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The Oily, Gentlemanly Super Spin Fighter 4 Reveal Thread of Kunoichis and Karatekas

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haunts

Bacon of Hope
Pandaman said:
*watch makoto justin wong video*
'shes not like she was in third strike, shes different, shes nnot as guess happy, shes more of a solid character[...]'

>_>
haunts vs wong grudge match.

its the same shit in 4 though, guess high or low or grab to set up a mix up. Its not like she can sit back and punish players mistakes like Shotos can. she will get rushed down for free with no solid reversal.

some of you guys seriously need to open your eyes and think for yourself tho. i mean, watch the video and tell me how many guesses he made while playing her. most of the play is just super offensive, sometimes he eats a dragon kick, sometimes he dosent. i think what he means is there is no parry in SF4 so that element of guessing isnt there but she is still pretty fuckin random.
 

Hitokage

Setec Astronomer
Ledsen said:
So does anyone know anything about SSF4 Chun other than that her new Ultra is fucking awesome?
Each hit of ex Hyakuretsu does 10 less damage, and still only hits three times in certain situations.
 

Kadey

Mrs. Harvey
If you're part of the BB gamers reward zone, you can preorder the game and get five "fan favorites" alt costumes for free.
 
Kadey said:
If you're part of the BB gamers reward zone, you can preorder the game and get all the alt costumes for free.

I've got the reward zone thing for BB but didn't know there was one specifically for games? Or is it all the same thing. I've got 'em ordered through Amazon, but with regular shipping. If I can score it through BB with the free alts and get it on launch day, I'll just get it through BB instead (I'm worried with regular shipping I won't get SSF4 until like a week after launch)
 

Kadey

Mrs. Harvey
You just join the reward zone program and that's it. At least that's what happened with me. It's worth it if you buy a lot of games at BB. Points adds up and you get stuff. Plus they tend to have preorder goodies exclusive to BB.
 

Hitokage

Setec Astronomer
haunts said:
its the same shit in 4 though, guess high or low or grab to set up a mix up. Its not like she can sit back and punish players mistakes like Shotos can. she will get rushed down for free with no solid reversal.

some of you guys seriously need to open your eyes and think for yourself tho. i mean, watch the video and tell me how many guesses he made while playing her. most of the play is just super offensive, sometimes he eats a dragon kick, sometimes he dosent. i think what he means is there is no parry in SF4 so that element of guessing isnt there but she is still pretty fuckin random.
Given that Wong did figure out how to make hayate to karakusa work, then it means that what guesses Makoto does make potentially yield a much higher reward, correct?
 

Pandaman

Everything is moe to me
haunts said:
its the same shit in 4 though, guess high or low or grab to set up a mix up. Its not like she can sit back and punish players mistakes like Shotos can. she will get rushed down for free with no solid reversal.

some of you guys seriously need to open your eyes and think for yourself tho. i mean, watch the video and tell me how many guesses he made while playing her. most of the play is just super offensive, sometimes he eats a dragon kick, sometimes he dosent. i think what he means is there is no parry in SF4 so that element of guessing isnt there but she is still pretty fuckin random.
how the hell cant she punish a shoto, tsuikage can be done low to hop fireballs and leads to a free combo. dropped combos are free karakusas, sure she's lacking in a reversal but last i heard they were nerfing reversals across the board because people were crying about super mash fighter.

for lack of a personal hands on experience it makes sense to defer to people with the most experience with the character. as for a lack of reversal... her ex. karakusa has armour, her ex fuikage might hit grounded but if it doesnt i'd be interested to see if it can punish srks. sure these moves cost bar, but shes a character that builds bar.

also you play sagat.
 

Swittcher

Banned
Has anybody who's played the game, seen or know where "BISSSSSSOOOOOON" and "This is delicious!!" is hidden in the game? S-kill said it might be in character story intros/rival battles.
 

cantona222

Member
Guys. Any news about the in fight tunes of SSF IV? cause the tunes in SF IV were kinda mediocre. I hope they bring more of the classic SF II tunes.
 

haunts

Bacon of Hope
Hitokage said:
Given that Wong did figure out how to make hayate to karakusa work, then it means that what guesses Makoto does make potentially yield a much higher reward, correct?

i think the thing is there isnt anything to figure out, its just the build they are playing it happens to work while in others, like the GDC build it didnt work. marn mentioned you can kara with s.lk and again that wasnt in the GDC build either. Both Buktooth and I tried hella times to no avail. I think we will just have to wait until the retail release to see what was left in and what was taken out at the end of the day.

To answer your question directly, yes, the more options she has post hayate or even if she gets a kara kara and can se tup a lot of wiff wake up traps will allow her to dish out a ton of damage and make players afraid to even press buttons.

Pandaman said:
how the hell cant she punish a shoto, tsuikage can be done low to hop fireballs and leads to a free combo. dropped combos are free karakusas, sure she's lacking in a reversal but last i heard they were nerfing reversals across the board because people were crying about super mash fighter.

for lack of a personal hands on experience it makes sense to defer to people with the most experience with the character. as for a lack of reversal... her ex. karakusa has armour, her ex fuikage might hit grounded but if it doesnt i'd be interested to see if it can punish srks. sure these moves cost bar, but shes a character that builds bar.

also you play sagat.

I dont think you understand the difference between random play and solid play. Ryu is a solid character becuase he dosent have to rely on guesses as much considering he can force opponents to do certian things with fireballs and punish sloppy play with superiour footsies and dragon punches. Abel on the other hand is much more random becuase he has to rely on 50/50 mix ups using grabs, rolls, and a number of other options to inflict any really damage on the opponent. Makoto is similar to Abel in the way she has to rely on a lot of "in your face" mix ups that can be punished by solid attacks if she guesses wrong.

Granted, in 3s she would have to do a lot of down and forward parrying in some instances to keep the pressure on, but the general gameplan of guessing is still there in SF4.

...and actually, I play a lot of characters casually, I place in tournaments using Sagat.
 
Haunts, just wanted to ask you again about what you said about Ryu. Are you sure you didn't mean low forward, fireball, FADC, Ultra II? It's just kind of hard to believe that low forward has enough hit stun to land Ultra II plus I've ready before that low forward, hado, FADC, Ultra II works with Ryu as well. So I was just wanting to make sure if that was right.
 

haunts

Bacon of Hope
Rice-Eater said:
Haunts, just wanted to ask you again about what you said about Ryu. Are you sure you didn't mean low forward, fireball, FADC, Ultra II? It's just kind of hard to believe that low forward has enough hit stun to land Ultra II plus I've ready before that low forward, hado, FADC, Ultra II works with Ryu as well. So I was just wanting to make sure if that was right.

err, I forgot what I said. i read on irc low forward, fireball, fadc into metsu shoryuken works, no idea if its true or not. sorry if i made a typo along the way.
 
Swittcher said:
Has anybody who's played the game, seen or know where "BISSSSSSOOOOOON" and "This is delicious!!" is hidden in the game? S-kill said it might be in character story intros/rival battles.
Man. I would love for this to appear after Bison Beats Guile.
 
haunts said:
yeah i mean i am bitching about sagat to get you guys riled up but seriously this is a situation. I dont know why they fucked her CS so much, so weird. wonder if they will make a revision in the final build. she dosent have a fireball or anything so she needs to do the fat nasty damage when she gets in.

The biggest thing with Cammy though is that her priority and damg were sick. The others kinda got priority and dmg nerfs.. cammy just got a dmg nerf



zlatko said:
http://www.youtube.com/watch?v=XpLHvBhPjcc

I take payments in praise and sex. Since you ain't a lady I hope to get some praise unless you have already seen this match----which is the stuff of legends.

holy hell. That ryu was really good.
 

Pandaman

Everything is moe to me
haunts said:
I dont think you understand the difference between random play and solid play. Ryu is a solid character becuase he dosent have to rely on guesses as much considering he can force opponents to do certian things with fireballs and punish sloppy superiour footsies and dragon punches. Abel on the other hand is much more random becuase he has to rely on 50/50 mix ups using grabs, rolls, and a number of other options to inflict any really damage on the opponent. Makoto is similar to Abel in the way she has to rely on a lot of "in your face" mix ups that can be punished by solid attacks if she guesses wrong.

Granted, in 3s she would have to do a lot of down and forward parrying in some instances to keep the pressure on, but the general gameplan of guessing is still there in SF4.
So you don't respect Abel players? [or gief players, or viper players, etc]

there's nothing wrong with being an abel. 'random' play is not only perfectly legitamate, its viable on all skill levels. no character has perfect footsies that can shut down every mixup and grapplers are not 'lucky' when a mixup works.

...and actually, I play a lot of characters casually, I place in tournaments using Sagat.
yeah, im a complete scrub, but its always seemed to be me sagat has a terrible reversal [thats as dangerous to use as it is damaging with fadc] and wakeup game. is this different for tournament sagat?

that seems to be makotos problem to, so whats the problem? makoto might be closer to trouble when she whiffs, but she seems to do alot more damage than your zoners like sagat and ryu. its a trade off. you wont see zoners with massive damage in super because vanilla proved how dangerous that could be. if you are looking for another sagat as your tournie character, you hopefully wont find one.
 
TurtleSnatcher said:
holy hell. That ryu was really good.

That was Poongko, the same guy your boy FMF calls one of the most overrated players :p

I must say though, if Poongko isn't playing in a tournament then he just seems to be out there trying to do the most sexiest combos possible.
 

haunts

Bacon of Hope
Pandaman said:
So you don't respect Abel players? [or gief players, or viper players, etc]


there's nothing wrong with being an abel. 'random' play is not only perfectly legitamate, its viable on all skill levels. no character has perfect footsies that can shut down every mixup and grapplers are not 'lucky' when a mixup works.


yeah, im a complete scrub, but its always seemed to be me sagat has a terrible reversal [thats as dangerous to use as it is damaging with fadc] and wakeup game. is this different for tournament sagat?

that seems to be makotos problem to, so whats the problem? makoto might be closer to trouble when she whiffs, but she seems to do alot more damage than your zoners like sagat and ryu. its a trade off. you wont see zoners with massive damage in super because vanilla proved how dangerous that could be. if you are looking for another sagat as your tournie character, you hopefully wont find one.

Characters I dont respect

  • akuma
  • gief
  • abel
  • makoto
  • seth
  • el fuerte
  • rufus

hmmm there is probably more.. but i cant think of any... oh yeah, balrog too, mash c.jab all day i mean COME ON.

seriously though, there is an element of randomness and guessing in every match, i respect players who can do that too because I think its key to not play by the book so much and mix it up with unpredictable attacks. that said, many characters can play random but fall back on solid shit as well. After playing Makoto for like, 8 years or something, I know what goes into that kind of gameplay and I just dont like it. As I get older and the more I learn about the game I would rather see more methodical, solid play rather than just crazy "i dont know what I am doing but I hope it works" game play.

and what do you mean Sagat has a terrible reversal? he has an uppercut. of course you want to be selective when using it, but Makoto doesnt seem to have any sort of get out of jail free card except the ex karakusa, which is iffy at best. I mean, think about it, when ppl throw makoto into a corner, what can she possibly do about it once they start pressuring on wake up? Comapre that to Sagat or any other character with a solid reversal, the opponent has to be a lot more careful when mounting an offense.

also, as far as tournament character of choice its hard to say at this point, but Super SF4 will be hard for a lot of players. There are a ton of match ups and it seems no one character is overpowered like Sagat was. Personally, I'll just keep playing and look for characters with, like I said, a mostly solid gameplay with elements of quirkiness in there to throw my opponents off rhythm.
 

n3ss

aka acr0nym
haunts said:
Personally, I'll just keep playing and look for characters with, like I said, a mostly solid gameplay with elements of quirkiness in there to throw my opponents off rhythm.

So, you're playing Makoto. I get it.
 

Pandaman

Everything is moe to me
haunts said:
Characters I dont respect

  • akuma
  • gief
  • abel
  • makoto
  • seth
  • el fuerte
  • rufus

hmmm there is probably more.. but i cant think of any... oh yeah, balrog too, mash c.jab all day i mean COME ON.
okay then. :lol cant argue with consistency.

seriously though, there is an element of randomness and guessing in every match, i respect players who can do that too because I think its key to not play by the book so much and mix it up with unpredictable attacks. that said, many characters can play random but fall back on solid shit as well. After playing Makoto for like, 8 years or something, I know what goes into that kind of gameplay and I just dont like it. As I get older and the more I learn about the game I would rather see more methodical, solid play rather than just crazy "i dont know what I am doing but I hope it works" game play.
we should take this opportunity to coin the term 'valle syndrome'.

and what do you mean Sagat has a terrible reversal? he has an uppercut. of course you want to be selective when using it, but Makoto doesnt seem to have any sort of get out of jail free card except the ex karakusa, which is iffy at best. I mean, think about it, when ppl throw makoto into a corner, what can she possibly do about it once they start pressuring on wake up? Comapre that to Sagat or any other character with a solid reversal, the opponent has to be a lot more careful when mounting an offense.
well it trades alot already [but in sf4 thats not exactly bad news], can be easily safe jumped, slow to start, cant hit a neutral jump easily and you can taunt and still have time to punish it. thats a bad reversal in my book. it DOES make up for it with the fear factor of MASSIVE DAMAGE but that doesn't apply in super.

also, as far as tournament character of choice its hard to say at this point, but Super SF4 will be hard for a lot of players. There are a ton of match ups and it seems no one character is overpowered like Sagat was. Personally, I'll just keep playing and look for characters with, like I said, a mostly solid gameplay with elements of quirkiness in there to throw my opponents off rhythm.
i swear to whatever you worship that if you turn into another ibuki player i will buy a 360 and troll every haunts versus the world ever. >:\
 

XenoRaven

Member
So I know it's been talked about before, but what exactly is Ultra Spark? I hear it's a command throw but it looks like he slides like Vega's U2. I also hear it starts up in 3 frames and you can't jump on reaction after the freeze because jumping takes 4 frames to get airborne. And it does 500 damage? I don't know much about Fuerte other than I reall really hate him, and We haven't seen all it's applications in a real match. But doesn't this seem kind of overpowered? As a pretty exclusive Chun player, I always try to think of how changes to other characters affect her matchup. What's to stop Fuerte from EX running into Ultra range and getting a free move that deals over 50% of Chun's total health? I know Fuerte's only real way to deal big damage all at once is his RSF. But does a character with that much mobility and a crazy mix up game really need all that in an Ultra? I mean, 500? Really? Someone please help me understand.
 

MarkMan

loves Arcade Sticks
haunts said:
err, I forgot what I said. i read on irc low forward, fireball, fadc into metsu shoryuken works, no idea if its true or not. sorry if i made a typo along the way.

its trueeee oh its trueeee

and it makes the metsu worth doing... mix/max range... <3
 
Arde5643 said:
Damn, so Ken's FP SRK still sucks ass outside combos. :lol


Mmmm....delicious ultra spark - pretty tight timing as anti air though. Gotta practice for it real good in Super.

Timing looks about the same as Flying Giga Buster.. On the down portion of their jump.. a little farther down with Chun since she's so floaty.

XenoRaven said:
So I know it's been talked about before, but what exactly is Ultra Spark? I hear it's a command throw but it looks like he slides like Vega's U2. I also hear it starts up in 3 frames and you can't jump on reaction after the freeze because jumping takes 4 frames to get airborne. And it does 500 damage? I don't know much about Fuerte other than I reall really hate him, and We haven't seen all it's applications in a real match. But doesn't this seem kind of overpowered? As a pretty exclusive Chun player, I always try to think of how changes to other characters affect her matchup. What's to stop Fuerte from EX running into Ultra range and getting a free move that deals over 50% of Chun's total health? I know Fuerte's only real way to deal big damage all at once is his RSF. But does a character with that much mobility and a crazy mix up game really need all that in an Ultra? I mean, 500? Really? Someone please help me understand.

Oh god.. You have got to be kidding. Fuerte was low trash tier in SF4 and he gets a good Ultra.. nerfed Tortilla and buffed Guac and suddenly he is Over powered? 500 dmg yes.. but if you begin to play recklessly to get Ultra Sparked after doing that much dmg and giving him a FULL revenge meter.. then you gladly deserved to be ultra sparked.


EDIT: Hell his Ultra 1 does 518 dmg..
 

Wiseblade

Member
XenoRaven said:
So I know it's been talked about before, but what exactly is Ultra Spark? I hear it's a command throw but it looks like he slides like Vega's U2. I also hear it starts up in 3 frames and you can't jump on reaction after the freeze because jumping takes 4 frames to get airborne. And it does 500 damage? I don't know much about Fuerte other than I reall really hate him, and We haven't seen all it's applications in a real match. But doesn't this seem kind of overpowered? As a pretty exclusive Chun player, I always try to think of how changes to other characters affect her matchup. What's to stop Fuerte from EX running into Ultra range and getting a free move that deals over 50% of Chun's total health? I know Fuerte's only real way to deal big damage all at once is his RSF. But does a character with that much mobility and a crazy mix up game really need all that in an Ultra? I mean, 500? Really? Someone please help me understand.

YES. Fuerte needs an intimidating ultra because he doesn't have much else to scare people off with. He needs RSF because his damage potential without it is horrible. He needs high mobility because he loses in footsies to just about everyone. One of his best tools recieved a nerf in Super. And because he has a decent ultra II he's overpowered? His Ultra I did more damage and pretty much shut down jump ins but he still ended up in the bottom 5.
 
BitchTits said:
This peeves me too. Ryu/Ken players do it too. :-|

Rog's range is what annoys people though. Basically if you want to tick throw him you gotta do it from where you stand, trying to walk forward gets you killed.
 

XenoRaven

Member
TurtleSnatcher said:
Oh god.. You have got to be kidding. Fuerte was low trash tier in SF4 and he gets a good Ultra.. nerfed Tortilla and buffed Guac and suddenly he is Over powered? 500 dmg yes.. but if you begin to play recklessly to get Ultra Sparked after doing that much dmg and giving him a FULL revenge meter.. then you gladly deserved to be ultra sparked.


EDIT: Hell his Ultra 1 does 518 dmg..
Ok. Again, I don't know much about Fuerte. The only times I ever played against him was like maybe 2 or 3 months after the game came out. Anyway, it's properties to me make it sound like it doesn't matter if you're playing recklessly anyway. If Fuerte gets into his mix up and you're trying to figure out if you need to block high, low, cross-up, or backdash, etc etc to get the pressure off and you guess wrong he can just hit you. Also, someone listed various normals from other characters that Fuerte can punish on block. Chun's cr. HK is one of them. Ok, so don't use it. I get that. All Ultras shut down some aspect of a character's game. But 500 damage? Look. I'm all for buffing characters that aren't currently tournament viable. I want this game to be as balanced as possible. But I don't think tacking on a ridiculous Ultra is the solution. Everything I've heard about this Ultra makes me feel like I will get hit by it every single round. It's like a foregone conclusion. I'm ok with that if it's like Ryu's U1 where it doesn't do a massive amount of damage. But 500 is a lot, especially since it seems a lot of the Ultras have been toned down.

And there's obviously the chance I could be totally wrong here. All I know is I see a Gief-esque Ultra with more grab range on a character with 100 times the mobility.

EDIT: Forgot to add that his U1 is actually difficult to get to hit. It has to be under certain circumstances. U2 doesn't seem like it would be that hard to pull off.
 
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