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TEKKEN 7 |OT| How I killed your mother

Rage arts really don't belong in this game. Neither does rage boost. Damage and combos that carry you wall to wall are enough already

What you're saying doesn't make sense. The rage mechanic is designed to help you come back so you don't lose the whole round after eating one combo. The two balance each other out.

You never know who is going to win the round until it's over. That's a great thing for playing and spectating.
 

Skilletor

Member
Rage arts feel like they were just added in without any care for how tekken plays. They're extremely lazy, imo.

I like the rage drive moves a lot more. They make sense and show consideration for the character and game.

Tekken is a great game despite supers. Definitely feel it'd be better without them, or better if they worked them into the game in a way that makes sense.
 

RM8

Member
I'm playing a lot of Tekken 3D PE during my commute (it's better than nothing, since there's no portable T7...) and I find myself missing Rage Arts a lot, to be honest.

...and then when I'm back to T7 at home, I find myself missing Wang and Baek :( Life is simply not fair.
 

Seijuro

Member
Ranked got increasingly frustrating once I hit the dan ranks. Not a fan that all my new characters now have to compete against players who seemingly only play one guy all the time. Characters should have indivdual ranks all throughout the ranking ladder.

While I'm at it: Do all my chars now share their ranks from here on out or is 1st dan just the new starting point for every character and they level individually again after that?
 
Hm I don't know about TTT2, but Asuka was a pretty weaksauce Jun clone in T6. I've only played around with Asuka a bit in T7, but I'm getting much more of a Jun vibe now. Not sure why, but I like it. Makes me reconsider maining Xiaoyu.

Asuka's new ff+1 and d/f+3 are moves that Jun wouldn't be caught dead doing. Jun is very feminine while Asuka isn't concerned at all. I love that they made the characters distinct despite using the same fighting style.

Rage arts feel like they were just added in without any care for how tekken plays. They're extremely lazy, imo.

I like the rage drive moves a lot more. They make sense and show consideration for the character and game.

Tekken is a great game despite supers. Definitely feel it'd be better without them, or better if they worked them into the game in a way that makes sense.

I thought they would bother me but they don't at all. They're very balanced. And if it gives new players a powerful tool to compete with the combos coming at them.
 

ZeroX03

Banned
Rage Arts are hype for casuals. They're not broken and you can integrate them into juggles (with heavy scaling). They're fine.

Netsu was in Tag 1, comeback mechanics have been a part of Tekken for a long time now.
 

Skilletor

Member
Rage Arts are hype for casuals. They're not broken and you can integrate them into juggles (with heavy scaling). They're fine.

Netsu was in Tag 1, comeback mechanics have been a part of Tekken for a long time now.

They're not broken, just a lazy mechanic.

If it gets casuals playing, great. But I think they're stupid.
 

Creaking

He touched the black heart of a mod
As someone who generally finds supers in fighting games to be disruptive and quickly tiresome, what I appreciate about Rage Arts is that they're restricted to when one or another player has low health, so there's always a bit of tension in observing their execution, even down to the damage scaling. It rarely feels like overkill.
 

Wallach

Member
Yeah, I don't really have issue with the RAs. Very few of them have decent start-up, all but one are very easily launch punishable, you can be killed through the armor, and you don't even always get the opportunity to use Rage at all.

The RDs are generally much easier to "toss out" on a whim because the majority are safe on block and they tend to have much faster start-up.
 

GHG

Member
The rage art tension is real. When both players are in the rage art zone the tension is dialled up to 100.

How anyone can hate on it I really don't know. Stop being a scrub and learn how to block. Rage arts can be blocked if you anticipate and react well enough.

Also, rage arts are not just for casuals. You can chain them to the end of combos if you time it correctly. There is some depth to the mechanic and it makes the fights more exciting since the fight is never over until it's over.
 

Skilletor

Member
The rage art tension is real. When both players are in the rage art zone the tension is dialled up to 100.

How anyone can hate on it I really don't know. Stop being a scrub and learn how to block. Rage arts can be blocked if you anticipate and react well enough.

Also, rage arts are not just for casuals. You can chain them to the end of combos if you time it correctly. There is some depth to the mechanic and it makes the fights more exciting since the fight is never over until it's over.

Yes, because not liking a thing makes you a scrub.

Come back mechanics are rarely interesting for me. Tekken damage and juggles are enough to make matches tense without a super that completely changes how you have to play the game at low health.
 

GHG

Member
Yes, because not liking a thing makes you a scrub.

Come back mechanics are rarely interesting for me. Tekken damage and juggles are enough to make matches tense without a super that completely changes how you have to play the game at low health.

Explain how it's a "lazy" mechanic then? It's not just a mechanic for casuals, a highly skilled player will rarely lose a match due to the other player executing a rage art.

It's actually a mechanic that punishes mistakes and complacency more than anything else.
 

Crayon

Member
I finally got a chance to really play tonight. I was visiting a friend ho used to play Tekken with me back when. We played for hours. Had a great time. Hes going to go ick up a ps4 slim tomorrow with t7 so we can hang out online and play.

The rage arts are dumb... But in a good way. Aestetically, I don't like them. Skilletor is saying truth. They seem kind of unimaginative. But I can't deny we had a lot of really fun outcome thanks to the rage arts and no bullshit due to them being busted or unbalanced. Overall I don't mind it and its an especially good system for casual play.

This game is excellent so far. Tekken 7 has been maybe my biggest surprise of the year.
 

Skilletor

Member
Explain how it's a "lazy" mechanic then? It's not just a mechanic for casuals, a highly skilled player will rarely lose a match due to the other player executing a rage art.

It's actually a mechanic that punishes mistakes and complacency more than anything else.

I never said they were for casuals. I never said the more skilled player wouldn't win.

I think they're lazy because they slapped armor on moves with easy inputs that can go through things that aren't true block strings, which is a ton of shit. Most of them function similarly and feel the same when you get hit, so it feels generic for most characters, but with a unique animation. Rather than having interesting ways to combo them, they made the game freeze so that you can combo them in juggles with very little timing required, or punish things very easily because of that freeze. Rage drives are what supers should be, imo.

I just don't like them, but it's not a huge deal to me.
 

Kadey

Mrs. Harvey
The rage art tension is real. When both players are in the rage art zone the tension is dialled up to 100.

How anyone can hate on it I really don't know. Stop being a scrub and learn how to block. Rage arts can be blocked if you anticipate and react well enough.

Also, rage arts are not just for casuals. You can chain them to the end of combos if you time it correctly. There is some depth to the mechanic and it makes the fights more exciting since the fight is never over until it's over.

A lot of top players detest it as well. Are they a scrub? It's the same deal as Ultras in SFIV. A huge amount of top players hate them. Are they scrubs as well? Same deal as X-factor in Marvel. I could go on and on. Not liking a mechanic has nothing to do with skill level. It's all preference. But there are mechanics that are surely made to be a certain way.
 

Kashiwaba

Member
I never said they were for casuals. I never said the more skilled player wouldn't win.

I think they're lazy because they slapped armor on moves with easy inputs that can go through things that aren't true block strings, which is a ton of shit. Most of them function similarly and feel the same when you get hit, so it feels generic for most characters, but with a unique animation. Rather than having interesting ways to combo them, they made the game freeze so that you can combo them in juggles with very little timing required, or punish things very easily because of that freeze. Rage drives are what supers should be, imo.

I just don't like them, but it's not a huge deal to me.

I think Rage arts were made so casuals can get into the game a little bit easier and make things more interesting for come backs, and kept the Rage drive attacks for more skilled players and as strong combo finishers.
 
The rage art tension is real. When both players are in the rage art zone the tension is dialled up to 100.

How anyone can hate on it I really don't know. Stop being a scrub and learn how to block. Rage arts can be blocked if you anticipate and react well enough.

Also, rage arts are not just for casuals. You can chain them to the end of combos if you time it correctly. There is some depth to the mechanic and it makes the fights more exciting since the fight is never over until it's over.

Any move can be blocked if you react. The problem is how easy it is to throw them out by just pressing a button and whiff punish
 

Kashiwaba

Member
Agreed. They should get rid Off the Rage Art Button.
I don't see any problems with the one button, it makes them more accessible for people who play the game casually, and it makes a good come back mechanic, will make it more interesting for viewers during tournaments.
 
Man, treasure mode is kicking my ass sometimes. The AI is super aggressive in this mode, they just whack out all their combo without any pause.
As a first time player, I think rage arts is pretty okay. It raise tension and also gives high risk high reward play.
 

ZeroX03

Banned
The rage art button doesn't give you any kind of meaningful advantage, the inputs are all so damn simple anyway. It's there for beginners.
 

RM8

Member
Man, treasure mode is kicking my ass sometimes. The AI is super aggressive in this mode, they just whack out all their combo without any pause.
As a first time player, I think rage arts is pretty okay. It raise tension and also gives high risk high reward play.
Find one move that the CPU sucks at dealing with, and it'll become absurdly easy. For my chars is < A (Hwoarang) and > > A (Law). I've unlocked pretty much everything I want :p
 

mcmmaster

Member
So it this a (PC) mod in-action, a glitch, or actually one of Dragunov's customisations, i'm salty enough to blame my loss on it.

vlcsnap_2017_06_11_12h49m11s539_by_mcmemie-dbcb7qi.png
 
Find one move that the CPU sucks at dealing with, and it'll become absurdly easy. For my chars is < A (Hwoarang) and > > A (Law). I've unlocked pretty much everything I want :p

I try not to cheese it because I want to learn how to properly play the game. But yeah, sometimes the dragunov bu 12 12 is too good lol.
 
That's interesting, because AkelisRain using him as an example of the of the PS4 netcode being bad. My own personal experiences so far have been positive. With that said, I was under the impression my patches were coming.
Pretty sure I was speaking about the PS4. To me, after the patch it has become worse.
 

Jaeger

Member
Pretty sure I was speaking about the PS4. To me, after the patch it has become worse.

There is something wrong with your setup because it was actually for real unplayable before the patch on PS4. No one could get in any matches. Now I am playing game after game with minimal or no issues.

I mean scroll through this thread. No one could play online until the patch. No way hell it's worse now.
 
As someone who generally finds supers in fighting games to be disruptive and quickly tiresome, what I appreciate about Rage Arts is that they're restricted to when one or another player has low health, so there's always a bit of tension in observing their execution, even down to the damage scaling. It rarely feels like overkill.

Yeah, It's a great addition to the fight engine. I don't mind if the feature stays for the next game or is included from here on out, so far I'm loving the fact that weaker players get a chance at a comeback. It's a great addition. Well said creaking. It's a very fair feature.
 
There is something wrong with your setup because it was actually for real unplayable before the patch on PS4. No one could get in any matches. Now I am playing game after game with minimal or no issues.

I mean scroll through this thread. No one could play online until the patch. No way hell it's worse now.
Then there is something wrong with the way it looks for games, cause I get connected to people with 5 bars and then it is constantly syncing and then dropping. Other times it is a slide show. Yes there are games that are playable m, but for the most part they are incredibly laggy.
 
As a newcomer I love jack-7 and his turtle like playstyle, allows me to play without feeling guilty about my lack of crazy combo knowledge!

But last night I discovered the love that is Josie, I love how fast and scrappy she is!
 

Two Words

Member
Here's a tip on what I believe is the best shoulder button mapping.

L1: 1+2
R1: 3+4
L2: 1+4
R2: 2+3

Why?
Because 1+2 is slightly closer to L1 and the same goes with R1 and 3+4. A lot of moves require both punches and kicks to be hit together, and a single button makes it easier

1+4 "point" towards L2 and the same goes for 2+3 and R2. These buttons are hard to hit on controller simultaneously and some moves require it.
 

Numb

Member
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WTF is so good



I think the most jarring thing for me coming from sf (or any non tekken game) is the amount of footage available. all these "crazy" sf ft10s, mms, matchups. etc are small time compared to tekken. looking for matchup or character footage? here's knee playing a 2 hour deathmatch of that matchup. Heres 5 other ones with the same char against another player and or character. Heres another TTG player doing it as well.

Happens random while you are already in attacking animation
Haven't seen people use it on pirpose or even predict super and throw such moves out
 
Here's a tip on what I believe is the best shoulder button mapping.

L1: 1+2
R1: 3+4
L2: 1+4
R2: 2+3

Why?
Because 1+2 is slightly closer to L1 and the same goes with R1 and 3+4. A lot of moves require both punches and kicks to be hit together, and a single button makes it easier

1+4 "point" towards L2 and the same goes for 2+3 and R2. These buttons are hard to hit on controller simultaneously and some moves require it.
I've been using a similar setup for characters that aren't Katarina or Kazumi. This is the first game where I'm not using the same button layout for every character, feels weird.

And that's df1 that's been nerfed in 3 ways btw
Just nerfing that they had to give her 10 buffs on other things.
It was not a good exchange still
I don't know, still feels like a pretty good button to me.
 
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