rod said:whats a good/easy way to build up conjuration
I made a spell that summoned a flame antorach, bound couraiss, and bound axe all for 1 second. I then sat in my room and spammed it. Spencer = expert conjuror.
rod said:whats a good/easy way to build up conjuration
Spencerr said:I made a spell that summoned a flame antorach, bound couraiss, and bound axe all for 1 second. I then sat in my room and spammed it. Spencer = expert conjuror.
Bobety said:I think i've encountered a big glitch...
I'm still stuck on this thieves guild quest where I'm supposed to be contacted by the gray fox after fencing over 600 gold. I've slept in every inn in every district of the imperial city as well as in the waterfront district many times, and waited and wandered around the city for several weeks now and still NOTHING FUCKING HAPPENS
Anyone know if i'm doing something wrong or if theres any way I can contact him instead of vise versa? I really don't want to start another character for this line of quests because my current one has already completed all of dark brotherhood and hes damn cool
knitoe said:You don't need to sleep. All I did was go to Waterfront district and advance time by 1-2 at a time. Make sure to wait a few minutes so person can run up to you. After awhile, someone will come telling you Gray Fox wants to meet at you this place.
BlueTsunami said:I just finished the Thieves Guild Quests!The Grey Cowl? That you get fucken rocks
You can continue playing - but keep in mind that all thecordonbleu said:I didnt feel like wading through this entire thread for a possible answer, but, once you complete the main quest in the game, can you still continue on with your character and stuff or does it end there and you have to start again?
Crazymoogle said:Oh, and mmlemay, are you sure the place doesn't have multiple floors? I seem to recall the fellow you're looking for lounging either upstairs or downstairs in the last few locations. Sometimes those steps are in the damndest locations.
Confidence Man said:For those who've finished the Thieve's Guild:is there a way to keep the boots?
Crazymoogle said:He gives them to you for the final mission, so I'm guessing you should probably still have them? I should check my inventory, I guess...
On the 360 versionrod said:question to the people who done the umbra questdid you keep the sword or get the helm
Confidence Man said:You lose them at the end of the final mission.
Was it supposed to be out this week?Speevy said:Is there still no Orrery?
Crap. Well, I guess we'll see it sometime in late MaySpeevy said:The offiicial word was "We're trying to get it out this week." or something like that.
BlueTsunami said:Yep, I'm thinkingthey get destroyed in the fall. Maybe if you had some type of slow fall spell (not sure if it exists) you could preserve the boots. But my guess is that they are destroyed. I'm going to be making a trip back to the same spot to pick up loot I couldn't carry so I'll see if its lying around just in case
Permanent Effect of Boots of Springheel Jak
First you must have completed the Thieves Guild quests without destroying the Boots of Springheel Jak. In order to do that you must simply survive a small fall near the end of the last quest with the boots unequipped.
After that go to the Shrine of Sanguine and get the quest there. Follow what the quest tells you to do and when you cast the spell, guards will try and arrest you. Get arrested. (Don't worry, all your equipment is in a chest at the Shrine of Sanguine, so you shouldn't lose anything.)
After you serve your time, you should have the Boots of Springheel Jak in your inventory. If you try to equip them, it will say "You can not equip this enchanted item at this time." But if you check your Active Effects page under Fortify Acrobatics, it should say that you still have the boost from the boots. You can also feel free to equip any other boots as well.
Contributed By: AkanubonOrih
rod said:question to the people who done the umbra questdid you keep the sword or get the helm
Crazymoogle said:have to applaud Bethesda on this one. It was really rough going. I gave up on fighting monsters because I had almost nothing left in the way of arrows, and had to resort to playing through the dungeons like it was a stealth game. Lots of rough moments as I'm creeping past dire wraiths and other big nasties and hoping nobody took a look my way. Hell, I even ran out of lockpicks and ended up extending my escape route a fair bit just to find a way out without a discrete lock.
Go sell one and see what happens.Ghost said:Wants the deal with these Ayleid Statues? Ive got two now, do they have any purpose other than being pretty paper-weights for the stack of books in my house?
syllogism said:Yeah, I didn't wear the boots during the fall and I still have them.
TheWolf said:I'm dissapointed with thestats.dragon armor's
Ferrio said:So far the hardest part in the game is making a female character LOOK female. Took forever just to get my character to look decent, but I still have nitpicks. Running across some of the NPCs in the game.... it's just.... wow women with beards everywhere
civilstrife said:Question from an Elder Scrolls Newb:
What exactly are the elder scrolls? Like, the scrolls themselves.
BlueTsunami said:
That sucks. The Dragonbone Curiass in Morrowind was a cool 333 Armor Value (which was high, much better than Daedric Armor) and it had 100% Flame Protection
TheWolf said:Bethesda needs to let armorers make their own armor in the next game. it'd be fucking sweet to tweak the style and color scheme. i'd make some badass black armor with gold trim.
Ferrio said:
It's possible, though. Just look at alkaline black's character, for example:Ferrio said:So far the hardest part in the game is making a female character LOOK female.
Here you go:civilstrife said:What exactly are the elder scrolls? Like, the scrolls themselves.
Source: http://www.elderscrolls.com/forums/index.php?showtopic=15282These powerful tools of prophecy and divination, the prize of the Empire, tell of every event that ever has happened or will happen. The Cyrodilic Moth priests, who are their keepers, invoke the Elder Scrolls by ritually attuning them to a specific time or space and attempt to interpret the glyphs that form upon their surface.
The Scrolls are believed to be kept in the Imperial City and may be stored in the Hall Of Records, which is itself likely to form part of the Imperial Palace.
The Moth priests belong to a monastic order founded by Tiber Septim and dedicated to the god Julianos, the Cyrodilic Divine whose sphere is 'literature, law, history, and contradiction'. It is likely that they form part of the Nibenese Cult of the Ancestor Moth.
Vark said:Ha, yea that thing's a bitch if you're un prepared. There's tons of monsters but I put a lot of side passages and stuff to get around them.
I think i was having an "Angry level designer" moment though most of the final TG dungeon.
Doublesith said:I feel stupid. After 70-some hours of gameplay, I just figured out you can knock down high up Varla and Welkynd stones from their pedestals by using arrows.
DarkMage619 said:On the Umbra quest:make sure you obtain the sword before talking to Clavicus Vile. If you don't have the sword before talking to him the quest will bug out when you try and give it to him later. This seems to happen whether you keep the sword or not. It has something to do with his dog coming with you. Save often!!
The Dark One
gblues said:Ah so you got to do that mission? Really well done. I'd been hoping that I'd be able to see one of THE Elder Scrolls.And then to not only see but STEAL one! Best. Quest. Ever.
Nathan
Vark said:I don't get to write em' unfortunately so I can't take credit for the original Idea. I just build / rig / populate the dungeons and puzzles for it.
Vark said:I don't get to write em' unfortunately so I can't take credit for the original Idea. I just build / rig / populate the dungeons and puzzles for it.