I finished last night, after playing on and off since launch. I got the trophy for completing in under 15 hours which surprised me to be honest, as the game wasted so much of my time I was sure my completion time was going to be more than that.
Mixed feelings overall, and I love Ico and SotC especially (the latter being my second favourite game ever). I didn't have a problem with the controls generally, although sometimes found the camera to be a bit of a pig, but my main issue was with Trico and getting the fucking beast to do things. I mean, they created an incredible facsimile of a real creature, from the noises, expressions and movement, but when it came to climbing on its back and
getting it to trying to get it to do stuff, the game just became a tedious chore half the time. I made sure I went up and pressed circle frequently to stroke it on the legs, back, neck or head, but some jumps and some actions took two or three minutes for the damn thing to do anything, even if I was trying to initiate the correct manoeuvre.
On the whole I really liked the level design (even though I got stumped and had to ask in this topic what to do a couple of times), and artistically and technically this is one of the most impressive games I've ever seen, but I was so fed up fighting with Trico or waiting for him to do simple actions that it really soured my opinion on the damn game by the end. I feel like if they'd just dialled back the creature's sense of independence by about a third or a half then I would have liked the game a lot more and would probably consider it up there with Ico, but as things stand it was just a little too frustrating and for me it's the weakest Ueda game yet. However, I'm glad I played it and I hope to be able to revisit in down the line, hopefully with a slightly better understanding of how to get Trico to cooperate!
That is one of the best puzzles of 2017! You rob yourself if you are just looking up solutions.
Yes; that was an excellent puzzle and I'm glad I managed to work it out for myself. I did have to ask for hints a couple of times though.