Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire

Via The Game Business
One of the big conversations around Nintendo Switch 2 is whether the machine would deliver for third-parties.
Major companies including EA, Take-Two, Microsoft, Ubisoft, Sega, Capcom, Bandai Namco, Square Enix, CD Projekt and Konami have committed support for the platform, and in our travels, they've talked about how Nintendo is actively trying to push third-party games this time around.
The launch of Switch 2 was huge, with 3.5 million consoles sold in just a few days, making it the fastest-selling games machine in history. We know that Mario Kart World was clearly the No.1 game, but what about those third-party releases? Games such as Cyberpunk 2077, Bravely Default, Hitman, Street Fighter, Hogwarts Legacy, Civilization VII, Split Fiction, Sonic, Yakuza and so on…
Let's find out.
What are the numbers?
- 62% of Switch 2 physical game sales in the US (launch week) were from first-party games, excluding the Mario Kart World Bundle (Circana)
- 48% of Switch 2 physical game sales in the UK (launch week) were from first-party games, excluding the Mario Kart World Bundle (NielsenIQ)
- 86% of Switch 2 physical game sales in the UK (launch week) were from first-party games, including the Mario Kart World bundle (NielsenIQ)
- By comparison, for the launch of Switch 1, 89% of UK physical game sales were from first-party games (NielsenIQ)
- And for the launch month of Switch 1 in the US, 81% of US physical game sales were from first-party games (Circana)
- CD Projekt's Cyberpunk 2077 was the best-selling third-party game during the launch of Switch 2, beating launch sales of CD Projekt's The Witcher 3 on Switch 1 (NielsenIQ)
- Sega was the No.3 biggest publisher on Switch 2 at launch (Circana)
- When it comes to games released both physically and digitally, over 80% of Switch 2 game sales came from physical retailers (data shared by publishers)
Although third-party publishers appear to have done slightly better during the launch of Switch 2 compared with Switch 1, it's hard to describe these statistics as positive.
Most third-party Switch 2 games posted very low numbers. One third-party publisher characterised the numbers as 'below our lowest estimates', despite strong hardware sales.
The improvement over the Switch 1 launch is also slightly misleading. For starters, there were more consoles sold this time. Plus, the Switch 1 only launched with five physical games: The Legend of Zelda: Breath of the Wild, 1-2-Switch, Just Dance 2017, Skylanders Imaginators and Super Bomberman R. By comparison, the Switch 2 had a wider selection, with 13 physical games available at launch.
As usual, there are a number of things to consider with these early figures.
Around 80% of all Switch 2 console sales were of the Mario Kart World bundle, and we would expect some of the remaining 20% also picked up Mario Kart World. People buy Nintendo consoles for Nintendo games, and it would be expected that new users – particularly those who are buying a Nintendo console on day one – would begin with Nintendo software. As a result, it's possible third-party game sales will occur later, once players have had their fill of Mario Kart.
Meanwhile, Nintendo did not send out Switch 2 units to media ahead of release. That meant there were no reviews for any of these third-party titles at launch. For consumers who may have wanted to pick up a second game alongside Mario Kart, there were no critical reviews available for them to base their purchasing decisions on.
One of the drawbacks for third-party publishers is the fact that Switch 2 is backwards compatible, with some older games (including popular titles like Pokémon Scarlet and Violet) receiving technical improvements on the new hardware. In other words, even if Switch 2 owners are looking at other games to play post-Mario Kart, they have other options available beyond the slate of third-party titles. This was not the case for Nintendo Switch 1.
It's also worth noting that almost all of the Switch 2 third-party games were ports of older games. Considering the high cross-over between Switch owners and PlayStation/Xbox players, it's not unreasonable to suggest that a lot of Switch 2 owners already own these titles.
What's more, many of the titles are using 'Game Key Cards', which require users to download the game once they've put in the cartridge. This has proven unpopular amongst core audiences, who appreciate the plug and play nature of Nintendo Switch. It's noteworthy that Cyberpunk 2077, the one third-party game that has done reasonable numbers, runs off the cartridge and doesn't require a download. Here's a quote from our interview with CD Projekt Red's Jan Rosner:
"A plug and play experience is a really cool thing," he told us last month. "We've already seen from the original Switch that Nintendo players are quite receptive to that."
He added: "Do not underestimate the physical edition. It's not going anywhere and Nintendo players are very appreciative of physical editions that are done right."
We'll be keeping a close eye on third-party game performance on Nintendo Switch 2 in the weeks and months to come.