I'd like to ask a bit more in detail about each of those last three things you mentioned. Let's start with the team scoring mode... last time we talked you mentioned this would be a kind of team event?
Asada: That's right. We'll be dividing players into groups, and within a set time they'll compete with other teams for the best cumulative score. Microsoft has helped out on this a lot, and we actually had already begun working on it at our last interview. At first we thought about dividing the teams up based on prefectures, but the populations were too uneven, so instead people will be randomly assigned to a team among 5 to 6 blocks.
How long will each scoring period last?
Asada: We haven't fully decided yet, but probably around 1-2 weeks. We want to give special prizes to the teams that win, like limited edition gamer icons... things you can only get through these events.
Will these events be held at regular intervals?
Asada: Yes, as much as possible. Since its team scoring, anyone can contribute, even in a casual way. STG is a genre where the difference in skill is very apparent, so we wanted to do something to ameloriate that. And we'd also like to make a Cave Team. (laughs) Since our team would be so small, we'd multiply our scores by 10, but those teams which beat our scores would get special presents.