Here's what's inside:
The complete history of the RPG genre, from the 80s through to today.
The making of The Witcher 3 Family Matters quest.
Chris sits down with the Dragon Age creative team to talk Inquisition.
We meet the makers of the ambitious Skywind mod.
Andy returns to Skyrim - does The Elder Scrolls V still hold up today?
Tom runs down the best, dumbest, and most enjoyable action-RPGs.
And much more!
"Complete history of RPGs" being only 28 pages made me laugh.
Yeah... on one hand I always appreciate when people try to teach gaming history, but saying stuff like "COMPLETE HISTORY!" when there are hundreds of interesting and important games out there is annoying."Complete history of RPGs" being only 28 pages made me laugh.
Agreed, but the problem is that in such short page count you can't give proper context and weight to everything.I wouldn't put it past him to sneak an interesting mess of a game in there just because they're interesting genre hallmarks, like the absurdly enormous Fate.
Since we're here, what are you people's thought on 2016's RPGs?
To me, it was really underwhelming. It opened strong, with Dark Souls 3 and Strangers in Sword City, but then the following months were mostly forgettable games like Siege of Dragonspear, Desu Ex: MD, Technomancer, Tyranny, Setsuna, Balrum...
Most of the cool games, like M&B2, Torment, D:OS2, Barkley 2, KotC2, Grimoire, etc were all pushed to 2017, so 2016 really felt like an in-between year.
There might be something I overlooked, but seems like FFXV (and Dungeon Rats) were the only noteworthy releases in the second half of the year.
There might be something I overlooked, but seems like FFXV (and Dungeon Rats) were the only noteworthy releases in the second half of the year.
Since we're here, what are you people's thought on 2016's RPGs?
To me, it was really underwhelming. It opened strong, with Dark Souls 3 and Strangers in Sword City, but then the following months were mostly forgettable games like Siege of Dragonspear, Desu Ex: MD, Technomancer, Tyranny, Setsuna, Balrum...
Most of the cool games, like M&B2, Torment, D:OS2, Barkley 2, KotC2, Grimoire, etc were all pushed to 2017, so 2016 really felt like an in-between year.
There might be something I overlooked, but seems like FFXV (and Dungeon Rats) were the only noteworthy releases in the second half of the year.
I like the idea, not the execution. Felt like an Adventure/CYOA game with the PoE engine glued onto it just because "it's an RPG, so it needs combat, companions,exploration, etc."Tyranny forgettable? I disagree, love it.
2017 is fucking crazy for me. There are several games not even on this list.
2017 is fucking crazy for me. There are several games not even on this list.
I'd love that to be true. Torment and Divinity OS2 have a lot to live up to.I wonder if it'll be our best CRPG Renaissance year yet.
I even have that pre-ordered. there are so many games, I can't even keep track of them.Oh I'll tell you what's missing.
Persona 5.
Atleast for me.
And for DOS2, it has a great foundation; the writing and graphics are wonderful, in particular. If they keep it up the full release will be something special.
It wasn't as good as 2014 and 2015, but it wasn't bad either, with tyranny, deus ex and smt4A being the highlights for me.Since we're here, what are you people's thought on 2016's RPGs?
Probably VR support for Bard's Tale 4.
So, who's doing the 2017 thread?
I'll do one. I think I have the time to maintain it. Will start on it after work.