Hahah nice, only small bitter twist
Hoped you'd like it. Haha.
I've heard mixed things about the framerate. Some outlets barely phased, others mention it but it pales in comparison to the rest of the package.
Hahah nice, only small bitter twist
uuuhhhhh......
Being a huge fan of the original NES The Legend of Zelda games, and more recently A Link Between Worlds, I was expecting Nintendo's reincarnation of Zelda to be huge. Unfortunately, blindly going into the game having such high expectations was a mistake. From the screenshots, movies and demo, the game definitely looked promising. Soon after the game begins, however, most of the visual beauty takes a back seat to a bad camera and fairly repetitive gameplay.
To be blunt, the camera system in Breath of the Wild sucks. The game takes place from a 3rd person point of view, and as soon as Link start moving forward it's obvious that the camera sits way too low and too far back. In a tight room or area, the camera attempts to give you the best view possible, but there are always enemies seemingly falling from the sky right beyond your view or shooting arrows at you from off-screen. As soon as you try to re-center the camera and see where the beating is originating from, you end up being surrounded and taking additional damage. The camera has a tendency to just focus on Link at the most inopportune moments and frequently you'll be fighting an attacker you can't even see. In other circumstances, objects and the environment itself will obstruct your view as the camera swings around. I seriously believe I spent more time fighting the camera than the bad guys. The camera issue is extremely frustrating and is clearly the game's primary shortcoming.
From the few instances where the camera does behave, the gameplay in Breath of the Wild isn't necessarily bad. Link unfortunately has nowhere near the amount of technique he has in Skyward Sword. He can block/dodge, perform a regular attack, a special attack, and a long distance attack. Jumping towards certain walls will result in Link either running along or climbing up the wall with the option to perform an attack from that position. Holding the sword up charges up a super special attack, which is unleashed upon the swing of the sword. Eventually Link finds other weapons and learns additional attacks and techniques such as the slingshot and whip. As mentioned earlier, besides attacking from off-screen, enemies will frequently surround Link and begin pounding away. Trying to fight out of those situations will frequently end badly, because as soon as one gets a hit in, the others will take some cheap shots.
Besides the fighting scenes, Breath of the Wild also contains some minor adventure and puzzle elements. Link can find various healing potions, status altering relics, maps, weapons and key-like items. The key items are used to open doors or unlock new areas, and once in a while you'll need to backtrack through previously completed areas to progress through the game. Link can also trade some of the enemy items for various upgrades such as potions and shields whenever he comes across a shop statue. In the end, the adventure elements are uninvolving and simple and serve merely as a way to help break up the action segments.
As touched on earlier, Breath of the Wild is a beautiful looking game. It's obvious that Nintendo knows the Switch hardware well, as most of the environments, animation and effects are gorgeous. The environments are not as interactive as hoped though, with only small, obvious objects such as lanterns, torches and book cases being interactive. Some of the best dungeons look like they were pulled directly from a Studio Ghibli film. However at one point early in the game, Breath of the Wild abruptly shifts from a lush feudal Japanese style to a more modern, sterile, mechanized world. The enemies also follow the same pattern. Later on towards the end, the game takes on a more weird fantasy-like element. There are a few (often confusing) realtime cut-scenes mixed into the game and they are of your typical modern Nintendo variety. The plot and storytelling totally pale in comparison to Skyward Sword on the Wii. Which, for it's time, was a cinematic masterpiece. Overall, Breath of the Wild doesn't really stick to the classic Zelda formula and style, but it's an attractive game nonetheless.
The soundtrack doesn't really stand out and the limited voice acting is quite forgettable. There are some nice sound effects and ambient tunes here and there, though you'll probably hear more sword clashing effects than anything else in the game.
Breath of the Wild is just not the Zelda I expected. It's overwhelmingly mediocre, not enjoyable to play, and the horrendous camera alone destroys any redeeming factors the game may have. Most PlayStation 2 owners should remember Square's similarly overhyped The Bouncer. I'd almost go as far as proclaiming Breath of the Wild to be the Switch equivalent.
Rating: C-
Most Gamecube owners should remember Retro's similarly over hyped Metroid Prime. I'd almost go as far as proclaiming Twilight Princess to be the Wii equivalent.
Most PlayStation 3 owners should remember Factor 5's similarly overhyped Lair. I'd almost go as far as proclaiming Skyward Sword to be the Wii equivalent.
Most PlayStation 2 owners should remember Square's similarly overhyped The Bouncer. I'd almost go as far as proclaiming Breath of the Wild to be the Switch equivalent
Being a huge fan of the original NES The Legend of Zelda games, and more recently A Link Between Worlds, I was expecting Nintendo's reincarnation of Zelda to be huge. Unfortunately, blindly going into the game having such high expectations was a mistake. From the screenshots, movies and demo, the game definitely looked promising. Soon after the game begins, however, most of the visual beauty takes a back seat to a bad camera and fairly repetitive gameplay.
....
Breath of the Wild is just not the Zelda I expected. It's overwhelmingly mediocre, not enjoyable to play, and the horrendous camera alone destroys any redeeming factors the game may have. Most PlayStation 2 owners should remember Square's similarly overhyped The Bouncer. I'd almost go as far as proclaiming Breath of the Wild to be the Switch equivalent.
Rating: C-
Yeah I think this is one of those games that the media just goes crazy with all perfect scores just because its Zelda. I believe the scores are mostly hype induced instead of rational scores. But congrats to them and I guess time will tell where this game stands eventually.
Yeah I think this is one of those games that the media just goes crazy with all perfect scores just because its Zelda. I believe the scores are mostly hype induced instead of rational scores. But congrats to them and I guess time will tell where this game stands eventually.
Being a huge fan of the original NES The Legend of Zelda games, and more recently A Link Between Worlds, I was expecting Nintendo's reincarnation of Zelda to be huge. Unfortunately, blindly going into the game having such high expectations was a mistake. From the screenshots, movies and demo, the game definitely looked promising. Soon after the game begins, however, most of the visual beauty takes a back seat to a bad camera and fairly repetitive gameplay.
To be blunt, the camera system in Breath of the Wild sucks. The game takes place from a 3rd person point of view, and as soon as Link start moving forward it's obvious that the camera sits way too low and too far back. In a tight room or area, the camera attempts to give you the best view possible, but there are always enemies seemingly falling from the sky right beyond your view or shooting arrows at you from off-screen. As soon as you try to re-center the camera and see where the beating is originating from, you end up being surrounded and taking additional damage. The camera has a tendency to just focus on Link at the most inopportune moments and frequently you'll be fighting an attacker you can't even see. In other circumstances, objects and the environment itself will obstruct your view as the camera swings around. I seriously believe I spent more time fighting the camera than the bad guys. The camera issue is extremely frustrating and is clearly the game's primary shortcoming.
From the few instances where the camera does behave, the gameplay in Breath of the Wild isn't necessarily bad. Link unfortunately has nowhere near the amount of technique he has in Skyward Sword. He can block/dodge, perform a regular attack, a special attack, and a long distance attack. Jumping towards certain walls will result in Link either running along or climbing up the wall with the option to perform an attack from that position. Holding the sword up charges up a super special attack, which is unleashed upon the swing of the sword. Eventually Link finds other weapons and learns additional attacks and techniques such as the slingshot and whip. As mentioned earlier, besides attacking from off-screen, enemies will frequently surround Link and begin pounding away. Trying to fight out of those situations will frequently end badly, because as soon as one gets a hit in, the others will take some cheap shots.
Besides the fighting scenes, Breath of the Wild also contains some minor adventure and puzzle elements. Link can find various healing potions, status altering relics, maps, weapons and key-like items. The key items are used to open doors or unlock new areas, and once in a while you'll need to backtrack through previously completed areas to progress through the game. Link can also trade some of the enemy items for various upgrades such as potions and shields whenever he comes across a shop statue. In the end, the adventure elements are uninvolving and simple and serve merely as a way to help break up the action segments.
As touched on earlier, Breath of the Wild is a beautiful looking game. It's obvious that Nintendo knows the Switch hardware well, as most of the environments, animation and effects are gorgeous. The environments are not as interactive as hoped though, with only small, obvious objects such as lanterns, torches and book cases being interactive. Some of the best dungeons look like they were pulled directly from a Studio Ghibli film. However at one point early in the game, Breath of the Wild abruptly shifts from a lush feudal Japanese style to a more modern, sterile, mechanized world. The enemies also follow the same pattern. Later on towards the end, the game takes on a more weird fantasy-like element. There are a few (often confusing) realtime cut-scenes mixed into the game and they are of your typical modern Nintendo variety. The plot and storytelling totally pale in comparison to Skyward Sword on the Wii. Which, for it's time, was a cinematic masterpiece. Overall, Breath of the Wild doesn't really stick to the classic Zelda formula and style, but it's an attractive game nonetheless.
The soundtrack doesn't really stand out and the limited voice acting is quite forgettable. There are some nice sound effects and ambient tunes here and there, though you'll probably hear more sword clashing effects than anything else in the game.
Breath of the Wild is just not the Zelda I expected. It's overwhelmingly mediocre, not enjoyable to play, and the horrendous camera alone destroys any redeeming factors the game may have. Most PlayStation 2 owners should remember Square's similarly overhyped The Bouncer. I'd almost go as far as proclaiming Breath of the Wild to be the Switch equivalent.
Rating: C-
Yeah I think this is one of those games that the media just goes crazy with all perfect scores just because its Zelda. I believe the scores are mostly hype induced instead of rational scores. But congrats to them and I guess time will tell where this game stands eventually.
Actually don't know that one but I suppose so
Being a huge fan of the original NES The Legend of Zelda games, and more recently A Link Between Worlds, I was expecting Nintendo's reincarnation of Zelda to be huge. Unfortunately, blindly going into the game having such high expectations was a mistake. From the screenshots, movies and demo, the game definitely looked promising. Soon after the game begins, however, most of the visual beauty takes a back seat to a bad camera and fairly repetitive gameplay.
To be blunt, the camera system in Breath of the Wild sucks. The game takes place from a 3rd person point of view, and as soon as Link start moving forward it's obvious that the camera sits way too low and too far back. In a tight room or area, the camera attempts to give you the best view possible, but there are always enemies seemingly falling from the sky right beyond your view or shooting arrows at you from off-screen. As soon as you try to re-center the camera and see where the beating is originating from, you end up being surrounded and taking additional damage. The camera has a tendency to just focus on Link at the most inopportune moments and frequently you'll be fighting an attacker you can't even see. In other circumstances, objects and the environment itself will obstruct your view as the camera swings around. I seriously believe I spent more time fighting the camera than the bad guys. The camera issue is extremely frustrating and is clearly the game's primary shortcoming.
From the few instances where the camera does behave, the gameplay in Breath of the Wild isn't necessarily bad. Link unfortunately has nowhere near the amount of technique he has in Skyward Sword. He can block/dodge, perform a regular attack, a special attack, and a long distance attack. Jumping towards certain walls will result in Link either running along or climbing up the wall with the option to perform an attack from that position. Holding the sword up charges up a super special attack, which is unleashed upon the swing of the sword. Eventually Link finds other weapons and learns additional attacks and techniques such as the slingshot and whip. As mentioned earlier, besides attacking from off-screen, enemies will frequently surround Link and begin pounding away. Trying to fight out of those situations will frequently end badly, because as soon as one gets a hit in, the others will take some cheap shots.
Besides the fighting scenes, Breath of the Wild also contains some minor adventure and puzzle elements. Link can find various healing potions, status altering relics, maps, weapons and key-like items. The key items are used to open doors or unlock new areas, and once in a while you'll need to backtrack through previously completed areas to progress through the game. Link can also trade some of the enemy items for various upgrades such as potions and shields whenever he comes across a shop statue. In the end, the adventure elements are uninvolving and simple and serve merely as a way to help break up the action segments.
As touched on earlier, Breath of the Wild is a beautiful looking game. It's obvious that Nintendo knows the Switch hardware well, as most of the environments, animation and effects are gorgeous. The environments are not as interactive as hoped though, with only small, obvious objects such as lanterns, torches and book cases being interactive. Some of the best dungeons look like they were pulled directly from a Studio Ghibli film. However at one point early in the game, Breath of the Wild abruptly shifts from a lush feudal Japanese style to a more modern, sterile, mechanized world. The enemies also follow the same pattern. Later on towards the end, the game takes on a more weird fantasy-like element. There are a few (often confusing) realtime cut-scenes mixed into the game and they are of your typical modern Nintendo variety. The plot and storytelling totally pale in comparison to Skyward Sword on the Wii. Which, for it's time, was a cinematic masterpiece. Overall, Breath of the Wild doesn't really stick to the classic Zelda formula and style, but it's an attractive game nonetheless.
The soundtrack doesn't really stand out and the limited voice acting is quite forgettable. There are some nice sound effects and ambient tunes here and there, though you'll probably hear more sword clashing effects than anything else in the game.
Breath of the Wild is just not the Zelda I expected. It's overwhelmingly mediocre, not enjoyable to play, and the horrendous camera alone destroys any redeeming factors the game may have. Most PlayStation 2 owners should remember Square's similarly overhyped The Bouncer. I'd almost go as far as proclaiming Breath of the Wild to be the Switch equivalent.
Rating: C-
Lol, you are aware that's a meme post?
You realize it was a joke post right?Yeah I think this is one of those games that the media just goes crazy with all perfect scores just because its Zelda. I believe the scores are mostly hype induced instead of rational scores. But congrats to them and I guess time will tell where this game stands eventually.
Rating: C-
Yeah I think this is one of those games that the media just goes crazy with all perfect scores just because its Zelda. I believe the scores are mostly hype induced instead of rational scores. But congrats to them and I guess time will tell where this game stands eventually.
I think Ubermatik said close to 2PM PT I believe? It's 11:40 right now. Hope I'm wrong and it's sooner though.When's OT up?
Hah, I got thisBeing a huge fan of the original NES The Legend of Zelda games, and more recently A Link Between Worlds, I was expecting Nintendo's reincarnation of Zelda to be huge. Unfortunately, blindly going into the game having such high expectations was a mistake. From the screenshots, movies and demo, the game definitely looked promising. Soon after the game begins, however, most of the visual beauty takes a back seat to a bad camera and fairly repetitive gameplay.
To be blunt, the camera system in Breath of the Wild sucks. The game takes place from a 3rd person point of view, and as soon as Link start moving forward it's obvious that the camera sits way too low and too far back. In a tight room or area, the camera attempts to give you the best view possible, but there are always enemies seemingly falling from the sky right beyond your view or shooting arrows at you from off-screen. As soon as you try to re-center the camera and see where the beating is originating from, you end up being surrounded and taking additional damage. The camera has a tendency to just focus on Link at the most inopportune moments and frequently you'll be fighting an attacker you can't even see. In other circumstances, objects and the environment itself will obstruct your view as the camera swings around. I seriously believe I spent more time fighting the camera than the bad guys. The camera issue is extremely frustrating and is clearly the game's primary shortcoming.
From the few instances where the camera does behave, the gameplay in Breath of the Wild isn't necessarily bad. Link unfortunately has nowhere near the amount of technique he has in Skyward Sword. He can block/dodge, perform a regular attack, a special attack, and a long distance attack. Jumping towards certain walls will result in Link either running along or climbing up the wall with the option to perform an attack from that position. Holding the sword up charges up a super special attack, which is unleashed upon the swing of the sword. Eventually Link finds other weapons and learns additional attacks and techniques such as the slingshot and whip. As mentioned earlier, besides attacking from off-screen, enemies will frequently surround Link and begin pounding away. Trying to fight out of those situations will frequently end badly, because as soon as one gets a hit in, the others will take some cheap shots.
Besides the fighting scenes, Breath of the Wild also contains some minor adventure and puzzle elements. Link can find various healing potions, status altering relics, maps, weapons and key-like items. The key items are used to open doors or unlock new areas, and once in a while you'll need to backtrack through previously completed areas to progress through the game. Link can also trade some of the enemy items for various upgrades such as potions and shields whenever he comes across a shop statue. In the end, the adventure elements are uninvolving and simple and serve merely as a way to help break up the action segments.
As touched on earlier, Breath of the Wild is a beautiful looking game. It's obvious that Nintendo knows the Switch hardware well, as most of the environments, animation and effects are gorgeous. The environments are not as interactive as hoped though, with only small, obvious objects such as lanterns, torches and book cases being interactive. Some of the best dungeons look like they were pulled directly from a Studio Ghibli film. However at one point early in the game, Breath of the Wild abruptly shifts from a lush feudal Japanese style to a more modern, sterile, mechanized world. The enemies also follow the same pattern. Later on towards the end, the game takes on a more weird fantasy-like element. There are a few (often confusing) realtime cut-scenes mixed into the game and they are of your typical modern Nintendo variety. The plot and storytelling totally pale in comparison to Skyward Sword on the Wii. Which, for it's time, was a cinematic masterpiece. Overall, Breath of the Wild doesn't really stick to the classic Zelda formula and style, but it's an attractive game nonetheless.
The soundtrack doesn't really stand out and the limited voice acting is quite forgettable. There are some nice sound effects and ambient tunes here and there, though you'll probably hear more sword clashing effects than anything else in the game.
Breath of the Wild is just not the Zelda I expected. It's overwhelmingly mediocre, not enjoyable to play, and the horrendous camera alone destroys any redeeming factors the game may have. Most PlayStation 2 owners should remember Square's similarly overhyped The Bouncer. I'd almost go as far as proclaiming Breath of the Wild to be the Switch equivalent.
Rating: C-
You realize it was a joke post right?
They should have cancelled the wii u version.
Or now at the very least just stop producing them.
This game is the definition of a system seller.
They should have cancelled the wii u version.
Or now at the very least just stop producing them.
This game is the definition of a system seller.
They should have cancelled the wii u version.
Or now at the very least just stop producing them.
This game is the definition of a system seller.
Yeah I think this is one of those games that the media just goes crazy with all perfect scores just because its Zelda. I believe the scores are mostly hype induced instead of rational scores. But congrats to them and I guess time will tell where this game stands eventually.
i am more impressed by the dedication than anything else
They should have cancelled the wii u version.
Or now at the very least just stop producing them.
This game is the definition of a system seller.
oh shit ...didn't know that ...my bad then lol