Mr. Sam said:Wait, what? You can actually do that?
yea, you can back out of any lie.
Mr. Sam said:Wait, what? You can actually do that?
Mr. Sam said:I think this game just became about 10x easier.
Huh?firehawk12 said:You need to use the free roam mode from the cases menu. You can also start a new game with your current rank.
sionyboy said:Very quick question on behalf of a friend: He's a big GTA fan, in fact its the only reason he owns a console. Should he pick up LA Noire expecting GTA 40s L.A.? Or would he be better off going for Red Dead?
Gooster said:Red Dead, by far.
sionyboy said:Cheers, had a read through the thread and thought that as well. Seems to be much more adventure/mystery orientated than free-roaming carnage.
HixxSAFC said:I wouldn't say Red Dead is free roaming carnage either. It's still much more subdued than GTA.
Compared to La Noire it is. You can roam the entire map and go on a killing spree. Just can't use a rocket launcher etc...HixxSAFC said:I wouldn't say Red Dead is free roaming carnage either. It's still much more subdued than GTA.
Maxrunner said:For ayone who's sick of gta, is this different enough? what i mean i dont really like the sandbox type of game like gta, so i was wondering who much does game takes from gta likes....i was considering to buy it.
Mr_Brit said:The game just updated on 360, what does the update do?
Dries said:Can someone tell me what's so game-breaking at the end of homicide with minimal spoilers? I'm so curious now. Is it some kind of big gameplay shift or something? Whats's the big fuss.
Working on my second homicide case and it's pretty much my GOTY so far.
If it weren't for Rockstar being the publisher I don't think anyone would even be bringing up GTA in this thread. The similarities begin and end with the open world setting.Maxrunner said:For ayone who's sick of gta, is this different enough? what i mean i dont really like the sandbox type of game like gta, so i was wondering who much does game takes from gta likes....i was considering to buy it.
The English Conquistador said:Then once you get to your goal, instead of it being a huge bang, it's more of a whimper. But not so much because of the way it ends, but why it ends the way it does. It's tough to explain without you actually seeing it yourself.
But that's just how I felt, I still liked it, though if somehow it could be shortened, I'd like it a lot more I think.
JonCha said:The ending was pretty tense IMO, especially the final section.
dope4goldrope said:Man, just finished the Homicide desk. Frustrations and plot spoilers ahead:
During the interrogation I noticed the bartender was lying to me, for seemingly no reason. I thought he was being honest. He disappears and isn't seen again until the final act.
The clues for following cases get increasingly obvious and it's clear they're being framed. And at one point one of the bartenders even note there was an agency guy helping him serve drinks the night a murder happened.
So I'm going through each case and I know these guys didn't do it, and it's ruining my questions. I know they're telling the truth, but, you have to nail them to the cross for the game's story's sake.
And then I get to the final act and what to do you know, it's the bartender I thought it was all along. Talk about an anti-climactic ending.
This is frustrating to me because it caused me to get horrible scores in interviews because I knew all along that something was fishy and was playing my gut rather than the game.
Mr_Brit said:The game just updated on 360, what does the update do?
MarshMellow96 said:I'm just on thecase and I'm starting to get more of these apparently fishy 'doubt' answers.White Shoe
I doubted him on the first question because I didn't think I had the evidence (which, as it turns out, was some fucking, and Cole jumps down his throw and accuses him of murdering his wife! I get aropeand then the next moment he's nice as pie.'Fuck you'
Really jarring sometimes. Having only one right answer to choose from is irritating. They should have made it possible to work your way around your answers. It just feels like you can't, as a lot of you have said, go with your gut. Even if you have the right answer, you have to do it in a way the game says is right.
MarshMellow96 said:Do you guys get intuition points often? I never seem to get them..
I think what would help also, is if you could get people to repeat what they've said. I've lost count of how many times I've wanted to hear what the suspect said again so I could scrutinise what they've said further. Could he not make a note of what they'd said in his book?
God this game is frustrating.
MarshMellow96 said:Do you guys get intuition points often? I never seem to get them..
I think what would help also, is if you could get people to repeat what they've said. I've lost count of how many times I've wanted to hear what the suspect said again so I could scrutinise what they've said further. Could he not make a note of what they'd said in his book?
God this game is frustrating.
Guerrillas in the Mist said:If you press start during interrogations it brings up a transcript of whats been said.
Atruvius said:This is way different than GTAIV. Story and missions feel more linear. There isn't that much filler missions and you automatically go to the next mission after finishing the current one. Game is also much more serious and you cannot fool around in the world almost at all. OF course ypu have to drive around the city to get to you objectives, but you can also skip those by letting your partner drive.
You should be ok to buy this!
The English Conquistador said:The game is stellar, but these little niggles definitely detract from the experience in terms of immersing the player. And while most games has these issues, I think it's a lot more noticeable since the game has a lot of character interaction, probably more so than any game around. So when these lifelike characters behave in such a way that shatters the illusion, the issues seem a lot more amplified.
fastford58 said:Lies/Doubt - Will often times sound defensive or unsure. Statements are vague. Will use indirect language, breaks eye contact throughout or at end of statement ---"She was in here, I don't know...at like nine or something. Left sometime after that"---Statement sounds made up on the spot.
semiconscious said:was thinking of making a topic on this. i've always found pure fantasy games, or even just games with fantasy elements, more easy to get lost in than reality-based games for this very reason: if you buy whatever the premise is, you can usually blow past just about any discrepancies (how do airships fly? why does everyone speak the same language?) by attributing it to the fact that the whole thing's bogus as is, & proceed to just go along for the ride. but games like heavy rain & l.a. noire? - the discrepancies can sometimes be really jarring, to the point of demolishing the credibility of the aspects that were working well...
which basically, & despite these games efforts to make you believe otherwise, leaves you playing a 'fantasy' game that simply features more subtle fantasy elements than a more traditional one. which is how i've always felt about the yakuza series, with the major difference being that those games, unlike the other 2, more or less acknowledge that that's what they are, so that 'jarring' problem's covered from the get-go...
Gary Whitta said:It was a cold morning in the city. Colder than the leads in my investigation. But like my Xbox 360, the case was about to heat up.