Himuro said:You should be level 18-20 at that point.
You shouldn't have to level up at all to beat him, really. You just need to fuse the right demons to beat him out of the demons you have and the demons living in the areas you've been in. He uses force attacks, so fuse or find demons that are immune to force attacks (via absorb, reflect, etc.). Uzume, Koppa, Nozuchi, Nekomata, Sudama, and Kodama are demons around your level that are good for this. The Hifumi magatama (force immunity, in the Ginza underpass) is good to have for this fight too. It'll help to have Sukunda or Fog Breath to negate the stat bonuses he gives himself too.callous said:Fucking Metador. Made me stop playing. I don't want to level up tediously for hours on end just to be able to fuse the necessary demons for beating him. That's not difficulty, that's bad design.
jiji said:You shouldn't have to level up at all to beat him, really. You just need to fuse the right demons to beat him out of the demons you have and the demons living in the areas you've been in. He uses force attacks, so fuse or find demons that are immune to force attacks (via absorb, reflect, etc.). Uzume, Koppa, Nozuchi, Nekomata, Sudama, and Kodama are demons around your level that are good for this. The Hifumi magatama (force immunity, in the Ginza underpass) is good to have for this fight too. It'll help to have Sukunda or Fog Breath to negate the stat bonuses he gives himself too.
Basically the fight will take all your resources to get through, but there's no tedium involved - just getting your party properly organized.
I can't remember what level I was at when I fought him, but since I had Uzume (lv18) at the time, I was probably at or above level 18. Usually your demon skillset will have a much greater effect on how you do in a given battle than the hero's level, though.callous said:I will try this then. Thank you. Just want to make sure you mean it's possible at lvl 15, not 18. It's been a while since I left it, so I can't remember if the ones you mention are ones I can get now.
jiji said:I can't remember what level I was at when I fought him, but since I had Uzume (lv18) ...
Prospero said:Beating SMT: Nocturne without a guide is one of my personal best achievements in gaming this gen. All of the original poster's complaints regarding difficulty seem like assets to me.
Nocturne is one of the only RPGs I can think of in which levelling isn't the be-all end-all solution to all problems--like earlier posters have implied, the rigorously designed combat system means that no matter how overpowered your characters are, you still have to think your way through boss battles to win. Conversely, if you can think your way through a battle, then you can probably beat a boss no matter what your level is, as long as you've managed to get to the boss in the first place.
SailorDaravon said:No, you can't do any of those things. While I pretty much agree with you on all points, the Megami games usually seem to be hard just for the sake of being hard on purpose. To be fair, if they gave you the ability to do all those things, the game would be a fucking cakewalk.
Tabris said:I completly disagree.
The fact you have to build your character certain ways and anything your hero doesn't have, you have to make up with your other demons is brillant.
I seriousely loved the customization in SMT: Nocturne. The fusion system is great.
My team is completly pimped, and it's not cause I spent a bunch of time leveling. It's cause I was smart with my fusions and characters.
My boss team is Hero (pure physical, focus (greatest ability in the game), pierce, attack all, iron claw, void death (2nd best ability in the game), void expel (2nd best ability in the game) and I believe one or two more). Wu Kong (null physical/expel/death and completely badass on buffing everyone). Uriel (he's both healer and has debilitate). Dante (he sucks right now, but I'm still leveling him up)
IAWTPjiji said:As for Himuro's complaints: You can't change the skills of demons because they're living entities that you've convinced to come along with you, not the standard-RPG brain-swappable party-drones. The entire point of SMT's gameplay is knowing which demons to use for which tasks, and knowing when to keep what you have and when to fuse something new. The game is a series of challenges that can be beaten only by having a good grasp of the demons that will provide the right skillset for the task at hand; half the fun is constructing a party that is matched to the task, be it through conversation or fusion. It's just the way the series is, and it's been that way since before the skill-swapping in FF5 and FF6.
Using magatama well is just a matter of picking a mix of the skills you absolutely need, and refining the hero's skillset bit by bit. The magatama do provide varying stat growth rates, too, which can be helpful. Think of magatama as a replacement for equipment. Previous SMT games had lots of armor and weapon items to equip, but SMT3 abstracted them out when it turned the main character into a demon. I think magatama are a nice substitute for the usual equipment maintenance (which I've really started to tire of).
As for item use: in previous SMTs, there were story-related human characters in your party as well as the demons you chose, and all of those characters could use items. Demons have never been able to use items. Since in SMT3 your character is the only one in your party that's at least partially human, he's the only one who can use items. It's not much of an explanation, but it's another "the way the series is" thing. SMT is best taken on its own terms, because comparing it to other series will just distract you from what you need to be doing to win, I find.![]()