Stuff from Iwata Laughs Galaxy 2 Part 2. Summary from NoGentendo.
- Miyamoto approached the dev team as soon as Super Mario Galaxy was complete, and asked them to make another title since the framework for Super Mario Galaxy took so much time to make
- the dev team wasn't sure that they wanted to start another title right away, so they had a 'reflection meeting' to discuss the good things that came during Galaxy's development
- the team felt there were things they could do better, and also wanted to use things that they didn't get to the first time around
- the dev team originally called Super Mario Galaxy 2 "More Super Mario Galaxy"
- Hayashida and Motokura admitted that they originally felt they'd run out of ideas
- both Hayashida and Motokura said their excitement levels were quite low because of this
- the dev team quickly decided to add Yoshi, as he was supposed to go into the original Galaxy, but didn't make the cut
- the team said Yoshi didn't make it into Galaxy because they felt that there was already a lot going on, and throwing Yoshi into the mix would be too much
- the element of tugging things with Yoshi's tongue came later in development
- Miyamoto felt that the tugging action with Yoshi's tongue would add a lot of charm to Yoshi
- the tongue-tugging element of the game was originally only in one section, but because Miyamoto liked it so much, the devs fleshed it out
- the staff had multiple ideas as to how Yoshi should work, and they all came together to get what is in Galaxy 2
- Kazumi Totaka did the voice work for Yoshi, who now has some new sounds
- this is the first time in 10 years that Yoshi got new voice work
- the idea for Spaceship Mario actually came 5 years before Galaxy 2
- this addition was put into Galaxy 2 about halfway through development
- the dev team originally wanted to make switches a major element of the game, but it became too difficult during development to keep adding in these switches
- switches were going to completely change the layout of a level
- some elements of switching remain, such as ...
Red/Blue panels
Switches to slow the entire world
Blocks switch around periodically
Mario's Forms
- the idea for Drill Mario was added in because of Miyamoto's interest in having Mario travel through holes to emerge on the other side of a planet
- this is something Miyamoto wanted to see more of in Galaxy
- it took 1 to 2 months of testing for the dev team to come up with interesting ways to use the drill
- the dev team used a tool that allowed them to create/test stages as they went, without the need for programmers
- the 'rolling pillar' stage was created by a designer that was on the team for just one week
- this tool set allowed just about anyone to come up with ideas for the game, and the team was flooded with requests to create stages