mmlemay said:Yes, because I did that, and I was like NOOOOOOO, I'm coming back LATER!
It was the same with me.
mmlemay said:Yes, because I did that, and I was like NOOOOOOO, I'm coming back LATER!
RegularMK said:I killed the adoring fan after he scared me in the lake. Couple days later, he's standing next to my bed as I wake up.
Burger King unmasked?
Speevy said:Two suggestions for future Elder Scrolls games:
A "join" option for all NPCs, which lets you take characters of a certain disposition on your journey. Of course, important ones could be immortal or disappear back to their rightful locations.
B The ability to give trusted NPCs any armor or weapons. This works hand-in-hand with the first one.
I'm pretty indifferent to this idea... it sounds both "cool" and "eh" simultaneously... Plus I fighting alongside the current AI isn't that interesting (ie they're dumb, so it isn't fun), so unless it's mainly for comic relief I don't think I'd use the option if it were given.Speevy said:Two suggestions for future Elder Scrolls games:
A "join" option for all NPCs, which lets you take characters of a certain disposition on your journey. Of course, important ones could be immortal or disappear back to their rightful locations.
B The ability to give trusted NPCs any armor or weapons. This works hand-in-hand with the first one.
That wouldn't be too difficult since currently,Pellham said:I think you can mod these features in though.
Speevy said:Two suggestions for future Elder Scrolls games:
A "join" option for all NPCs, which lets you take characters of a certain disposition on your journey. Of course, important ones could be immortal or disappear back to their rightful locations.
B The ability to give trusted NPCs any armor or weapons. This works hand-in-hand with the first one.
Sysgen said:There is an Xbox game on the tip of my tongue that I remember giving npc's weapons. Anyone help me out here?
No clueEcrofirt said:OK, really weird problem.
I enchanted one of my weapons, a Dwarven Warhammer with a stone I got in the Kvatch gate. It has the following properties: -15 Fatigue on strike +10 Fatigue on self (as I recall)
Now it seems that for whatever reason I'm attacking slow as all fuck with all my weapons. I checked my active effects and I don't have any diseases or anything, so it's weird.
I can't do more than one swing at a time, and I'm moving really really slow.
Anyone have any clue what could be gonig on?Ecrofirt said:Dwarven Warhammer
RegularMK said:How cool would it be if there were a Telekenesis spell that required a skill level of 100 in mysticism that actually let you throw a live creature/person around?
I bet a mod could do that.
Mashing said:Speaking of telekenesis. I can't find any uses for it. What exactly is it good for? Can it act like a knock back in combat (especially the area affect version)?
drohne said:halo 2?
Halo 2's already been said, but also, The Thing? I think you could give weapons to NPCs in that game.Sysgen said:You can already do the 1st one, albeit only quest npc's and their disposition does not matter.
B would be cool and like you pointed out their disposition towards you would play a part in how cooperative they are. There is an Xbox game on the tip of my tongue that I remember giving npc's weapons. Anyone help me out here?
Eel O'Brian said:I think a neat idea would be to incorporate a character you've created into the game when you create another new game. Like, say you've become the Champion of the Arena. When you "finish" (haha) the game with that character, and create a new one, your old character would remain the Champion of the Arena, and you'd have to face him/her as the final "boss" in that quest. Or, your old character could be incorporated into the game in other ways as an NPC who gives you helpful advice, or sends your new character on special quests that are only activated in-game by him/her.
Sysgen said:You can already do the 1st one, albeit only quest npc's and their disposition does not matter.
B would be cool and like you pointed out their disposition towards you would play a part in how cooperative they are. There is an Xbox game on the tip of my tongue that I remember giving npc's weapons. Anyone help me out here?
Do The Mario said:Morrowind
Speevy said:Um, no? I'm talking about handing your friend a glass longsword, so he has a glass longsword. Unmodded.
Do The Mario said:Yes you could, unmodded.
In the tribunal expansion pack you could hire a mercenary, you could give them equipment which they would use and also use them as a pack mule.
Speevy said:Well that explains it. The thing ran HORRIBLY on my Thompson Xbox. I mean, this was bad by Morrowind standards. So I never experienced that.
BlueTsunami said:I want to creat alternative color schemes for armor thats already in the game. Something along the lines of Blue Glass Armor or Blue Daedric Armor.
firex said:There's a blue daedric mod out? Or did you just mean in general? Because there's a host of colored glass armor mods. It seems really simple to change the colors for glass, but not so much for the other types.
raYne said:Even if you already spoke to him with only the key in your posession? Weird.. could've sworn he didn't give me an option afterwards..
Oh well, that settles that. :lol
xabre said:Am I alone in hoping someone will mod a version of Morrowind with this engine?
johnjohnson said:I'd pay full price for Arena, Daggerfall and Morrowind using the Oblivion engine. Full price for every one of them! DO YOU HEAR ME BETHESDA? FULL FUCKING PRICE!
Dr_Cogent said:Soul Gem and Soul Trap Question:
If a soul gem already has a soul in it, can a larger soul replace the soul if the gem can handle bigger? If not, can two Petty souls be added to a single lesser gem to make it hold a lesser soul?
Kung Fu Jedi said:I'm not positive on this, but I'm pretty sure that once a soul is captured, you can't do anything else with that gem except use it for enchanting.
Also, I don't think you can combine gems in any fashion at all. Once used to capture a soul, I believe they are done.
Kung Fu Jedi said:I'm not positive on this, but I'm pretty sure that once a soul is captured, you can't do anything else with that gem except use it for enchanting. Also, I don't think you can combine gems in any fashion at all. Once used to capture a soul, I believe they are done.
How do you get that quest to work? Its always pointing me to the same shopkeeper, but she won't admit that anything is wrong. How do you get her to keep the quest going?Xdrive05 said:Did anyone do the 'Corrupt Imperial Watchman' quest? I can't get a second person totestify against him.
I have their disposition maxed, and I even cast spells on them to raise their disposition, but they still won't do it. When I ask them they're just lik e"What? Are you crazy?" etc.
However, I got Jensine to do it but I still need one of the other guys. Does anyone know how to get them to do it? Thanks.
LakeEarth said:How do you get that quest to work? Its always pointing me to the same shopkeeper, but she won't admit that anything is wrong. How do you get her to keep the quest going?