Buggy Loop
Gold Member
The problem is that if you're literally just describing Breath of the Wild then yeah, no game has done exactly that. But you can point to a few games that do a lot of the same stuff, and additionally do stuff Breath of the Wild doesn't. You can point to the systemic nature of Far Cry games. You can point to Oblivion, Skyrim, or the modern Fallout games.
The way some people describe Breath of the Wild you'd think that the aforementioned games didn't exist. That isn't to say that Breath of the Wild doesn't do great things, but it didn't invent a lot of these great things - it's just combining them in what seems to be a really effective way, but many good games do that.
That's the same discussion we had for Halo, why the hype? Why do peoples think it's revolutionary? Many games had "insert gameplay fragment" before and so did x game with "insert gameplay piece", etc etc...
In the end, when you make a soup with many different ingredients, the result does not taste the same as individual ingredients that didn't cook together. That's what made these games, like Halo, important.