All smart changes.
The various improvements from DkS2 that didn't make it into BB do make me scratch my head. I do hope it isn't a Treyarch/Infintiy Ward rivalry issue where internal studios are too busy competing with each other to be willing to throw aside pride and just crib what works.
The lack of an ability to respawn enemies at the lanterns was criminal. Made farming really tedious which, due to it's occasional necessity (I'd be shocked if the vast majority of players didn't run out of vials at least once when repeating a particularly tough boss), was sort of a sore spot for me.
Info on loading screens would also be appreciated and I'm glad I'm not the only one who found the clipping annoying as hell. Especially when there's so much less weapon/armour variety. I feel like that should give them more time to just make sure that enough attention is paid to things like this.
The various improvements from DkS2 that didn't make it into BB do make me scratch my head. I do hope it isn't a Treyarch/Infintiy Ward rivalry issue where internal studios are too busy competing with each other to be willing to throw aside pride and just crib what works.
The lack of an ability to respawn enemies at the lanterns was criminal. Made farming really tedious which, due to it's occasional necessity (I'd be shocked if the vast majority of players didn't run out of vials at least once when repeating a particularly tough boss), was sort of a sore spot for me.
Info on loading screens would also be appreciated and I'm glad I'm not the only one who found the clipping annoying as hell. Especially when there's so much less weapon/armour variety. I feel like that should give them more time to just make sure that enough attention is paid to things like this.