Oh wait I read that as the oppociteI love how it's paced, never found offensive at all.
If you want combat and not story then this isn't the series for you.
This 100%
Oh wait I read that as the oppociteI love how it's paced, never found offensive at all.
If you want combat and not story then this isn't the series for you.
Pacing is a composition, not a line. Gamers have been trained for decades to get used to simplistic pacing. Years from now people will look back at Uncharted 4 and realize they were wrong. The game is an absolute masterwork in terms of pacing; it's one of the game's premiere elements.
Pacing is a composition, not a line. Gamers have been trained for decades to get used to simplistic pacing. Years from now people will look back at Uncharted 4 and realize they were wrong. The game is an absolute masterwork in terms of pacing; it's one of the game's premiere elements.
Uncharted as a series has always been a Jack of all trades situation, offering a balance that never tipped things over.Not sure if joke or you don't know what the fuck you're talking about.
An attention deficiency in the audience does not mark a flaw in the work. A flaw in marketing at worst.
Uncharted 4 genuinely does NOTHING interesting with it's downtime. Undertale, Inside, Uncharted 2 are masterclasses in pacing. And don't try to peg it as a "deficiency" in audience attention. The amount of time doing incredibly simplistic and automated platforming as well as the easy puzzles do nothing for any one player in terms of engagement and nothing for the narrative either.Pacing is a composition, not a line. Gamers have been trained for decades to get used to simplistic pacing. Years from now people will look back at Uncharted 4 and realize they were wrong. The game is an absolute masterwork in terms of pacing; it's one of the game's premiere elements.
Uncharted 4 genuinely does NOTHING interesting with it's downtime. Undertale, Inside, Uncharted 2 are masterclasses in pacing.
Uncharted as a series has always been a Jack of all trades situation, offering a balance that never tipped things over.
Other games do pure 3rd person combat better, but they lack in the narrative department.
You know exacly the fuck I'm talking about.
Agree on the former and strongly disagree/think your crazy on the latter.Man, this is my exact opinion on the series.
I would actually agree that section is the weakest part of the entire game and probably the only part that I might consider to be less than stellar.
Still better than most of Uncharted 4 though.
HahahahahabaActually i think the series isn't for you.
Uncharted games used to be shooters with story bits to get things going.
Uncharted 4 genuinely does NOTHING interesting with it's downtime. Undertale, Inside, Uncharted 2 are masterclasses in pacing.
I wish the "downtime" moments could reach the peak of UC2's Village + Mountain Climbing section, or the "action" set pieces could match UC3's burning Chateau. Those were the pinnacles of the series to me.
Uncharted 4 gives you a fun nostalgia romp in his attic and you play with a nerf gun and reflect on the first three games, then segues into the best written, best acted scene in any video-game I've ever played: Just a couple on a couch playing Crash Bandicoot. It was perfect.
Uncharted 3 got so much shit for it's "set-piece/shoot-out/set-piece/shoot-out" pacing than I hardly blame them for a slow opener in UC4.
Uncharted 4 pacing is pretty simple, yeah.
It has intensities of 1, 10, and pretty much nothing in-between.
LastNac, no one is saying they don't want story or downtime in Uncharted
what My problem and many other people's problems about the game is that what you do in the "downtime" is so boring..
I'm sure Naughty Dog could of thought of more creative solutions, throw more puzzles in or something, instead of just pressing the analog stick up for 30 minutes at a time
Hahahahahaba
Go back and play em, bro.
I've been playing since 07 and that is one Hell of a false equivalency
You do factor in its length, correct?I've played those games multiple times on ps3 and ps4.
Finished Uncharted 4 only once. Currently i'm forever stuck in my second playthrough. What a boring game.
I don't mind downtime and climbing. But there's too much of both in UC4.
An attention deficiency in the audience does not mark a flaw in the work. A flaw in marketing at worst.
Even the characters start joking how they keep doing the same shit over and over again.You can have strong story emphasis without forcing climbing sections that become repetitive with the same old "oh look Nate caused a giant rock to fall down"
especially when that climbing mechanic is boring
I know this has been talked about before, but now that I just finished the game for the first time, I understand many people's criticisms
Uncharted 4 legitimately has some of the greatest, if not the greatest TPS mechanics in any game, controls like a dream and so fine tuned.
Yet my biggest disappointment was that you didn't get really do much with it, the pacing was all over the place.
there be like 3 straight chapters where all you do is climb stuff, with such a boring climb mechanic, then you will have like 2 shootouts, and then back to climbing, not to mention the whole kid drake thing which felt unnecessary
It's not that I need constant action in my games, but at least figure some way to make the "downtime" more interesting than climbing and walking
Only one I haven't platinumed or played through again.I've played those games multiple times on ps3 and ps4.
Finished Uncharted 4 only once. Currently i'm forever stuck in my second playthrough. What a boring game.
I don't mind downtime and climbing. But there's too much of both in UC4.
I thought Uncharted 2 was bad with hoisting people up to ladders, but 4 got ridiculous with the crates. It seems like 3 had a more natural approach with keeping your ally close to you.I like Uncharted 4, but I agree that it had pacing issues. More importantly, there were just some baffling design decisions. Why was there such an emphasis on crates, like why the fuck are there wheeled crates everywhere. I dreaded the crates every time they came up. A couple times here and there, ok, but like at least 60% of scenarios used the mechanic.
a. Having extreme intensity levels does not preclude a composition from being well made
b. With the above said, I can think of plenty of in-betweens. What is the type of in-between you're looking for?
The vast majority of fights in UC4 are big and high-octane. There's a scarcity of smaller, more-intimate encounter to serve as deescalation or build up the for big moments. As a result, one moment you're engaging with low-intensity climbing, and the next you're in this huge battle. It can be a jarring shift.
UC2 avoids this problem with smaller encounters peppered throughout. UC4 is like if RE4 started with the village fight, but left out the farm and dynamite shack fights before the cliff battle. It would just be going from big fight to big fight without that connective tissue that smooths the experience out.
I'll agree that 2 is objectively the best.
However, what holds 3 back isn't the pacing, puzzle solving, or playable story moments.
Instead where 3 suffers is in the combat sequences.
UC3 seems to feature nothing but combat arenas outside of the fisticuff moments. Everytime Drake has a gun the enemies are relentless and are simply thrown at you.
UC2 has a shit ton of filler combat in the last quarter, but outside of that the combat is paced really well.
The story is just as poorly written as UC3 imho. From Elena's apparent embedded tracker on Drake to find the exact motel he's staying at in a foreign country or the exact place he landed after falling off a cliff to the villains being incompetent to the point of hilarity via searching the wrong area of a graveyard for years until the hero gets there, always showing up whenever they solve a puzzle or get to a new very secluded area to Elena once again being sidelined to establishing that the whole "greatness from small beginnings" thing is actually bullshit because it straight up implies that treasure hunting is hereditary oh and forcing Sam with a "he was there the whole time" kind of thing despite the many contradictions that poses with UC3.I thought it was great from a story/finale perspective but bad from a gameplay perspective.
The story is just as poorly written as UC3 imho. From Elena's apparent embedded tracker on Drake to find the exact motel he's staying at in a foreign country or the exact place he landed after falling off a cliff to the villains being incompetent to the point of hilarity via searching the wrong area of a graveyard for years until the hero gets there, always showing up whenever they solve a puzzle or get to a new very secluded area to Elena once again being sidelined to establishing that the whole "greatness from small beginnings" thing is actually bullshit because it straight up implies that treasure hunting is hereditary oh and forcing Sam with a "he was there the whole time" kind of thing despite the many contradictions that poses with UC3.