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Thats a great game that should get a sequel but that MF dump truck.
damn, the N64 everdrive v2 & v3 have a big price difference - anyone know what the latter does extra?
ah, doujindace - i had trouble with my RGB modded Duo-R but i'm apparently in the minority. the RGB is said to be easy so i don't doubt he's done it just fine, personally.
it wasn't always great about reading discs - roommate adjusted the pots but it was just finicky. doujin's engrish wasn't so great but he even sent me the specific screwdriver to try to get it sorted - ended up dropping keith courage @ PCEFX (great dude) to fix it and it's been perfect since, absolutely beautiful system.
bapho typically sells em modded like that too, id say it might be cheaper with him given the shipping there but i'm not certain. but yeah, since it's a cart-based system & kinda built like a tank anyway, id say if you pull the trigger you're prolly gonna be good!
the latter - he's had modded units on hand for sale before, but if not he might need a unit sent in...it has to be an early/specific model though! i had mine done by the guy who modded my saturn out in cali but bapho does tight work (as you know), make sure to hit him up as an option!
Do you know if the Everdrive v2 will work with 64DD roms? Tried searching but it wasn't really clear.http://micro-64.com/features/everdrive64.shtml
Read at "Choosing the Right Everdrive Version".
I should also mention that a recent OS update officially supports 64DD cartridge ports. So you can play 64DD games on it.
http://micro-64.com/features/everdrive64.shtml
Read at "Choosing the Right Everdrive Version".
I should also mention that a recent OS update officially supports 64DD cartridge ports. So you can play 64DD games on it.
Do you know if the Everdrive v2 will work with 64DD roms? Tried searching but it wasn't really clear.
So the 64DD was purely a diskdrive? The N64 did all the processing work, was there no hardware of such in the 64DD making it more powerful?
I can't get a better source than this: http://krikzz.com/forum/index.php?topic=3491.msg33097#msg33097
64DD is a disk drive, and also a Real Time Clock. Nothing else. The Expansion Pak was actually made for the 64DD for easier loading, it's actually MANDATORY. (The same for 64DD cartridge ports.)
I should also mention that 64DD cartridge ports DO NOT USE RTC.
What's that?
Awesome, will pull the 64 out on the weekend to give it a go.I can't get a better source than this: http://krikzz.com/forum/index.php?topic=3491.msg33097#msg33097
64DD is a disk drive, and also a Real Time Clock. Nothing else. The Expansion Pak was actually made for the 64DD for easier loading, it's actually MANDATORY. (The same for 64DD cartridge ports.)
I should also mention that 64DD cartridge ports DO NOT USE RTC.
Bangai-O for N64 worth picking up?
Thanks for the info, I always thought the 64DD brought more power into the mix like the Mega CD!RTC = Real Time Clock.
In other words, the clock is fixed for 64DD cart ports.
I like it. It's balanced differently from the Dreamcast version as you will need to collect fruit to recharge the special attack. I don't know Japanese tho, so at the end of the day I will play the DC ver for the goofy plot. Supports 240p fine on Dreamcast and it's cheaper so I recommend going that route if you have the system.
I wasn't really a fan, honestly.
Well, I mean, I was cool with it in Goldeneye, but Perfect Dark asking me to do an escort mission with a bomb to blow a wall in an area I didn't feel was clearly marked ahead of time followed by a stealth segment into an area I'd never seen before under a strict-ish time limit that would force me to start the entire mission over (and over, and over, and over) if it lapsed - on the easiest setting - was roughly where I drew the line. Goldeneye just spawned more gunfodder if I messed up the stealth on lower difficulty settings, so I could at least get my bearings for the tougher difficulties/added objectives through that.
Have you guys tried the last version of Not64 for the wii?
It works a lot better than my real n64
While i love Not64, it really depends on the game.
I mean, playing Perfect Dark, GoldenEye, 007 TWINE with wiimote IR controls absolutely improves the experience. Ditto in games that run well/perfect (Mario 64, Mario Kart, Starfox 64, Waverace etc.) , wiimote & nunchuck translate well to n64 pad (if you imagine nunchuck is n64 middle prong and wiimote dpad is n64 c buttons, etc).
Other games, suffer form glitches that get in the way.
If only original Wii64 team was open to sharing the source files and merging with the not64 fork improvements, an even better coplatibility and performance would be possible.
BTW, for those on android devices, i strongly advice you to check the beta 3.0 version on Mupen 64 plus AE, it runs almost all of N64 library really well (for example Perfect Dark with Glide 10th anniversary plugin renders the light coronas and spycam correctly) and has a nice gui with boxarts.
It is available by the developer here:
http://www.paulscode.com/source/Mupen64Plus-AE/AutoBuilds/
Hey guys, need some advice on a game I'm close to buying.
I'm in Japan and have managed to locate a copy of Bangai-O for the 64, it's boxed and under 10000 yen. Is the game worth picking up? I loved the DS version and I didn't mind the XBLA one. Is the XBLA version just a remake of this or are the different in some way?
Excuse me? I know what I played. You don't get to tell me I didn't experience what I experienced.Wrong.
Excuse me? I know what I played. You don't get to tell me I didn't experience what I experienced.
I was just messing around with N64 emulation last night on my phone. I booted up Goldeneye 007 and it was a bit buggy. There was also some slight flutters in framerate (on games like Mario 64). I'm wondering if there is a good solution to playing games like Conkur, Space Station, Banjo, Goemon, etc. that doesn't require me to hunt down an N64 and spend oodles on the carts.
Excuse me? I know what I played. You don't get to tell me I didn't experience what I experienced.
Alright, that's fair enough; I just think opening with "wrong" kind of undermined that a bit.Of course. But that doesn't take away from what i said about PD having different ways to complete the objectives. In that specific example, there are at least 3 ways as i outlined in the post above. Just because you didn't know about them doesn't mean they do not exist . Anyway, i didn't mean to come off as rude.
No kidding. With all due respect to Neorice and his fine handiwork, I've been thinking for a while that this avatar doesn't really work when I'm in my less happy moods. Haven't quite decided on a replacement, though.lol I'm sorry but I read this with Sonic wagging his finger.
Good, picked that up and Shiren the Wanderer, any other good Japan only N64 titles I should be on the lookout for?Different games completely. It's a fantastic game so grab it.
Good, picked that up and Shiren the Wanderer, any other good Japan only N64 titles I should be on the lookout for?
I prob should get that, I imagine it plays better on the N64 controller than anything else atmSin & Punishment is great
I prob should get that, I imagine it plays better on the N64 controller than anything else atm
I do have a Hori 2 handle controller, I think the stick on that is betterI played it with a Gamecube controller to N64 adapter and it was great once I had the controls all mapped to what I wanted. It's nice on the N64 controller but the joystick if bad on your controller can really dampen the experience.
Of course. But that doesn't take away from what i said about PD having different ways to complete the objectives. In that specific example, there are at least 3 ways as i outlined in the post above. Just because you didn't know about them doesn't mean they do not exist . Anyway, i didn't mean to come off as rude.
You must tinker with the settings, initially. My phone is an ultra crappy 1,2ghz dual core with adreno 302 but even i can ran most n64 games at a good speed and with the glide64 10th plugin.
Make sure to set these options:
Flicker reduction hack: Disabled
Audio plugin: mupen64plus-audio-sdl, 2.0
Audio buffer size: default
Synchronize audio and video: Disabled
Virtual stick animation: Disabled
I also got best results with "Glide64 10th anniversary Fast" as an emulation profile from each game's settings. Rare exceptions are some games like Yoshi Story or Monaco GP that run better with the Rice plugin (Rice accurate for Yoshi).
Finally, i also used the GLtools app from xda, to improve performance. Worked for mupen 64 as it has for other apps.
Krikzz got ya back
Good, picked that up and Shiren the Wanderer, any other good Japan only N64 titles I should be on the lookout for?
Krikzz got ya back