How does 10M compare to Dungeon Raid? Been playing DR for a little over a week now and I'm kind of getting tired of it.
They're pretty different, actually. In 100000000 you slide an entire column/row of tiles to try to match 3+. As you progress through the "dungeon" you have a time meter, represented by how far your character is from the left side of the screen. Your time ticks away while you try to make matches against to progress (swords and staffs for physical/magical attacks, keys to unlock chests and doors), and drops faster when monsters hit you. Matching shields will keep monsters from hurting your time, and matching backpacks increases the drop rate for the currently engaged monster (dropped items generally either increase time or help pass the current obstacle), and finally matching stone and wood grants resources used outside of the puzzle area.
Perhaps the biggest difference is that 10000000 has a bit more persistence. Resources gathered in the dungeon are used to unlock and upgrade a hub area, which allows you to then upgrade your character (things like stronger attack, better defense, and some more general perks). The overall goal of the game is to upgrade your character enough to complete challenges, which then let you fight more difficult enemies for bigger rewards. Through this process you will eventually earn 10,000,000 points (across all plays), which I suppose is the end of the game. I assume you could just grind the first bit of the game and gain enough points, but you gain points faster the farther you go.
As someone who enjoys puzzle games but has a hard time stomaching score attacks so common in the genre, I really appreciate the over arching goal of the game. It has turned 10000000 from something I would have played a dozen times and then grown tired of into something I will play for a few weeks, finish, and then be able to delete while feeling completely satisfied with, rather than fatigued by.