Imp the Dimp
Member
Enjoying the game but it's basically a walking simulator about 5-6h in. No challenge whatsoever. It looks good though.
Completed it yesterday and wanted to throw my controller at the wall a couple of times. You need the patience of a saint to enjoy it.
Definitely not a Masterpiece as some are so quick to call it. But its a classic
Yup, the big failure for me is that some of the puzzles far oustretch the mechanics and I honestly found myself shouting at the screen. I'm only about halfway through I think and I feel so conflicted.
Love the design, the direction and the overall feel, but I'm wrestling my way through so much of it. Big shame really - these flaws have been evident since the first hands-on impressions and they really get in the way of what genuinely seems like masterpiece-tier game making.
Fully agree, I played this section last night and was honestly blown away. Then I was so worried and just wanted to help. It's amazing how the game elicits such a response from players. Can't Trico just have a break? Poor guy is being put through it. I'd already shed a tear. This game is really something. Uncharted 4 was my game of the year almost by default, i've had a few disappointments lately. But this has taken that title for me, it might be the most engaging and emotional experience since the last of Us.when Trico thought the boy was dead
To me it's a masterpiece, no two ways about it. It's nice to have games (or media in general) these days that obviously didn't go through target surveys/board meetings. I think Ueda himself said the game was originally conceived as a game for a limited audience.
Perhaps its just luck...or a really low tolerance for messy controls/not being able to adapt.I can't really tell if it's hyperbole or if people are actually struggling so much with the controls they can't enjoy the game anymore.
Perhaps its just luck...or a really low tolerance for messy controls/not being able to adapt.
The controls bothered me for about 2 minutes before I was distracted by how awesome everything else was. I really need to play it again to if any of these infamous 'rage inducing' moments will happen to me on succesive playthroughs.
The controls never bothered me, but I found the acceleration when you rotate the camera a bit weird. After ~5 minutes I fully adapted to it though.
I think I'm really lucky because my whole playthrough was so flawless. I only got stuck 3 times and never longer than half an hour before finding a solution. I also rarely missed my target when jumping. It was my fault when I did, so I always succeeded on my second attempt.
I think that the community on GAF in general is just really picky when it comes to technical stuff. Controls, framerate, graphics and stuff like that. I often have to scratch my head whenever I go through threads and people call games that I had absolutely no issues with "unplayable". Not saying that they're necessarily wrong or anything, but I find it surprising that people are so sensitive. And I'm a fighting game player, so it's not like I don't notice stuff like input lag and bad framerate, but it seems like I can ignore it in most games (which is fine by me).
Any detailed patch notes out there?
What did the mode patches do? I wish PS4 devs would actually list patch notes than just one general sentence. The update history option is really handy but most of the time it has no details.
I've been pointing at how animal companionship in videogames tends to be informed by an utilitarian and reductionist logic: Pokemon are both weapons and collectibles, existing in a fictional world designed to naturalize this instrumental relationship, Neko Atsume is an addicting conditioning device dispensing immaterial cuteness for your time and money; virtual pets are nothing but a few lightly dressed variables banking on our tendency to attribute feelings and thought to artificial entities, the Tamagochi effect.
The Last Guardian is an epic tale of domestication and healing that manages to transcend this instrumental relationship. Gameplay-wise it's an action/adventure with simple puzzles that can be solved by indirectly manipulating a griffin-like creature named Trico. However, there is no way to see the companion as just a way to reach a platform or as a formal constraint, like the helpless girl in Ico, the game's direct predecessor. Trico's behavior and characterization is vivid and subtle, it develops over time, and yet stays unmistakably ”other". Trico resists direct control, misunderstands you and then surprises you by autonomously navigating the impossible architecture. It's often a frustrating experience, but frustration is an integral part of the aesthetics of the game.
In fact, this game moved me more than any other story has in recent memory, in any medium, not just video games. I didn't even want to play anything else for the rest of the week because I knew nothing could live up to that story, the emotions, that ending. It is my Game of the Year—possibly one of my favorites of all time.
I think my play time was significantly inflated by the five minute petting sessions I would hold after every puzzle.Just started this afternoon. So pretty :O I mean, I expected it to be nice looking, but jeez, absolutely jaw dropping doesn't really cover it. I am an absolute sucker for dogs and I love all the mannerisms and behaviours Trico displays, really great. I keep feeding him every barrel I find so far, even when he seems like he's happy to come along. I'll probably find out there's human heads in them later or something.
Really amazing write-up on what makes Last Guardian so compelling on molleindustria.org (discovered via Waypoint's podcast):
Trico portrays the gun-shy, wounded disposition of an abused animal so effectively my heart was broken within the first five minutes of the game.
I can't really tell if it's hyperbole or if people are actually struggling so much with the controls they can't enjoy the game anymore.
Nice write up, but as always, I continue to disagree with the "frustrating" comments. Especially the ones being used in a positive way. I've also read a few "felt like throwing my controller at the wall" comments. Holy shit, people, you need some anger management, urgently.
Trico can take a few seconds to act, is that seriously enough to make it "a frustrating experience"? Even when there's a positive spin, just how?
Unless I've been understanding it wrong, and it's more in the sense of "I didn't figure out the commands soon enough, and that made me frustrated with my incapacity of sending a message to Trico". That I can see, but still, reading the manual or trying the buttons should be an idea that crosses people's minds before frustration. The game even gives you a hint with "Trico started to mimick my actions".
When high profile games start to be described in such homogeneous ways, it makes me question if people actually came to that conclusion, or if they're just taking some things they read about it and applying to their experience.
I'm not gonna say someone's wrong if they hate the controls, for example, I believe their experience. But I'm also not interested in pretending to accept it as a flaw to my own experience. I had no issues with the controls, I actively enjoyed them, even, so why would I?
Feels like "frustrating at times" is now one of the mandatory terms to describe anyone's experience with TLG, even if it's not actually true for them. Frustration is directly related to expectation, if someone is in awe by the AI's actions, and loving how real it feels, how can it once again act real be frustrating? It would, most likely, be another impressive moment of AI acting like a real animal.
That said, I don't even come from that perspective, I had no issues getting Trico to do what I needed. I've seen people defending the game before I played it with "it's just like a real animal, it doesn't obey you that easily", and I was mentally prepared for that experience, but it's not what happened at all. The boy is a dog whisperer, he's unbelievably good at training animals.
I just started this today, and am mostly enjoying it so far, however the framerate on a regular PS4 is in my opinion unacceptable. Indoors it's fine, but outdoors it is definitely somewhere between 10-15fps and it's giving me a bit of a headache. I haven't kept up with news at all, but are there any talks of a patch in the future that could address this? I am considering upgrading to a PS4 Pro as well, but I would like some impressions from people before buying. Does the Pro help this game achieve a stable framerate? I'd be happy with 25-30fps consistently. Thanks!
I just started this today, and am mostly enjoying it so far, however the framerate on a regular PS4 is in my opinion unacceptable. Indoors it's fine, but outdoors it is definitely somewhere between 10-15fps and it's giving me a bit of a headache. I haven't kept up with news at all, but are there any talks of a patch in the future that could address this? I am considering upgrading to a PS4 Pro as well, but I would like some impressions from people before buying. Does the Pro help this game achieve a stable framerate? I'd be happy with 25-30fps consistently. Thanks!
Pro is basically a locked framerate at 1080p :| I love this game to bits, but I am pretty disappointed that Sony has released a two-tier product. That's specifically what we were assured would not happen with the Pro. I think it's contributing significantly to base PS4 users experiences with control and camera complaints.
Having said that, if anyone's on the fence about a pro, this is a reason to upgrade.
Thanks. I am disappointed it does not feel optimized on the original PS4. Hopefully a patch can address this but I've been considering a Pro anyway.Yes it does. The PRO definitely improves the experience at 1080p. Essentially a locked 30 fps.
A little anecdote : I live in a Buddhist center and we took 2 days break for the new year...We all gathered in one of the place here and the others asked me to bring my ps4 (I am that guy huhu). We played Uncharted 4 and the Last Guardian. Trico made a big impact on everybody, now everybody talks about him ! ;-)
I think my play time was significantly inflated by the five minute petting sessions I would hold after every puzzle.
I just started this today, and am mostly enjoying it so far, however the framerate on a regular PS4 is in my opinion unacceptable. Indoors it's fine, but outdoors it is definitely somewhere between 10-15fps and it's giving me a bit of a headache. I haven't kept up with news at all, but are there any talks of a patch in the future that could address this? I am considering upgrading to a PS4 Pro as well, but I would like some impressions from people before buying. Does the Pro help this game achieve a stable framerate? I'd be happy with 25-30fps consistently. Thanks!
I keep seeing people posting about how hard it was to get Trico to dive. Are you guys not actively teaching him things? He dived straight away for me and this was my process.
I got him into the water with me and called him over and made sure he was paying attention (ears up, staring at me). I dived into the water and came back up and then pointed down into the water and gave him the "go there" command with R1+X. He then dived down, and when he came back up I praised him with R1+O, as he saw me cheering meaning it was the right thing to do.
Then, when I actually needed him to dive, he did it on command. I did the same thing with jumping where I had him jump in place before trying to get him to jump over gaps. He's easier to train than a real dog
I always felt kinda bad to scold him when he did something wrong but it made his learning faster.
Just finished it, I'm not ashamed to say I cried throughout the ending. Somehow it was sadder than. I just loved the whole experience, yes the controls were clumsy but that is not going to be my lasting memory of this game. The relationship with Trico is what I will remember. I'm going to throw out the word masterpiece, that's just how I feel right now and I haven't stopped crying yet.one of them dying
There is a lot of hyperbole in the comments but I would argue that controls/Trico can hinder the overall experience. The second half of the game did not resonate with me the way it should have, or as it has for many of you, because I was still frustrated with the whole diving pool sequence. I spent an hour or two trying to get Trico to dive and he would not. I suspect it was a bug as I ended up restarting the game and he dove the first time I retried but there were other similar sequences that just took away from the experience. I felt like I spent the majority of the game dragging Trico along rather than having a true companion/pet. The end just did not resonate with me the way I expected or wanted it to.
That said, there is a great emotional game in there somewhere but for the magic to work on you, you need to develop that emotional attachment over time, interacting with the world, with Trico, seeing their relationship develop and avoiding or ignoring the various issues with controls or Trico.
Hahaha so true for me as well.I think my play time was significantly inflated by the five minute petting sessions I would hold after every puzzle.
When every other post complains about the controls but I had no issue with them, I keep asking myself what the hell is going on. Do I just have higher tolerance or are people missing something?
The controls arent instant, theyre physics based and it takes time for your button presses to translate to actions on screen, especially where Trico is involved. Is that whats bothering people, their button presses not translating into actions instantly on screen?
The framerate I can understand since I played on Pro but regular PS4 is supposed to have dips. The camera I can understand since the deadzone was pretty bad before the most recent patch which improved the camera considerably. The control issues, I just dont get it.
When every other post complains about the controls but I had no issue with them, I keep asking myself what the hell is going on. Do I just have higher tolerance or are people missing something?
The controls arent instant, theyre physics based and it takes time for your button presses to translate to actions on screen, especially where Trico is involved. Is that whats bothering people, their button presses not translating into actions instantly on screen?
The framerate I can understand since I played on Pro but regular PS4 is supposed to have dips. The camera I can understand since the deadzone was pretty bad before the most recent patch which improved the camera considerably. The control issues, I just dont get it.
This happened to me too. Trico would dive and come back up. Restart from last checkpoint helped. Also, the partThat was a huge time waster for me.after i fed him the 4th barrel from my hand, the game just stood there and i ran around for a while trying to figure out what to do. Hes supposed to nap. I had to restart from checkpoint on that too and the second time it just went straight into the nap after the fourth barrel.
I just started this today, and am mostly enjoying it so far, however the framerate on a regular PS4 is in my opinion unacceptable. Indoors it's fine, but outdoors it is definitely somewhere between 10-15fps and it's giving me a bit of a headache. I haven't kept up with news at all, but are there any talks of a patch in the future that could address this? I am considering upgrading to a PS4 Pro as well, but I would like some impressions from people before buying. Does the Pro help this game achieve a stable framerate? I'd be happy with 25-30fps consistently. Thanks!
Same.These were all instances where I had to break my rule and look at an online guide to make sure that it was not user error on my part. Heck I watched youtube videos just to make sure I was not missing something or that I could not just have the boy brute force his way through.Also, the sequence when Trico is suppose to come around the roof ledge and climb up or the instance when he is suppose to run across the bridge and jump on the white tower.
Needless to say, I appreciate Ueda's vision and understand what he was trying to accomplish. I am overall pleased with the game. My only gripe is that the game did not resonate with me the same way it has with many others and that's okay. If I had to rank them it would be SotC >>> TLG=ICO
Could be you're more sensitive than me, but I managed to play through on a standard PS4. The framerate drops suck, but it's never to the point where I died because of it. Usually it's just in passing too, so I'm guessing as things load in/out.
I keep seeing people posting about how hard it was to get Trico to dive. Are you guys not actively teaching him things? He dived straight away for me and this was my process.
I got him into the water with me and called him over and made sure he was paying attention (ears up, staring at me). I dived into the water and came back up and then pointed down into the water and gave him the "go there" command with R1+X. He then dived down, and when he came back up I praised him with R1+O, as he saw me cheering meaning it was the right thing to do.
Then, when I actually needed him to dive, he did it on command. I did the same thing with jumping where I had him jump in place before trying to get him to jump over gaps. He's easier to train than a real dog
I always felt kinda bad to scold him when he did something wrong but it made his learning faster.
For people having issues with giving commands to Trico, how often do you pet him?
I pet him frequently: after feeding him, after meeting back up with him, anytime he cleared an area, and always cleaned any blood off him right away. Maybe thats why he was more responsive?
Im wondering if hes less responsive to the player if they dont pet him.
I X'd him a few times and he'd listen but then id have to always pet him after. But i think you are 100% right. May need a 25 hour playthrough though.
If youpet Trico's wing stubs for 3 hours each he flies to the top of the tower no matter where you are in the game
Can anyone tell me where the quote in the title is from?