cormack12
Gold Member
They're still making "industry leading" titles like Breath of the Wild that get plenty of copycats and as I stated they innovate where it counts, which is gameplay and controls. Again gyro aiming is a bigger deal for games than anything I can think of in recent memory and it's Nintendo who pushed it.
The fact Sony enthusiasts would laugh at this notion while focusing on shit no one cares about like how many clogged pores you can see on Aloycado's face while playing on your Portal is very telling.
Gyro controls were used in Killzone 2 on the SIXAXIS and many other games. They chose not to develop it because it was niche and there isnt/wasn't a big demand. Whereas Nintendo chose to but generally the games and use cases were not very precise. Do Nintendo have a third person action game or fps (except splatoon) that supports gyro aiming in their library? I'd chalk it down to they dipped their toe in but the hardware wasn't yet at the level it needed to be. It's back now and guess what? Still a niche control system.
Sony are still the only console maker committing to VR currently to counter that specific example though. Their storage solutions are industry driving too.
If I said Sony have made Nintendo style games but Nintendo haven't made Sony style games, would you agree?