Sony!Yes, but 'PlayStation Studios' doesn't really mean 'studios owned by Sony', it's the global division of SIE dedicated to oversee the production of SIE-published games all around the world.
With all due respect (and I write this as a person who double dipped with SB), almost all games in that list except Stellar Blade are multi-million record launches on PS5 and most people basically played those games already before PC ports.
Great post. The market in the end, typically decides what gets made. With rare exceptions of course.That's the beauty of an open market. Things work out on their own as long as people keep voting with their wallets.
That's why I'm not too worried about the agenda-focus in games right now. I believe it will waste few years of our gaming life, but things will eventually work out for the good automatically.
I'm just curious, but how did Balatro do on Steam for consecutive users? Or another highly successful indie game? I don't actually know how to check.
You are correct.but also it highlights that gamers fail to see good game without booba.I think there are 2 big reasons for that.
Google SteamDB then put the game name on the search and go to "Charts" Balatro reached 43k players.I'm just curious, but how did Balatro do on Steam for consecutive users? Or another highly successful indie game? I don't actually know how to check.
XDev does far more than just produce.But it's developed by Shift Up and *just* produced by Sony.
They absolutely torpedoed their potential sales by catastrophic proportions partnering with Sony, they would have dwarfed this number if it'd released on PC during the marketing blitz and launch hype cycle. The game ran and looked like shit on base PS5.