RecursiveFault
Banned
Design-focus playthroughs are something I'm sure some people would eat up, like most things it requires you to get noticed and, to be frank, gain credibility through making good observations.So for anyone who took a look at that Reverse Design thing (and anyone else, really), I was thinking of starting my own LP serieseses with a similar premise, where I play through a game and point out the invisible guiding hand of the game designers, and the ways they direct you that you may not notice. I always find it really interesting when 2BF does so, even if I have often heard of those techniques before (light sources draw you in, players don't look up), but I wonder if I'm alone in that. Do you guys think there'd be an audience for that sort of thing?
I'll probably give it a shot soon regardless of replies here, but I wanted to gauge interest.
Matthewmatosis did some commentaries, and that's the closest thing to that I can think of.
Valve commentaries are dabesSo it would be like the commentary in most Valve games? I'd be into that.