Karsticles
Member
Repost from Smashboards:
Maybe we should, as a group, come up with a Mewtwo changelog that we all agree on. Here is my list:
Tail: Has no hurtbox, ever.
Forward Dodge: Total active frames reduced.
Back Dodge: Total active frames reduced.
Jab: Jab1 transitions to Jab2 faster.
Jab1 no longer whiffs on short/crouching characters.
Grab: Grab range increased to better match the animation.
Grab no longer whiffs on short/crouching characters.
Up Throw: Knockback increased.
Forward Throw: Damage increased, characters can no longer evade the shadow balls.
Down Throw: Recovery significantly reduced.
Up Tilt: Startup and recovery reduced. Hitbox now matches the full tail animation.
Forward Tilt: Startup and recovery reduced.
Forward Smash: No longer has a blind spot directly in front of Mewtwo.
Down Smash: Lower vertical hitbox expanded.
Up Smash: Vacuum effect on hit increased; characters can no longer pop out.
Forward Air: Lower vertical hitbox expanded to match the animation.
Back Air: The animation and hitbox are now identical. Landing lag reduced.
Neutral Air: Lower vertical hitbox expanded to hit shorter characters. Landing lag significantly reduced.
Disable: Causes significant shield damage.
Confusion: Now results in enough frame advantage on hit to link Up Tilt. Startup reduced to 8 frames.
Shadow Ball: Charging animation now has a hitbox. Firing animation from neutral has decreased startup. Knockback and hitstun increased for all power levels.
Teleport: Post-teleport slide removed. Mewtwo is now completely invulnerable during his travel between departure and arrival. Recovery reduced slightly.
Maybe we should, as a group, come up with a Mewtwo changelog that we all agree on. Here is my list:
Tail: Has no hurtbox, ever.
Forward Dodge: Total active frames reduced.
Back Dodge: Total active frames reduced.
Jab: Jab1 transitions to Jab2 faster.
Jab1 no longer whiffs on short/crouching characters.
Grab: Grab range increased to better match the animation.
Grab no longer whiffs on short/crouching characters.
Up Throw: Knockback increased.
Forward Throw: Damage increased, characters can no longer evade the shadow balls.
Down Throw: Recovery significantly reduced.
Up Tilt: Startup and recovery reduced. Hitbox now matches the full tail animation.
Forward Tilt: Startup and recovery reduced.
Forward Smash: No longer has a blind spot directly in front of Mewtwo.
Down Smash: Lower vertical hitbox expanded.
Up Smash: Vacuum effect on hit increased; characters can no longer pop out.
Forward Air: Lower vertical hitbox expanded to match the animation.
Back Air: The animation and hitbox are now identical. Landing lag reduced.
Neutral Air: Lower vertical hitbox expanded to hit shorter characters. Landing lag significantly reduced.
Disable: Causes significant shield damage.
Confusion: Now results in enough frame advantage on hit to link Up Tilt. Startup reduced to 8 frames.
Shadow Ball: Charging animation now has a hitbox. Firing animation from neutral has decreased startup. Knockback and hitstun increased for all power levels.
Teleport: Post-teleport slide removed. Mewtwo is now completely invulnerable during his travel between departure and arrival. Recovery reduced slightly.