This! lol[*]'Hey, my teammate is trying to sneak around the enemies me and my other teammates are directly engaging, I guess I should sprint ahead of him to get behind the enemy quicker.'
Ugh.
This! lol[*]'Hey, my teammate is trying to sneak around the enemies me and my other teammates are directly engaging, I guess I should sprint ahead of him to get behind the enemy quicker.'
Ugh.
I ... I already knew this?
In the entirety of the single-player, how could you not experiment with what happens when you hold triangle near supplies?
If the guy can crawl away from you and get to teammates before you can revive your own teammate or if remaining enemies can rush and kill both you and your teammate before you can revive your mate, then that enemy very obviously wasn't the last enemy in the area. And what's the problem with teammates executing enemies? You claiming that you somehow have the exclusive 'right' to execute someone is just as selfish. You still get the points/supplies and the enemy is dead quicker, so what's the problem?Sometimes its better to go for the execution than it is to heal a teammate. I'd say one in three times it becomes the priority to eliminate the risk of them either drawing a teammate who will kill you while you heal your own teammate, or crawling away sufficiently to reach backup/draw you into a firefight as you track them down.
Also, there'salways the possibility that your healed teammate will steal your execution with a couple of bullets as you make your way to the downed enemy. This happends less in proper teams, but it happens a lot in Mercenary mode. And the game encourages it with the Execution missions.
There are a few things that are counterproductive in this game, unfortunately
Its better to win 4-3 than 4-0
Missions encourage selfish play, such as stealing executions and leaving teammates to be Downed
Metagame also encourages selfishness
Is there any word on a No Listen/No Body Armour playlist?
You're not stuck in an animation when trying to revive someone. You get into this crouching stance (thus giving you a low profile and taking you out of the direct line of fire of an enemy if in cover) that you can cancel at any time. If you special execute someone, you get stuck in an elaborate animation that makes you highly visible, makes you appear on the minimap and you can't cancel. If an enemy starts sprinting from halfway across the map to revive his buddy that he won't ever be able reach in time, oblivious to you still being there because his pal hasn't been executed yet, then that is only in your advantage. You will know the enemy is coming and where he is coming from, the guy you downed will die before his mate reaches you and if you revive your teammate before the enemy is at your broad location, it'll be two v. one, which gives your team another easy kill.You're stuck in an animation when you try to revive someone as well. Plus you can't see nearly as well. I only play
Survivors and when someone is downed usually the enemy team starts hauling butt to get in that area if they don't manage a ranged kill. I just dont always want to be crouched over instead of seeing where they are coming from, so I may leave someone behind just long enough to make sure no one is advancing. You stay down for awhile, there's no rush IMO.
You also save ammo by melee kill or molotov/bomb throw, so moving in for a closer kill while someone is trying to get revived is advantageous. Sometimes mates will immediately reveal the team's location by inching back right after being downed. I just don't always see the point in reviving when the enemy can close the distance rather quickly from another area.
I just found this out just now. Lol
Anyways, what's everyone's setup? I kinda need help
This game is so amazing when you have a team of people communicating. It's so awful when you don't. I play online with my brother so we get stacked against full parties really often. A lot of the time, we get partners who probably just have everyone muted. So when we're calling people out or building strategy, they're just running around aimlessly on the map.
But then we get another party of 2 with mics, and we're like Navy Seals.
Hey all, just picked up the Pulse headset so now I'm getting even more into MP. Looking to roll with some Gaffers if possible.
Gaf Username: Ezio
PSN ID: SorrowsEnd82
Timezone: EST
Mic/No Mic: Mic
Additional notes: Can play most nights after 8:00PM EST.
If anyone wants a chat room invite quote this post to see the PSN ID for it and send a friend request. I'll send you a chat room invite the next time I log on.
I tried holding down triangle to pick up parts and it worked less than half the time.
Will I enjoy this if I don't have a mic?
Yes.
I played this for the first few nights without using my mic, and I had a blast.
I'm sure mics would enhance the experience, but you'll still have fun without one.
Like any co-op MP type game just be a good team mate. In the case of TLOU stay close-ish to your team mates, revive, and co-ordinate.
I've played over 24 weeks in multiplayer, however I just learned you can hold triangle to pickup all supplies at once.... I feel like a newb. I had even commented last night about how funny it is you can hear all the people mashing triangle when they bunch up over a supply box. I guess not many other people know about it as well.
You need ~7,500 supplies for the full 13 loadout points iirc.Does anyone know how many parts are needed for each loadout point? I'm on 11 so far. Also, what are everyone's favored perks? I'm very fond of Hawkeye skill. I'm not the best shot but being able to at least give a visual confirmation of the enemies position to other teammates is quite satisfying so at least I'm not a complete dead weight haha. It's also very hard to go from crafting 75% faster with the Crafter skill to none at all. :-(
My 13 pt loadout right now is
revolver
semi-auto
First Aid 3
Collector 2.
PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS.
Finally started playing the MP a few days back. I'm really enjoying it.
Downside, it's a bit unstable. Never had a crash in my 2 game completions, but it's happened twice in MP mode.
Otherwise, I really like what they've done here. Having a headset really helps, with or without mic.
I imagine ND will patch more into it as well. They did a lot with U2 and a shit load of post release content with U3. I expect a good bit to be added to the MP here. Already love it as it is, and I don't play much MP on consoles really. Usually just try out each games a few times, but this keeps me wanting to play another round.....one more round....another round.
My 13 pt loadout right now is
revolver
semi-auto
First Aid 3
Collector 2.
PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS.
What the hell happened? There was a good 7 days where it seemed like people were getting used to avoiding sprintng needlessly, building up the supplies like bombs and molotovs, and working as a tight group to prevent losses.
Since that patch though, a bunch of knobends seem to have come back, the guys who sprint into the middle of the map and get shot to pieces, people who sprint near you when you're trying to keep a low profile, people trying to run up to & melee enemies when they could easily shoot them.
Also, do some people not mark enemies on purpose to heighten the chances of them getting the Down?
yeah, because of stuff like these two state...This game is so frustrating at times.
> Start the match. My team is somehow already one man down. Someone joins, but him spawning apparently costs us one of our 20 lives.
> I craft stuff, go around the enemy and craft some more. I kill several enemies in the same general area but can't get to the supplies because the remaining enemy kills me.
> Teammates keep sprinting to the same spot for the entire duration of the match, despite the enemy always waiting for them at that same spot.
> I respawn on the other side of the map, can't get to my supplies.
> I down a lone enemy as that enemy downs me. I crawl into cover so the teammate standing right behind me can safely revive me. He decides to turn around and enter a building to get shot to pieces by some enemies that shot him in that exact spot just before then.
> I respawn in the same spot as before, still on the other side of the map with no way to safely get to my supplies. This happens three more times.
> I die, again because a teammate refused to revive me, and get our last spawn. I spawn in a building just next to all the supplies I've been waiting all match to get. I crouchwalk outside only to get instantly killed by a bow headshot from halfway across the map.
> We lose.
> -4 supplies. One clan member dead, one sick, two hungry.
In another match, I manage to get +50 supplies. I get just eight new clan members.
The punishments for doing even just marginally worse than your best are just too harsh compared to the measly rewards you get for doing absolutely great.
When they all die.Justed wanted to ask when do you lose your clan when all are sick/hungry or when they all die?
As the community dwindles, the quality of the multiplayer will improve massively I think.
The metagame makes it difficult to be a part of a good team. There are generally only so many points to go around, and you get a lot more when you shine in a rubbish team than you do when you play your part in a good one.
Go beyond, bump the semi-auto and add creator 2 with first-aid 2 instead.
The revolver will do the job pretty nicely and with all the parts you'll get it's trivial to upgrade it.
Try it
I say the bow needs to be nerfed
I say the bow needs to be nerfed
Shit, thought I'd done all the missions, I;ve just been given the last one and opted to go for Healing again. Screw playing with randoms for now then, can't be sure that they'll run away sufficiently for you to heal the, or for them to even let you heal them before they go straight to the med-kit option
Do One Use Boosters carry across after completing the 12 weeks?
They sure do.Do One Use Boosters carry across after completing the 12 weeks?
I say the bow needs to be nerfed
They sure do.
I agree, 'Heal Teammates' is definitely the easiest mission, considering you will get a few 'heals' for each person you heal to full health.
Shit, thought I'd done all the missions, I;ve just been given the last one and opted to go for Healing again. Screw playing with randoms for now then, can't be sure that they'll run away sufficiently for you to heal the, or for them to even let you heal them before they go straight to the med-kit option
Do One Use Boosters carry across after completing the 12 weeks?
How many heals do you need? Even playing with mic-less randoms, heals should be easy to get. I've never needed people to avoid their medkits or stand still all the time in order for me to get my heals. There are plenty of opportunities to heal in a given Supply Raid game.
For me it's not about heals I need so much as heals I could be getting, its frustrating to watch 200+ parts go bye bye because a dude decides to bandage himself instead of letting you heal him.