Xiaoki said:
Actually, there is.
Bluehole Studios has said that the true level cap for Tera is level 60. The level 50 to 60 content was not yet finished so they released early just to get it out and make money.
NCSoft did the same thing with Aion.
Im not bashing Tera because I think even with the missing final 10 levels Tera is better and more complete than most other MMOs.
They have? Mind linking me to where they said this? I was under the impression that level 60 was part of a free expansion pack.
Augemitbutter said:
so what's the chance of gold farmers and botters/hackers bothering you in this game?
None. At least, so far. We've seen no botters/farmers yet and even if there are you can just change channels.
zlatko said:
How difficult is the game both solo and in group dungeons? Be honest.
It depends. If people are careless, you will wipe. With a full group of five who's well-versed and doesn't make stupid mistakes I'm sure a lot of stuff is easy. Even then, if someone slips up, it's going to cause a lot of problems.
Soloing/duoing elites and three-manning dungeons, however, is incredibly difficult and white-knuckle. A single mistake and everyone dies a horrible death. I hear some of the late-game dungeons are brutal, even with five people who know the game.
zlatko said:
Ah, so it's super easy then?
That's a bit of a shame. I like difficulty in my MMO's to a good extent otherwise I just get bored no matter what the quest pertains. I'm a former FFXI player, and the story missions in that game were some of the most difficult things to get done in any game ever, but the feeling of accomplishment was second to none.
I'm hoping this game leans more towards that and not just a constant WoW set up where nothing is hard, until the very end game, and even then it's more of a time commitment then a super hard battle where you stay on top of a lot of micro.
The game is as hard as you make it. If you only do solo quests and stick to the solo areas then yeah, you'll probably have a pretty easy time with it. If you're not content with that, though, you can go for three-man or even five-man content alone (or with a friend) and have a serious challenge on your hand.
The game rewards people who are skillful. You can go as far as your skill allows. Soloing boss monsters is doable because of the way the game is set up. If you're good, you know how to not get hit, how to aim your attacks just right, how to work with the boss and make him move the way you want. That's not easy, especially when a single attack can do 90% of your health on heavy armor classes, and one-shot everyone else.
zlatko said:
I'll most likely play the game with a group of RL friends I've played most MMOs with throughout the years and who also play a lot of other genres of games in general. So the worry isn't going to be for us in playing it as an action game of sorts... I'm curious if the fights will require constant team work in a group and communication.
How often have you been dying in the time you've been playing? How steep is the death penalty?
Constant communication and teamwork is a must. One person can fuck everything up.
Dying happens frequently in group areas. The penalty is relatively mild. There's no armor wear or anything like that. Crystals, that you slot into armor to give you bonuses, have a chance to break upon death. You will also be revived with no vitality, which means you have less than max health and hit for 50% of your normal damage until you find (or make) a campfire to restore it.