psynergylover
Member
UC4's pacing is probably the most love it/hate it thing in recent gaming. I personally wasn't bothered by it, but I understand why people wouldn't like it.
UC4's pacing is probably the most love it/hate it thing in recent gaming. I personally wasn't bothered by it, but I understand why people wouldn't like it.
A lot of people seem to dislike how much Uncharted 4 turned towards the less shooty and more adventure-like elements, but honestly that's what I'd been waiting for from the series all along.
Uncharted 2 tells a better story while also making really good use of downtime and the quieter moments to characterize the characters. What conversations during the "exploration" of UC4 do you actually remember that elevates it above other games exactly or even lets us learn something pertinent about the characters?
I loved Uncharted games but Naughty Dog should be ashamed at how heavily they rely on climbing sequences without changing anything about it after so many games. Outside of combat it's so brain dead it's insulting.
UC2 has a fun story but it doesn't do it better than UC4. Drake in the attic reliving and commenting on his past, the Crash scene, the look Elena gives Drake when they find the skeletons of Avery's crew, the epilogue. The way it can touch on themes like marriage and addiction but still have you in a shootout through the streets of a whole city. It even has the best lost city of the series with an interesting side narrative that you can find through notes.
No diss to UC2 but they took it to another level. Misleading you into thinking Drake was on another adventure only to find out he's in the middle of a river collecting copper for his 9 to 5 domesticated life, was a really cool reveal. The game just has those nice touches and memorable scenes.
Not really. The attic scene, (as well as every scene where characters recall things in this game) are really self indulgent. ESPECIALLY that epilogue which is just as if not more disingenuously sweet than the ending of Harry Potter and at least Harry Potter wasn't an ass of a human being. It doesn't really have anything to say about marriage other than "lie to your wife and she'll forgive you anyway." Hell there's even an entire chapter where Drake is literally actively ignoring the fact that Elena is mad and complimenting her and note this would've been the third time he's done something to consider leaving him for good. The pure implausibility of the lost city, the time frame it would've gotten to take to get everything done to build all of these tests, get the materials, and the fact that it's owned by pirates with no mysticism whatsoever excusing that actually makes it the worst city by far since the game tries to be more grounded. I can believe ancient superhumans built Shambala or poisoned water causes hallucinations so bad it ruins a city that basically runs on it, or a cursed magical coffi but the pirate infrastructure and the materials of their puzzles look more advanced than the stuff seen in those games as they apparently don't rust at all.UC2 has a fun story but it doesn't do it better than UC4. Drake in the attic reliving and commenting on his past, the Crash scene, the look Elena gives Drake when they find the skeletons of Avery's crew, the epilogue. The way it can touch on themes like marriage and addiction but still have you in a shootout through the streets of a whole city. It even has the best lost city of the series with an interesting side narrative that you can find through notes.
Drake was never shown to go scuba diving and you can clearly see the truck and bridge so this wasn't really a reveal of any kind. And it makes his whole, "I'm SO bored" schtick really make him look like an asshole. Hell, they even go back on Elena's ENTIRE characterization in UC3 as being the reason why Drake stops with obsessing over these things and finally forgiving Drake when he does too.No diss to UC2 but they took it to another level. Misleading you into thinking Drake was on another adventure only to find out he's in the middle of a river collecting copper for his 9 to 5 domesticated life, was a really cool reveal. The game just has those nice touches and memorable scenes.
Rope and slide are no more difficult than the climbing because it's incredibly magnetic. You can actually miss a purposefully miss the timing of a rope jump, and Drake will throw the rope backwards. So yes the gaming is mostly comprised of spamming X until you have to wait to help Sam up. You don't even have to think about where to go because it's so incredibly linear.The rope and the slide?? It might have gone long some times, but you couldn't spam x the whole time.
I do find that people mean different things when they say 'story'. Some people are talking about the narrative, and others are talking about the overall story experience (things like directing, performances).
I did find Uncharted 4 lacking in the former, when it came to the twists and turns of the plot. But in its best moments it has more directorial flair than any of the prior Uncharted games.
The pure implausibility of the lost city, the time frame it would've gotten to take to get everything done to build all of these tests, get the materials, and the fact that it's owned by pirates with no mysticism whatsoever excusing that actually makes it the worst city by far since the game tries to be more grounded. I can believe ancient superhumans built Shambala or poisoned water causes hallucinations so bad it ruins a city that basically runs on it, or a cursed magical coffi but the pirate infrastructure and the materials of their puzzles look more advanced than the stuff seen in those games as they apparently don't rust at all.
Drake was never shown to go scuba diving and you can clearly see the truck and bridge so this wasn't really a reveal of any kind. And it makes his whole, "I'm SO bored" schtick really make him look like an asshole. Hell, they even go back on Elena's ENTIRE characterization in UC3 as being the reason why Drake stops with obsessing over these things and finally forgiving Drake when he does too.
It doesn't really have anything to say about marriage other than "lie to your wife and she'll forgive you anyway."
Also while I did really enjoy UC4, it is ironic to me that in the same year Respawn managed to release a shooter campaign with much better parkour integration, pacing and a more compelling character (BT, though the rest of the cast sucked) than anything in UC4 despite that being the culmination of 4 games over 2 generations by one of the biggest studios in the business.
I believe that more because it's inherently beyond the comprehension of making sense. At that part the only ridiculous thing is how Satellites haven't found them. Meanwhile the small pirate haven concept is incredibly grounded in it's presentation aside from the insane amount of years it would take for it to all work out and it's not just the engineers it's also the materials they used. The ghostriders were hallucinations.lol you gotta suspend your disbelief a lil bit. It's funny that you can buy into the ancient superhuman resin and the poison water that turns everyone into Ghostrider, but pirates amassing their wealth and using the best engineers and planners to build a utopia is TOO out there
It's at least a more interesting premise to me.
Unless you're moving the camera around it's really noticeable. Especially the flashing police car lights. And we've never gone scuba diving before so nothing about it really screamed Drake is on another adventure.Hmmm I didn't notice it. But even if you knew what was up right away, I loved how familiar it felt to Drake's past adventures at first; but how different it ended up being. It sets up the attic scene and what follows so well.
That's pretty much the extent of Nathan and Elena's relationship in the game because once again she couldn't partake in the entire adventure. Meanwhile, Sam, the most vanilla guy ever, stays with us during the majority of the game. :|lol there's gotta be more to it than that.
It's not so much a pacing problem as it is a "climbing and exploration kinda suck" problem.
You're left wanting more set pieces and combat because they're far and away the best parts of Uncharted 4.
The Last of Us did exploration so much better because there was actually interesting back story to be found and the loot mattered. U4 has the treasure trinkets which are completely irrelevant and... well there are some pirate letters and whatnot but those never really grabbed me.
Climbing really needed something to make it interesting. Skill, fail states, something. U4 almost kind of went there with the rope and sliding but you're still pretty much holding forward and tapping X. Sure it looks great and the animations are phenomenal but that's about it.
It's not so much a pacing problem as it is a "climbing and exploration kinda suck" problem.
You're left wanting more set pieces and combat because they're far and away the best parts of Uncharted 4.
The Last of Us did exploration so much better because there was actually interesting back story to be found and the loot mattered. U4 has the treasure trinkets which are completely irrelevant and... well there are some pirate letters and whatnot but those never really grabbed me.
Climbing really needed something to make it interesting. Skill, fail states, something. U4 almost kind of went there with the rope and sliding but you're still pretty much holding forward and tapping X. Sure it looks great and the animations are phenomenal but that's about it.
If you want combat and not story then this isn't the series for you.
THIS! c'mon guys, with a hand in your heart, is there anybody who thinks that "plataforming/climbing" in U4 its fun/challenging ? I mean, they shure try to make us feel "urgency" or "danger".. but you know..
More than a decade on, surely you're being facetious.
Not to pick on you specifically, but I hope people who are on the side of not minding the pacing realize that we're not talking about the perfectly developed story and how serious it is, but rather, the slow moments IN GAME that have absolutely nothing to add to either the gameplay or story. There are sooooo many utterly dull moments of climbing and exploring that should've been cut or made more exciting. And no (again, not to you specifically), flat cliff rocks don't count as spectacle, and witty offhanded one liners don't count as character development.1000% agree.
I like the other games (less so w/U2) don't get me.
But when it comes to single player games I don't want it to be all high octane action with no to very little emotional investment. Uncharted 1-3 are good efforts. But 4 knocked it out of the park. And I thank The Last of Us for that.
This is the game direction I hope naughty dog continues on for years to come.
Game would've topped 2 for me if it wasn't for the final fight. Cool setting buttook me out.having to learn a new control scheme for it
In retrospect, it wasn't hard at all. I just wasn't expecting it. MGS4 does this as well, and I had no complaints about that final boss.
Not to pick on you specifically, but I hope people who are on the side of not minding the pacing realize that we're not talking about the perfectly developed story and how serious it is, but rather, the slow moments IN GAME that have absolutely nothing to add to either the gameplay or story. There are sooooo many utterly dull moments of climbing and exploring that should've been cut or made more exciting. And no (again, not to you specifically), flat cliff rocks don't count as spectacle, and witty offhanded one liners don't count as character development.
I couldn't stand the final boss in UC2, but I have a hard time deciding which is my favorite between 2 and 4. My heart says 2 but my mind says 4.
Both are great though.
Agreed with this. UC4 had the best combat setups of the series and paced them out really well I thought. But then again, I liked the climbing and exploration parts sssoooooThe pacing is far better than UC3 where is was combat sequence after combat sequence after combat sequence. Is prefer to have lengthy breaks than nonstop action. It gets tiring. The pacing is not as good as 2, but its close.
There's just too much story and it's just not very good.
Now this I can get behind. I have no idea at all why Naught Dog is resilient to putting more challenging platforming sections into their game.
I love how it's paced, never found offensive at all.
UC4 honestly had the most frustrating moments for me in the entire series because of a bugged hard mode but the pacing was also kind of all over the place for sure. It also featured the oddest and easily worst segment in the series with theunderground cavern of bombs that was only made better by a tender scene at the end with Elena,
I think The Last Guardian takes the crown. You'll either find people who adore it and place it in their top 10s, or people who hate it so much it makes them angry to think back on their experience. It's honestly much more common to find these two opinions than people saying "it was fine". It makes for entertaining threads.
Combine these two points, and you get a game that tries to challenge what makes an Uncharted game (which I applaud), but ultimately fails at it. It was a gamble on two sides, and they lost both times.
Uncharted 4 showed that Hennig was just better at directing this franchise. I love what Druckmann did in TLOU (which is an understatement, it's one of my all time favorite games), but the experiments ultimately didn't pan out.