Are there separate teams at Naughty Dog? If so, I hope the TLoU team is assigned the next Uncharted.
I hope not...huge waste of talent to drag them back into Uncharted. The Last of Us 2 or a new IP are the only things that will suffice.
Are there separate teams at Naughty Dog? If so, I hope the TLoU team is assigned the next Uncharted.
TLOU is my favorite new IP but Uncharted is my favorite series. And I think it would be awesome if ND incorporated their advancements into U4As much as I loved the Uncharted series I really want to see them try something different like they did with The Last of Us. I'm happy and satisfied with all 3 Uncharted games. Either way, the second they announce their next title on PS4 that's when I'll be picking up the new console.
The worst part about TLOU is deciding what to play afterwards, since 90% of anything following this masterpiece is going to be disappointing to me.
That, imo, is the only way to play dude.
LM is seriously just a crutch they put in there for certain types of players... I have never used it once in SP. My first playthrough was on hard, my next on survivor.
LM is superfluous, gamey bullshit.They have OHK enemies in this game. So for people who cannot really understand the mechanics of predatory stealth, or are too impatient, LM is there for them so they can lessen their frustration
That makes no sense, that would mean the Uncharted team wouldn't work on Uncharted.
My heart rate was elevated, my palms were sweaty, my breathing picked up and my stomach had butterflies. I can't remember a game that pulled me in so completely. The stealth is so goddam good
For me that was the first Tenchu on the Playstation, I love that game to death. TLOU is one of the first games to be just as immersive for me.
And I think it would be awesome if ND incorporated their advancements into U4I
Thay can do Uncharted Kart. Haha
The worst part about TLOU is deciding what to play afterwards, since 90% of anything following this masterpiece is going to be disappointing to me.
For some reason TLOU put me in the mood to finally play Catherine. I have no idea why.
I'd like to see Naughty Dog tackle the FPS or RPG genre.
Finished it this weekend. Very good game though the story and it's telling kept my attention more than the actual playing of it. I was kind of bored with the game part about halfway through, which was somewhat eased by the fact that there were longer stretches between combat sections towards the end. Still definitely worth playing.
Finished it this weekend. Very good game though the story and it's telling kept my attention more than the actual playing of it. I was kind of bored with the game part about halfway through, which was somewhat eased by the fact that there were longer stretches between combat sections towards the end. Still definitely worth playing.
Pretty nice screen caps. Whats your hardware?I just installed Crysis 2 and the HD texture packs and I'm taking screenshots of it with an Infinite Health/Ammo/Energy trainer. http://www.flickr.com/photos/antitrop/sets/72157634272266801/ - for anyone who wants to see what pc games at 4K look like. Crysis 2 has some cool art, but it can't match The Last of Us.
Well this is just amazing.
http://jwbeyond.deviantart.com/gallery/44285381
http://fc00.deviantart.net/fs70/i/2013/173/c/8/dont_make_a_sound_by_jwbeyond-d6a50ba.jpg[IMG][/QUOTE]
Nope
I anyone else having problems playing this game for more than an hour or two at a time? I'm really bad at stealth, and I have to do some parts over and over and the stress is so draining. I'm really enjoying the experience, but this game is going to take me a while to finish.
you should've played on hard than.
I did.
Overclocked i7-2600k, GTX 590.Pretty nice screen caps. Whats your hardware?
I only got annoyed/bored with a few sections. One section which seemed particularly filler-ish to me was. Seemed like blatent filler to me. Still, minor complaint as the game was beautifully paced, especially towards the end.when Ellie runs away on the horse and you have an encounter halways through the house...am I to believe Ellie just got through them and I couldn't?
interesting. not a fan of stealth games i presume?
You would have preferred to start on Crushing? What the hell is wrong with you people. Crushing is the opposite of fun (Bullet sponge, cheap bullshit).
This is coming from someone who has beaten Gears of War on Insane and the Halo series on Legendary for fun.
Naughty Dog simply doesn't know how to balance the highest difficulty. Ever.
I only got annoyed/bored with a few sections. One section which seemed particularly filler-ish to me was. Seemed like blatent filler to me. Still, minor complaint as the game was beautifully paced, especially towards the end.when Ellie runs away on the horse and you have an encounter halways through the house...am I to believe Ellie just got through them and I couldn't?
Warning before you start. I need to discuss the entire game to do this right, so there will be spoilers. Gigantic ones. With teeth.
I might not be a fan of stealth games as they are now. My entire playthrough kind of felt like it consisted of listening to see where enemies were doing their routes, get near one, toss bottle into corner, choke them out/stab them, move up. Repeat until area is clear. Shoot a couple guys if they see you. Parts with the infected were a little more tense only because runners could see you from a mile away. It just became repetitive
I almost would have liked it if there were only a handful of combat situations during the whole game, with enemies far more powerful and well equipped.
I got bored after the first page, but I he made a convincing argument.
I agree with you on that part, but I'd like to think the developers motivation for this wasthat the bandits were surprised and unprepared for Ellie's drive-by on a horse and after that they went into alert mode for possibly more people who might come through their establishment. Later on in Winter she also escapes on a horse while being attacked by a lot of bandits and here there were only like 5 guys.
I got bored after the first page, but I he made a convincing argument.
you should give it a go on easy maybe. i tried it there, and the game becomes very actiony.
Nothing more enjoyable than going melee with a baseball bat on any enemy without ever having to worry about dying.
Plus I feel the weapons like the cross bow, and the flamethrower managed to spice combat up a bit no?
Maybe, but I think maybe the answer, for me at least, is just to have less of it. There's nothing wrong with that progression of listen->throw bottle->knock out/kill a dude, but there is when you have me do it every half hour or so, let's say. If you have me do that every hour or two hours, against enemies who are more capable physically but make me feel more competent mentally, that might be a more interesting scenario, especially considering the subject matter.
Again, I'm not sure that's the answer to my specific feelings of boredom, but it's the best way around the problem that I can think of in this case. I certainly don't think you can convince a company to spend millions of dollars making a game in which the player only gets into combat, say, 8 times (my play time was 19 hours or so).
Yep. It's a problem I've found with all of Uncharted, and now The Last of Us. Sometimes Naughty Dog throw encounters at you that seem to be there for the sake of encounters and not natural progression of gameplay. Kinda like and now people are here and they're shooting!!!.
I get why they wanted to pace the game between multiple styles of game design, but just as I don't think there's much special about Uncharted's stand-alone shooter combat, I don't think there's much special with The Last of Us either. It works, but the game is always at its best when the level design is more open and the encounters built to cater for a wider variety of play styles.
It's for this reason I though the near opening sequence ofwas kinda weak from a gameplay perspective.Autumn/Fall
Maybe, but I think maybe the answer, for me at least, is just to have less of it. There's nothing wrong with that progression of listen->throw bottle->knock out/kill a dude, but there is when you have me do it every half hour or so, let's say. If you have me do that every hour or two hours, against enemies who are more capable physically but make me feel more competent mentally, that might be a more interesting scenario, especially considering the subject matter.
Again, I'm not sure that's the answer to my specific feelings of boredom, but it's the best way around the problem that I can think of in this case. I certainly don't think you can convince a company to spend millions of dollars making a game in which the player only gets into combat, say, 8 times (my play time was 19 hours or so).
Edit: Or maybe my whole issue stems from AI limitations. I'm not sure. All I know is that something about it didn't grab me.