Babalu. said:
eww hope there is a hotkey to turn off names/store text.
btw, is anyone on that can invite me to the guild? /w me please. my name is annabanana
thanks! i'll be on for awhile hoping for an invite
thanks!
Sorry I missed you! I'm on right now if you're around.
Unknown Soldier said:
Claiming in Tera is pretty straightforward. The one who hits it first 'tags' it, the name then turns grey which means it's now claimed. Remember that this game is free-targeting, you don't "lock on" to anything, you point your crosshair at it and attack. So you are welcome to hit somebody else's mob for them all you like after it's tagged, but they get all the XP and loot drops from it.
That's not quite right. When you tag a mob by hitting it first, you are ensuring that you will get any loot that drops. XP is directly related to how much damage you do and your relative level. If you are a much lower level than the person who is attacking your mob, your XP gets cuts severely. XP is split among all participants of a battle, whether they are in your party or not. In a case where a party attacks another party's mob, it works in a similar matter, where XP is split by how much damage each party does, and then it is equally split among party members. For mobs to count toward your quest, you need to do at least 50% of its HP (as an individual if solo, as a party if grouped).
Items always have a chance to drop, but the chance scales with how much damage the tagging person/party does to the mob. Say, I tag a mob and only do 20% of its health before a high level comes and one-shots it. I still have a chance for loot to drop, but that chance is much lower than if I had done 100% of the damage.
Also, as far as mob competition goes, it's not a huge deal at lower levels - however at cap it can get very hectic. I think that will probably be alleviated by the level cap increase, hopefully, seeing as the new areas are PvP-enabled and you can just PK whoever is in your farming spot.
Anyway, did some image quality tests. I took a screenshot from the exact same angle at all different available levels of AA for single-GPU nVidia cards/solutions. If you're interested, here's a zip file that has a comparison of the same area (pixel for pixel) at each level at four different levels of zoom:
http://www.mediafire.com/?d6643b8eodz966r
Past 4xAA you're really getting into the territory of severe diminishing returns. You're probably best off with just 4xAA if you've got an older card, as 8xCSAA/MSAA really doesn't seem like a huge improvement (in fact, 4xMSAA and 8xCSAA are pixel-for-pixel identical), and past that it's even less obvious (and in some cases worse - higher levels of AA like to introduce artifacts into the image). Here's a zip with all of the original screenshots that these comparisons were culled from:
http://www.mediafire.com/?8a5q4y7g77hucab