Ah, sorry. Let me better explain then. Drakengard and NieR, much like TLOU2 are very dark, depressing tales. Full of the worst of humanity, shocking revelations, and an air of constant oppression and misery.
However, TLOU2 feels like it is ”Try hard”, without realizing what makes a dark, depressing tale dark and depressing. It is very surface level in how it deals with its Themes.
To go a bit more in-depth, let’s compare NieR and TLOU2 in particular. Both are set in post-apocalyptic settings on Earth. Humanity is slowly being wiped out by some threat (whether it be Shades in NieR or Cordyceps in TLOU2). People are constantly fighting for survival and have regressed in technology, scope, and social dynamics. In TLOU2, Druckman paints everything as miserable. There is almost no levity, there is little fun, everyone is hateful, bigotted, mean spirited, and out for themselves. Revenge is all they can think of and characters that *used* to be three dimensional become two dimensional. While there *are* attempts to bring levity/attempt at normalcy, they are so short and forgettable that they have zero impact (the scenes on the farm, the aquarium, etc).
Meanwhile in NieR, Yoko Taro paints the world as bleak, but somewhat hopeful… initially. As you further get into the game, the darkness creeps in more and more. As you learn the revelations, you are hit *harder* because of how much you came to care about these characters, about the way the world now functions. It may not seem like I am explaining much, but if you truly did enjoy TLOU2, I HIGHLY suggest you play NieR: Replicant (the remake/remaster) as I genuinely don’t want to spoil anything in this game.