The pacing of Uncharted 4 is just unfortunate

I know this has been talked about before, but now that I just finished the game for the first time, I understand many people's criticisms

Uncharted 4 legitimately has some of the greatest, if not the greatest TPS mechanics in any game, controls like a dream and so fine tuned.

Yet my biggest disappointment was that you didn't get really do much with it, the pacing was all over the place.

there be like 3 straight chapters where all you do is climb stuff, with such a boring climb mechanic, then you will have like 2 shootouts, and then back to climbing, not to mention the whole kid drake thing which felt unnecessary

It's not that I need constant action in my games, but at least figure some way to make the "downtime" more interesting than climbing and walking
 
I love how it's paced, never found offensive at all.

If you want combat and not story then this isn't the series for you.
 
Nope, don't buy this and never will, game was well paced, and if I could level one complaint I'd have to say it started a bit slowly.
 
It's probably the single best paced/balanced game I've played to date.

I have qualms with the story, but the pacing is phemonaml.
 
I love how it's paced, never found offensive at all.

If you want combat and not story then this isn't the series for you.

You can have strong story emphasis without forcing climbing sections that become repetitive with the same old "oh look Nate caused a giant rock to fall down"

especially when that climbing mechanic is boring
 
You are right OP. Pacing and replayability of UC4 is awful.

I'd rather play UC2, UC3 ten times than play UC4 a second time

Not enough fun action gameplay in a action game and more forced slow walking talking and climbing parts + lots of unnecessary padding and filler to make it artificially longer......

The worst Uncharted game yet it bored me to death despite all the hype I had preordering it from day 1, such a disappointment outside of graphics. That's it.
 
Thought it was great. I actually like Uncharted climbing mechanics. Combat was amazing. 'Young Drake' was important to the story - extremely important, really.
 
I don't even think it's that special as far as third person shooters go, but the shooting is definitely the game's strongest asset. Obviously, that's why combat is the most infrequent thing you engage with.
 
I think it's fine for 1 playthrough.

But... I think the game could use some sort of "exaggerated story" mode. Like present it as someone recounting the events of the game so you can have extended unrealistic action sequences and skip out on most of the exploration stuff. It would obviously take quite a bit of work, but it's more interesting than a standard horde mode type thing.
 
The internet wanted Drake to have a conscious. Not kill as much. So Naughty dog toned down the shooty shooty die die part.

I'm in the same boat op. I'm finding the game hard to go back to because I dread having to go back and play the first half of the game.
 
Game would've topped 2 for me if it wasn't for the final fight. Cool setting but
having to learn a new control scheme for it
took me out.

In retrospect, it wasn't hard at all. I just wasn't expecting it. MGS4 does this as well, and I had no complaints about that final boss.
 
Near the end of the game,
the second flashback with the kids
made me say "Are you fucking kidding me right now?"

I thought the rest of the game was mostly fine, nothing worse than previous games, but that moment just really pissed me off because I thought I was closer to the end than I really was.
 
You mean you don't like pushing crates and watching cutscenes of Drake helping people up?
 
The internet wanted Drake to have a conscious. Not kill as much. So Naughty dog toned down the shooty shooty die die part.

And that's totally fine.

But for god's sake don't just shove in more climbing. Uncharted climbing has always sucked in long stretches. Find something else to engage the player.
 
Every time the game starts to get momentum it dropkicks you in the face and slows way the fuck down.

It really hit me after I beat the game and looked through the chapter select how much sheer downtime there is.
 
The internet wanted Drake to have a conscious. Not kill as much. So Naughty dog toned down the shooty shooty die die part.

Only the vocal minority from gaf you mean. The rest of the internet wanted more action packed fun like Uncharted 2. But was left with a TLOU wannabe game that is not Uncharted
 
The previous 3 games disagree with you.

Oh please younging, dont lecture me, I know my Uncharted.
😉
You can have strong story emphasis without forcing climbing sections that become repetitive with the same old "oh look Nate caused a giant rock to fall down"

especially when that climbing mechanic is boring

Please, for the love of god, give me specific examples of how things became repetitive. I have heard this narrative before and have never found any grounds for it to be accurate.
 
Uncharted 4 legitimately has some of the greatest, if not the greatest TPS mechanics in any game, controls like a dream and so fine tuned.
I've seen a lot of people say this. To me it felt like just another cover shooter. The only thing I can think of that stood out was the grappling hook and how you can do some cool looking stuff with that but I don't think that made up for the lack of the dynamic enemy encounters from the previous games.

But I agree that the pacing was very unfortunate considering the rest of the game.
 
Jesus no, it did not.

Especially all the bullshit it took to get to Schafer

You mean the five minute village sequence after the train?

Uncharted 2's pacing was perfect.

Every time the game starts to get momentum it dropkicks you in the face and slows way the fuck down.

It really hit me after I beat the game and looked through the chapter select how much sheer downtime there is.

Yeah, it's really bad, particularly in the back half of the game.
 
It really hit me after I beat the game and looked through the chapter select how much sheer downtime there is.

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So I replayed all 4 games recently, and I realized 4 is my 2nd least favorite in the series. I mean uncharted 1 had way too much combat, but uncharted 4 had way too much story padding, and not nearly enough combat.
Id only rate 4 higher due to the improved gameplay and more sophisticated story.

2 nailed the balance.
3 was great as well, if not quite as compelling as the 2nd game, it still had better combat; and some really awesome levels.

It's hard for me to believe how 4 fell so far from the tree. I hope the new expansion is better .
 
So I replayed all 4 games recently, and I realized 4 is my 2nd least favorite in the series. I mean uncharted 1 had way too much combat, but uncharted 4 had way too much story padding, and not nearly enough combat.
Id only rate 4 higher due to the improved gameplay and more sophisticated story.

2 nailed the balance.
3 was great as well, if not quite as compelling as the 2nd game, it still had better combat; and some really awesome levels.

It's hard for me to believe how 4 fell so far from the tree. I hope the new expansion is better .

Man, this is my exact opinion on the series.

No, I'm talking the hour long slog right after the convoy.

I would actually agree that section is the weakest part of the entire game and probably the only part that I might consider to be less than stellar.

Still better than most of Uncharted 4 though.
 
I love how it's paced, never found offensive at all.

If you want combat and not story then this isn't the series for you.

Actually i think the series isn't for you.

Uncharted games used to be shooters with story bits to get things going.
 
Not my kind of game, but I can understand why people love it so much. The production values are sky high and the story is quite good.
 
I also think I would of preferred Amy's vision of Uncharted 4 over Neil's

I respect Neil as a writer, but I feel like Amy's would of been more interesting and would of had a more "Uncharted" feel
 
Pacing is a composition, not a line. Gamers have been trained for decades to get used to simplistic pacing. Years from now people will look back at Uncharted 4 and realize they were wrong. The game is an absolute masterwork in terms of pacing; it's one of the game's premiere elements.
 
there be like 3 straight chapters where all you do is climb stuff


Yeah that's my main gripe with the game.

Specifically, chapter 13, when you're making your way back to Sam, is non-stop climbing for like twenty minutes.
It could be okay by itself, except the chapter before that, chapter 12, is 100% exploration, and chapter 14 is mostly that as well.

That's when the pacing takes a huge hit. I wish chapter 13 didn't exist at all at Sam and Nate just reached the island together ; that would've improved things substancially.

I still love the game though. Best game I played last year.
 
I don't even think it's that special as far as third person shooters go, but the shooting is definitely the game's strongest asset. Obviously, that's why combat is the most infrequent thing you engage with.

Oh please younging, dont lecture me, I know my Uncharted.
😉


Please, for the love of god, give me specific examples of how things became repetitive. I have heard this narrative before and have never found any grounds for it to be accurate.


For an uncharted game it's boring. The series is supposed to be an edge of your seat adventure. You also shoot things allot. I know this because endless enemy encounter was a problem.

Uncharted4 drops what made it special so that it's a more intimate playthrough. You can feel the influence the last of us has on this with the switch in directors.

Setpieces are a hallmark of the series and 4 fails considerably in that area.
 
Every time the game starts to get momentum it dropkicks you in the face and slows way the fuck down.

It really hit me after I beat the game and looked through the chapter select how much sheer downtime there is.

Exactly this. It's kind of crazy how bad it gets in the middle there.
 
Pacing is a composition, not a line. Gamers have been trained for decades to get used to simplistic pacing. Years from now people will look back at Uncharted 4 and realize they were wrong. The game is an absolute masterwork in terms of pacing; it's one of the game's premiere elements.

A masterwork of being boring maybe
 
Man, this is my exact opinion on the series.
I'll agree that 2 is objectively the best.

However, what holds 3 back isn't the pacing, puzzle solving, or playable story moments.

Instead where 3 suffers is in the combat sequences.

UC3 seems to feature nothing but combat arenas outside of the fisticuff moments. Everytime Drake has a gun the enemies are relentless and are simply thrown at you.

UC2 has a shit ton of filler combat in the last quarter, but outside of that the combat is paced really well.
 
The pacing of Uncharted 4 is just unfortunate

yup
Uncharted 4 legitimately has some of the greatest, if not the greatest TPS mechanics in any game, controls like a dream and so fine tuned.

Yet my biggest disappointment was that you didn't get really do much with it, the pacing was all over the place.

there be like 3 straight chapters where all you do is climb stuff, with such a boring climb mechanic, then you will have like 2 shootouts, and then back to climbing, not to mention the whole kid drake thing which felt unnecessary

It's not that I need constant action in my games, but at least figure some way to make the "downtime" more interesting than climbing and walking

yup

yup

yup

yup
 
Agree entirely. Still a good game but there are parts of that game I said "really" out loud.

If that game was a few hours shorter i would of enjoyed it a lot more.
 
Pacing is a composition, not a line. Gamers have been trained for decades to get used to simplistic pacing. Years from now people will look back at Uncharted 4 and realize they were wrong. The game is an absolute masterwork in terms of pacing; it's one of the game's premiere elements.

I actually find the pacing in the first half of the game to be near perfect. It's the back half that kills the game for me.
 
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