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Something like 52h. He rushed the second half imoDid Ami post his final play time? The game length reminded me.
Something like 52h. He rushed the second half imoDid Ami post his final play time? The game length reminded me.
Started playing it yesterday; at 30% and not really feeling it so far. Basically feels like walk and talk-the game. I guess it's starting to pick up a bit but in the beginning it was like 80% walking in a linear path to dialog, 10% cutscenes, and 10% actual gameplay
we'll see. I enjoy the visuals and acting so far. that's about it. shooting is weirdly gta4-esque. and i don't see ladders and planks becoming entertaining anytime soon.
I'm about the same point and feel exactly the same, everything about this is AAA but the game play. The overuse of ladders and planks is laughable, especially when they're use for jump-able gaps and walls you could jump and pull yourself up.
The disconnect really hurts in such a realistic world. 2 meter gap? Better find a plank.
Just finished, 12hours
stuff
I'm about the same point and feel exactly the same, everything about this is AAA but the game play. The overuse of ladders and planks is laughable, especially when they're use for jump-able gaps and walls you could jump and pull yourself up.
The disconnect really hurts in such a realistic world. 2 meter gap? Better find a plank.
Will you people please stop characterizing stuff that happens in the story even if it's unspecific? If you want to make commentary or reaction to the story, especially the end, then take it to the freaking spoiler thread. There's a place for that.
Even if you think you're being unspecific, you're still loading up people's expectations in some way and while some people may not mind, others DO mind. Try and contain it.
The chick on weekend confirmed annoyed me by doing the same thing, btw. Unspecific characterization of the ending. It's enough. I've avoided spoiler threads and I avoided the spoiler portion of the podcast, but somehow I have a vague picture of some kind of ending now just from the supposedly non-spoiler places I'm going. And that annoys me.
I know. It is petty to care about one guys review, but then I played Re Revalations and that website reviewed it better and I just laughed through that game. But people say it was different people that reviewed it... Then whats the point of review scores anyways?
So true.
So true.
I feel like Hard mode should have been Normal. Then put in Easy and Very Easy or something. The Hard difficulty isn't something that most people couldn't get through and it is a much better experience.
Certainly the most "annoying" aspect of the game but in no way hampers the gameplay. I can understand why it's there. Hopefully in PS4 they will be able to fix this and make it more believable.
All of their criticisms are valid, but they just way over focused on them to come up with that score. A couple of AI glitches and a few too many shooting sections = 7.5 apparently.
I can't.
Sure, making them invisible to the enemies I can understand and completely agree with, but did they really have to behave like idiots?
Couldn't they just shut the fuck up and stay behind cover?
They have to move when you move. And they actually do move when enemies are going to see them. It just goes to show that the AI was pretty well written, and they react to enemies closing in on their position. But imagine them not being visible. They would've fucked up all the times they did run past enemies. I think that would've been much more annoying.
As I said, I agree with making them invisible to enemies, my complain is more about immersion, you're in a very tense situation, in a dark room, several clickers and their frightening noises around you, you're behind cover and praying that a clicker won't notice you, you star walking very slowly, then the AI comes running like a mad buffalo making loud ass noises and Ellie starts actually pushing a clicker by running torwards them. This happened to me, and it destroys immersion.
I'm completely ok with them being invisible to enemies, and making enemies kill them on those situations would make the encounters too frustrating, my question is "why not make them shut up and not run like idiots when there are enemies around?"
i like to watch how ppl react to certain situations on their playthroughs on youtube, some good times (only after having payed a game myself of course).
Need some help, as I've practically stopped playing because of it. Halfway through the gameSo I just stopped the game but I want to carry on.in the sewer section, where you get cut off from Ellie and that ... Guy, forgot his name. You then sneak around with his son. The section right after that just annoyed me to no end, where I was spotted through walls and one of them was able to constantly see me.
Now I could probably just start again, do the same trial and error over again and might get through but I can already feel it'll just make me bored again. So does anyone have any solid 'tips' or perhaps a YT walkthrough? So I can just get past it. Almost at a point where I want to drop it down from Hard but up until now, Hard has made the game amazing.
Well, no one should be able to see you through walls. It's a hard area, but these are also hard enemies. They'll spot you easily, and you have to sneak slow to get by unnoticed. The bow might be your friend here. If you do get spotted, just leg it. At one point, you'll probably see the remainder of the encounter running around unsure of where you are. You should be able to take them one by one at that point, and the place you start the encounter should be a safe place to hide from them, to a certain extent.
It's hard, but the main thing is not to try the same thing over and over.
And I finished my hard playthrough. Great game.
Remember when I said I got spoiled a long time ago before the game came out? Turns out I read fake spoilers and was completely wrong. lol. Ending totally surprised me. Walked out confused though...
I think I would have preferred the fake spoiler ending I read...
So I began Survivor +. I thought I got to keep my gear? What gives? No Flamethrower from the beginning sucks, but I honestly knew it was too good to be true. When I heard New Game + I immediately thought of Ratchet and Clank Challenge mode. I think it lets you keep the upgrades of all the guns but you have to slowly go back to unlocking everything.
And BAM, I could go well with no listening mode ( I had listening mode available on my hard playthrough but used it very rarely) but the fact that I no longer have the melee prompts catches me off guard as I ran into some guys when sneaking up on them. Knowing I will just spam triangle when I crouch up to them. I would have preferred the melee prompts on though to be honest. Its either the Triangle for the sneak up or square for hammering out of a situation so thats why I left it on in the first place. For reassurance.
What I have noticed so far for Survivor is how hard it actually is compared to hard difficulty. I think hard difficulty just should have been called easy compared to this. I think 2-3 pistol shots can take you out in Survivor. Nothing like that happened to me on hard, but I was playing more carefully though. I've had quite a few surprises on survivor so far that caught me off guard. I'll probably go for stealth more like last time. Its too much of a risk confronting someone else with a gun when a few shots can kill you.
Oh trust me, I do try different stuff. Problem is, it's not exactly full of options and the 'exit' is a wall you need to climb -- So I can't even leg it. I also tried shooting my way through but I simply don't have the resources.
I mean, you can run around within the area, not get out of the area. If you run around and then hide, they'll be uncertain of where you are. You have to try and sneak and take down as many as you can, and if things go to shit, try taking down one, running so they don't know where you are, and then taking down another.
Are we even talking about the same section? No way can you just run and hide, they will find you -- There's practically every version of infected in that tiny area. And yes, I know that I need to sneak. I didn't get halfway through the game on hard by blind luck However I'm simply not getting through thus I ask for specific tips or YT walkthroughs.
i like to watch how ppl react to certain situations on their playthroughs on youtube, some good times (only after having payed a game myself of course).
i´m on my second playthrough now (survivor this time, first was on normal) and you really have to search every corner for stuff - found lots of things and details i missed before already and also understanding some of the context/side-plots much better this time around.
can´t be said enough that this is just such an amazing game!
Need some help, as I've practically stopped playing because of it. Halfway through the gameSo I just stopped the game but I want to carry on.in the sewer section, where you get cut off from Ellie and that ... Guy, forgot his name. You then sneak around with his son. The section right after that just annoyed me to no end, where I was spotted through walls and one of them was able to constantly see me.
Now I could probably just start again, do the same trial and error over again and might get through but I can already feel it'll just make me bored again. So does anyone have any solid 'tips' or perhaps a YT walkthrough? So I can just get past it. Almost at a point where I want to drop it down from Hard but up until now, Hard has made the game amazing.
Again, I'm trying to figure out if I should play the game again on Survivor or Survivor+. What are the differences? What's the deal with NG+?
I want to volunteer to be the sole video game reviewer god so every review is objective! No more will worse games get .5 points higher!!!
You can't play Survivor+ if you haven't played normal Survivor.
lol saw this on reddit
No way, Ellie is blue-eyed just like Joel!
So true.
lol saw this on reddit
On survivor, and this one part is testing my will:Sniper guy in the suburbs. I have a single arrow and a brick. This is the Final Destination of Us. How the hell do I do this on this difficulty? On normal I was able to hug the left and nail-bomb a bunch of dudes and with the ammo I had then I offed them, but now...geez.
I'm not an AI programmer, but wouldn't the AI pathfinding problem be fixed if every enemy during stealth sessions had an invisible radius around them which NPCs cannot cross? That would've forced the NPCs to find paths from a relative distance which could seem lot more believable than NPCs crossing paths with enemies in plain sight.Simply because they then would stand completely still for the entire encounter, and you'd be on the other side wondering where the hell they are. Then they're standing back there, because, you see, the problem arises when they try to move. Sometimes they go to a place they assumed was safe, then suddenly it isn't safe and they move. Pathing like this is a very, very taxing thing to firstly program and secondly to compute. Lest someone discovers some clever new ways of doing path-finding algorithms, we'll be pestered with problems like these for a while.
Need some help, as I've practically stopped playing because of it. Halfway through the gameSo I just stopped the game but I want to carry on.in the sewer section, where you get cut off from Ellie and that ... Guy, forgot his name. You then sneak around with his son. The section right after that just annoyed me to no end, where I was spotted through walls and one of them was able to constantly see me.
Now I could probably just start again, do the same trial and error over again and might get through but I can already feel it'll just make me bored again. So does anyone have any solid 'tips' or perhaps a YT walkthrough? So I can just get past it. Almost at a point where I want to drop it down from Hard but up until now, Hard has made the game amazing.