Jinjo
Member
All the "bonus parts" skills get you extra parts that are converted into supplies at the end of the game. Getting parts IS getting supplies at the end of it. The only way you directly get supplies while playing is by picking them up off of players you've killed or downed and died. Still, you are right that reliably getting parts is easier with First Aid, but occasionally in games you can end up reviving lots of people and the bonuses from that can stack quite a lot.
No, you don't only get supplies by killing people and picking them up. You actually get +1 supplies for every heal you do. You also get +2 supplies for every gift you give away. While reviving only nets you +2 supplies directly for every revive you do you often can perform multiple heals on a hurt person and thus get maybe +2 or +3 supplies for fully healing someone. If that dude keeps getting shot when he pops out of cover it's like supply central. (even healing when they are already bandaging nets you +1 supply even if what you are doing is technically useless) As I said, you can do way more healing than reviving and thus net more supplies in the match itself easily, with less risk too. Carefully watch the supply counter when you gift/heal or do other things and you will see. Normally executing a player actually already nets you +2 supplies without picking up the supplies they drop. When you special execute them, you immediately gain +3 supplies and then you can still pick up the supplies they actually drop. You are right in that getting parts = getting supplies, but it is way more reliable to keep your clan alive by crazy gifting/healing to get that supply counter up in the match itself instead of relying on your end-match part conversion (and the conversion rate is actually quite low). I easily netted up more than 100 supplies in a full survivor match, without counting the part gains.