The pacing of Uncharted 4 is just unfortunate

UC4's pacing is probably the most love it/hate it thing in recent gaming. I personally wasn't bothered by it, but I understand why people wouldn't like it.
 
Playing it again right now so my wife can watch it and It's a slog to get through. There's just too much story and it's just not very good. She wants to see the end of the series so I might just say fuck it and put the cutscenes on.
 
UC4's pacing is probably the most love it/hate it thing in recent gaming. I personally wasn't bothered by it, but I understand why people wouldn't like it.

I think The Last Guardian takes the crown. You'll either find people who adore it and place it in their top 10s, or people who hate it so much it makes them angry to think back on their experience. It's honestly much more common to find these two opinions than people saying "it was fine". It makes for entertaining threads.
 
A lot of people seem to dislike how much Uncharted 4 turned towards the less shooty and more adventure-like elements, but honestly that's what I'd been waiting for from the series all along.


1000% agree.

I like the other games (less so w/U2) don't get me.

But when it comes to single player games I don't want it to be all high octane action with no to very little emotional investment. Uncharted 1-3 are good efforts. But 4 knocked it out of the park. And I thank The Last of Us for that.

This is the game direction I hope naughty dog continues on for years to come.
 
Uncharted 2 tells a better story while also making really good use of downtime and the quieter moments to characterize the characters. What conversations during the "exploration" of UC4 do you actually remember that elevates it above other games exactly or even lets us learn something pertinent about the characters?

UC2 has a fun story but it doesn't do it better than UC4. Drake in the attic reliving and commenting on his past, the Crash scene, the look Elena gives Drake when they find the skeletons of Avery's crew, the epilogue. The way it can touch on themes like marriage and addiction but still have you in a shootout through the streets of a whole city. It even has the best lost city of the series with an interesting side narrative that you can find through notes.

No diss to UC2 but they took it to another level. Misleading you into thinking Drake was on another adventure only to find out he's in the middle of a river collecting copper for his 9 to 5 domesticated life, was a really cool reveal. The game just has those nice touches and memorable scenes.

I loved Uncharted games but Naughty Dog should be ashamed at how heavily they rely on climbing sequences without changing anything about it after so many games. Outside of combat it's so brain dead it's insulting.

The rope and the slide?? It might have gone long some times, but you couldn't spam x the whole time.
 
I definitely noticed that it was slower than usual. And it only began to properly pick up during the last 3rd of the game (once Elena joins Drake). Honestly it didn't really bothered me because this was the last Nathan Drake game and the first game featuring Sam, the game needed to have these slow moments to increase the character development of the 2 brothers.

I gotta be honest, I don't think I have ever seen a game with so many threads about its gameplay and story. And I've been visiting NeoGaf since 2010.
 
UC2 has a fun story but it doesn't do it better than UC4. Drake in the attic reliving and commenting on his past, the Crash scene, the look Elena gives Drake when they find the skeletons of Avery's crew, the epilogue. The way it can touch on themes like marriage and addiction but still have you in a shootout through the streets of a whole city. It even has the best lost city of the series with an interesting side narrative that you can find through notes.

No diss to UC2 but they took it to another level. Misleading you into thinking Drake was on another adventure only to find out he's in the middle of a river collecting copper for his 9 to 5 domesticated life, was a really cool reveal. The game just has those nice touches and memorable scenes.

I do find that people mean different things when they say 'story'. Some people are talking about the narrative, and others are talking about the overall story experience (things like directing, performances).

I did find Uncharted 4 lacking in the former, when it came to the twists and turns of the plot. But in its best moments it has more directorial flair than any of the prior Uncharted games.
 
For me TLOU and UC3 did what UC4 attempted to do far better. It's not that the approach or idea is wrong, it's just that UC4 seems to lack a more compelling story, cast, and moment-to-moment richness. Coupled with an extra focus on meditative, dialogue-driven stretches, it feels like concentrating on the very bottom left-most corner of the Mona Lisa.

Of course other people disagree entirely to the story thing and in fact love it enough to invest in it consistently throughout the gameplay. But for most others who aren't just bashing it for 'less action', it was lackluster. It was why climbing the rocks with Sam or jumping a ledge to the next puzzle with Elena just weren't as great a substitute for the action as it were in TLOU, where a conversation between Joel and Ellie was another layer to the emotionally involving crust.
 
It's not so much a pacing problem as it is a "climbing and exploration kinda suck" problem.

You're left wanting more set pieces and combat because they're far and away the best parts of Uncharted 4.

The Last of Us did exploration so much better because there was actually interesting back story to be found and the loot mattered. U4 has the treasure trinkets which are completely irrelevant and... well there are some pirate letters and whatnot but those never really grabbed me.

Climbing really needed something to make it interesting. Skill, fail states, something. U4 almost kind of went there with the rope and sliding but you're still pretty much holding forward and tapping X. Sure it looks great and the animations are phenomenal but that's about it.
 
UC2 has a fun story but it doesn't do it better than UC4. Drake in the attic reliving and commenting on his past, the Crash scene, the look Elena gives Drake when they find the skeletons of Avery's crew, the epilogue. The way it can touch on themes like marriage and addiction but still have you in a shootout through the streets of a whole city. It even has the best lost city of the series with an interesting side narrative that you can find through notes.
Not really. The attic scene, (as well as every scene where characters recall things in this game) are really self indulgent. ESPECIALLY that epilogue which is just as if not more disingenuously sweet than the ending of Harry Potter and at least Harry Potter wasn't an ass of a human being. It doesn't really have anything to say about marriage other than "lie to your wife and she'll forgive you anyway." Hell there's even an entire chapter where Drake is literally actively ignoring the fact that Elena is mad and complimenting her and note this would've been the third time he's done something to consider leaving him for good. The pure implausibility of the lost city, the time frame it would've gotten to take to get everything done to build all of these tests, get the materials, and the fact that it's owned by pirates with no mysticism whatsoever excusing that actually makes it the worst city by far since the game tries to be more grounded. I can believe ancient superhumans built Shambala or poisoned water causes hallucinations so bad it ruins a city that basically runs on it, or a cursed magical coffi but the pirate infrastructure and the materials of their puzzles look more advanced than the stuff seen in those games as they apparently don't rust at all.

No diss to UC2 but they took it to another level. Misleading you into thinking Drake was on another adventure only to find out he's in the middle of a river collecting copper for his 9 to 5 domesticated life, was a really cool reveal. The game just has those nice touches and memorable scenes.
Drake was never shown to go scuba diving and you can clearly see the truck and bridge so this wasn't really a reveal of any kind. And it makes his whole, "I'm SO bored" schtick really make him look like an asshole. Hell, they even go back on Elena's ENTIRE characterization in UC3 as being the reason why Drake stops with obsessing over these things and finally forgiving Drake when he does too.

The rope and the slide?? It might have gone long some times, but you couldn't spam x the whole time.
Rope and slide are no more difficult than the climbing because it's incredibly magnetic. You can actually miss a purposefully miss the timing of a rope jump, and Drake will throw the rope backwards. So yes the gaming is mostly comprised of spamming X until you have to wait to help Sam up. You don't even have to think about where to go because it's so incredibly linear.
 
I do find that people mean different things when they say 'story'. Some people are talking about the narrative, and others are talking about the overall story experience (things like directing, performances).

I did find Uncharted 4 lacking in the former, when it came to the twists and turns of the plot. But in its best moments it has more directorial flair than any of the prior Uncharted games.

I found the actual Avery plot rather interesting and exciting. Combined with the characters subplot it felt like a pretty well balanced and satisfying end result.

Of all games in the series, Uncharted 4's main plot has been the one that has pulled me the most.
 
I actually liked the "treasure story" as well, it's most likely my favorite in the series. It's the "character story" that really left a lot to be desired. And that's the most important part, in my opinion.
 
Also while I did really enjoy UC4, it is ironic to me that in the same year Respawn managed to release a shooter campaign with much better parkour integration, pacing and a more compelling character (BT, though the rest of the cast sucked) than anything in UC4 despite that being the culmination of 4 games over 2 generations by one of the biggest studios in the business.
 
The pure implausibility of the lost city, the time frame it would've gotten to take to get everything done to build all of these tests, get the materials, and the fact that it's owned by pirates with no mysticism whatsoever excusing that actually makes it the worst city by far since the game tries to be more grounded. I can believe ancient superhumans built Shambala or poisoned water causes hallucinations so bad it ruins a city that basically runs on it, or a cursed magical coffi but the pirate infrastructure and the materials of their puzzles look more advanced than the stuff seen in those games as they apparently don't rust at all.

lol you gotta suspend your disbelief a lil bit. It's funny that you can buy into the ancient superhuman resin and the poison water that turns everyone into Ghostrider, but pirates amassing their wealth and using the best engineers and planners to build a utopia is TOO out there :D

It's at least a more interesting premise to me.

Drake was never shown to go scuba diving and you can clearly see the truck and bridge so this wasn't really a reveal of any kind. And it makes his whole, "I'm SO bored" schtick really make him look like an asshole. Hell, they even go back on Elena's ENTIRE characterization in UC3 as being the reason why Drake stops with obsessing over these things and finally forgiving Drake when he does too.

Hmmm I didn't notice it. But even if you knew what was up right away, I loved how familiar it felt to Drake's past adventures at first; but how different it ended up being. It sets up the attic scene and what follows so well.

It doesn't really have anything to say about marriage other than "lie to your wife and she'll forgive you anyway."

lol there's gotta be more to it than that.

Also while I did really enjoy UC4, it is ironic to me that in the same year Respawn managed to release a shooter campaign with much better parkour integration, pacing and a more compelling character (BT, though the rest of the cast sucked) than anything in UC4 despite that being the culmination of 4 games over 2 generations by one of the biggest studios in the business.

Iono man that game dragged even for a 6 hour campaign. And yeah all those characters are pretty forgetful, though BT is dope he's kinda dry. TF2 is dope but iono bout all that haha
 
lol you gotta suspend your disbelief a lil bit. It's funny that you can buy into the ancient superhuman resin and the poison water that turns everyone into Ghostrider, but pirates amassing their wealth and using the best engineers and planners to build a utopia is TOO out there :D

It's at least a more interesting premise to me.
I believe that more because it's inherently beyond the comprehension of making sense. At that part the only ridiculous thing is how Satellites haven't found them. Meanwhile the small pirate haven concept is incredibly grounded in it's presentation aside from the insane amount of years it would take for it to all work out and it's not just the engineers it's also the materials they used. The ghostriders were hallucinations.


Hmmm I didn't notice it. But even if you knew what was up right away, I loved how familiar it felt to Drake's past adventures at first; but how different it ended up being. It sets up the attic scene and what follows so well.
Unless you're moving the camera around it's really noticeable. Especially the flashing police car lights. And we've never gone scuba diving before so nothing about it really screamed Drake is on another adventure.


lol there's gotta be more to it than that.
That's pretty much the extent of Nathan and Elena's relationship in the game because once again she couldn't partake in the entire adventure. Meanwhile, Sam, the most vanilla guy ever, stays with us during the majority of the game. :|
 
Made me realize Uncharted just isn’t for me. TLL is a no buy. I’ll have to see with TLoU2 since I thought the first was great but Uncharted 4 lowered my hype for it. My ideal Uncharted 4 would have been one of the following:

1. Action focused: far more combat arenas and more set pieces similar to past games in the series except now the combat is actually great. The only combat changes I’d make to 4 is adding more things on top of what we had. More core movement options, more weapons and tools, and being able to use the hook as a weapon.

2. Adventure focused: kind of like what we actually got but with actual effort put into the platforming and puzzles. I remember an interview with Straley that talked about how they’d made traversal more fun and challenging with the environment breaking around you based on your jumps rather than being scripted. I don’t remember anything like this in the game. One of the largest parts of the game was also one of the weakest.
 
It's not so much a pacing problem as it is a "climbing and exploration kinda suck" problem.

You're left wanting more set pieces and combat because they're far and away the best parts of Uncharted 4.

The Last of Us did exploration so much better because there was actually interesting back story to be found and the loot mattered. U4 has the treasure trinkets which are completely irrelevant and... well there are some pirate letters and whatnot but those never really grabbed me.

Climbing really needed something to make it interesting. Skill, fail states, something. U4 almost kind of went there with the rope and sliding but you're still pretty much holding forward and tapping X. Sure it looks great and the animations are phenomenal but that's about it.

Yeah, the problem isn't that they made it more non-combat focused, it's that the non-combat mechanics mostly suck and have no depth whatsoever despite them being what you spend most of the game doing. The less combat-focused style in Uncharted 4 is exactly where I wanted the series to go, but with the other mechanics actually fleshed out, as opposed to Uncharted 4 where the climbing is made the main part of the game despite having nothing (skill ceiling-wise) to build on the earlier games when it was just a relatively small pacing break between shooting people.
 
It's not so much a pacing problem as it is a "climbing and exploration kinda suck" problem.

You're left wanting more set pieces and combat because they're far and away the best parts of Uncharted 4.

The Last of Us did exploration so much better because there was actually interesting back story to be found and the loot mattered. U4 has the treasure trinkets which are completely irrelevant and... well there are some pirate letters and whatnot but those never really grabbed me.

Climbing really needed something to make it interesting. Skill, fail states, something. U4 almost kind of went there with the rope and sliding but you're still pretty much holding forward and tapping X. Sure it looks great and the animations are phenomenal but that's about it.


THIS! c'mon guys, with a hand in your heart, is there anybody who thinks that "plataforming/climbing" in U4 its fun/challenging ? I mean, they shure try to make us feel "urgency" or "danger".. but you know..
 
I also felt the pacing was off. I didn't like the structure itself, with the constant jumps in timeline at the beginning of the game between a teaser of a ship chase, their childhood and their last job together And I didn't like the down time either.

It's not that I dislike down time in general. I actually really enjoyed it in The Last of Us. But that's because it was better utilized there. I felt much more engaged walking through ruined civilization than just... large hills in Scotland at Uncharted 4. What is there to find? Another cliff? The environmental storytelling in TLoU is really good. Uncharted 4 was mostly mountains and grass. It did have a few good sections. The attic and the skeletal pirate feast come to mind. But for the majority of my time with the game, I don't recall finding interesting things to explore and look at. It had nice views (and Naughty Dog kinda enjoyed sucking their own dick a bit too much with how often characters voiced their awe), but... yeah, it's just views. You go 'oh, cool,' and move on. It doesn't evoke your imagination as much as the places you see in TLoU, which indirectly tell you stories about the past. Ironically, the down time in TLoU is spent doing something very, very simple - just walking - and yet I found it much more engaging than the more 'active' climbing of Uncharted, because of what was around you.

It doesn't help that the only value of the only items you have to find is a visual one. And... honestly, who the hell cares about an old cup or a pirate spoon?

Uncharted 4 isn't a bad game for me. It was fun, when I wasn't doing the mindless, monotonous climbing. But I'm really baffled why some people consider it a masterpiece. I understand it in the sense that almost every discussion about the popular games will resort to these bombastic words, but... I dunno. I don't get it. Sometimes when I'm feeling particularly cynical, I suspect that the fun wit of the characters in this franchise causes people to elevate it way beyond what it is.

If you want combat and not story then this isn't the series for you.
nick-young-confused-face-300x256_nqlyaa.png
 
THIS! c'mon guys, with a hand in your heart, is there anybody who thinks that "plataforming/climbing" in U4 its fun/challenging ? I mean, they shure try to make us feel "urgency" or "danger".. but you know..

I like it (climbing) and it was definitely fun for me. It obviously isn't challenging, but lack of challenge doesn't equal boredom to me. I enjoyed it because I really love downtime in games, specially ND's. I also enjoyed it because I particularly love the banter and the environments these guys put on display. I also appreciated the ability to control Drake's arms with the analog, which helped make those climbing sections more fun to me. Also, the outstanding animations made those climbing sections a lot more enjoyable to control and look at.

The grappling hook also elevated the climbing for me a bit, but there wasn't enough moments that let you use it. The piton was introduced too late in the game so I don't have much to say about it other than it felt cool the short time we were able to use it.

Anyway, I'm not saying anything of that makes the climbing more complex or unquestionably fun, but I feel that all those aspects contributed to a pretty enjoyable playtime to me. I do have to say though, that they should've toned down the overall climbing and platforming a bit, and include a couple more encounters instead.
 
Even if loved the game , i do wish that hey would make the climbing sections more enjoyable, there is a glimpse that it can be done with the mechanics already in place while playing the scottland chapter but they never go further with it.

And yes, combat is great, i wish there was more of it since mp plays completly different with revives and no stealth attacks and stuff so the only way of playing more of it is replaying the combat escenarios, luckly someone at ND knew this and added the select encounter screen to replay any fight.
 
I don't mind that UC4 has more exploration than combat, it's just that the exploration is linear and boring. I love exploring in games. But if they wanted to focus more on exploration they should have introduced some interesting mechanics for getting from A to B.
 
1000% agree.

I like the other games (less so w/U2) don't get me.

But when it comes to single player games I don't want it to be all high octane action with no to very little emotional investment. Uncharted 1-3 are good efforts. But 4 knocked it out of the park. And I thank The Last of Us for that.

This is the game direction I hope naughty dog continues on for years to come.
Not to pick on you specifically, but I hope people who are on the side of not minding the pacing realize that we're not talking about the perfectly developed story and how serious it is, but rather, the slow moments IN GAME that have absolutely nothing to add to either the gameplay or story. There are sooooo many utterly dull moments of climbing and exploring that should've been cut or made more exciting. And no (again, not to you specifically), flat cliff rocks don't count as spectacle, and witty offhanded one liners don't count as character development.
 
Game would've topped 2 for me if it wasn't for the final fight. Cool setting but
having to learn a new control scheme for it
took me out.

In retrospect, it wasn't hard at all. I just wasn't expecting it. MGS4 does this as well, and I had no complaints about that final boss.

I couldn't stand the final boss in UC2, but I have a hard time deciding which is my favorite between 2 and 4. My heart says 2 but my mind says 4.

Both are great though.
 
Not to pick on you specifically, but I hope people who are on the side of not minding the pacing realize that we're not talking about the perfectly developed story and how serious it is, but rather, the slow moments IN GAME that have absolutely nothing to add to either the gameplay or story. There are sooooo many utterly dull moments of climbing and exploring that should've been cut or made more exciting. And no (again, not to you specifically), flat cliff rocks don't count as spectacle, and witty offhanded one liners don't count as character development.


I liked the slow moments, especially in this game. It was nice and chill before more shit pops off.

I couldn't stand the final boss in UC2, but I have a hard time deciding which is my favorite between 2 and 4. My heart says 2 but my mind says 4.

Both are great though.

No bullshit, you're the only one I've seen say they don't like the final boss in that game. My opinion of the game wasn't positive up to that point. But after that bass fight I basically erase a game from my memory Until I played the remastered. I still hate the boss battle, but the game was better than I remembered.
 
It's the only game in the whole series I didn't finish. I was so bored like 1/3rd of the way through I turned it off and never went back.

I've actually played UC2 more recently than UC4 that's how disappointing, slow, tedious, and downright sloggish it was.
 
The pacing is far better than UC3 where is was combat sequence after combat sequence after combat sequence. Is prefer to have lengthy breaks than nonstop action. It gets tiring. The pacing is not as good as 2, but its close.
 
There were a lot of unfortunate things about Uncharted 4. The pacing, the shitty encounter design, Sam, the unsatisfying conclusion, another shitty forgettable villain. They should have called it "The Uncharted of Us." Let's hope LL remembers it's an uncharted game.
 
The pacing is far better than UC3 where is was combat sequence after combat sequence after combat sequence. Is prefer to have lengthy breaks than nonstop action. It gets tiring. The pacing is not as good as 2, but its close.
Agreed with this. UC4 had the best combat setups of the series and paced them out really well I thought. But then again, I liked the climbing and exploration parts sssooooo
 
There's just too much story and it's just not very good.

Ah, man it almost hurts to hear these kinda comments, but of course to each their own. I thought U4's story was far and away the best of the games, and quite poignant at times. I *liked* the slow moments, the idle banter. A lot. Maybe it's not what some gamers want in an adventure game, but the slow moments, the character moments, really just work and allow the whole thing to breathe. In fact U4 really redeemed the series for me in a lot of ways, I didn't even bother to finish Uncharted 3 because I got just tired of the constant bombastic over the top ridiculous set pieces. U4 brought the series back to earth in a way, while still keeping enough intense moments IMO. Uncharted 4 is without a doubt the most mature, confident vision of this series.
 
Now this I can get behind. I have no idea at all why Naught Dog is resilient to putting more challenging platforming sections into their game.

It would mean changing it almost fundamentally. The game does way too much automatically when jumping or climbing - gone are the days of pixel precise jumps. I don't see that they are going to do that in the future. The only "challenging" parts are where the camera is automatically moving and you have to jump and run but even this is barebones as it gets. The game reminds us how old this is by forcing us into Crash Bandicoot where you do the exact same.
 
Amazing game all round, I felt like it had the best pacing in the series. I love how people shit on the story, it's not supposed to be an Oscar winning drama, let's not forget how deep the Indiana Jones films were in that area.......
 
To me UC3 was the pinnacle in what Uncharted stood for, right amount of action(crazy over the top yet satisfying action), super cinematics, fun enemy encounter bits. UC4 on the other hand, there were moments where things got a bit too slow. There were moments that made me say "You've overstayed your welcome Nathan Drake". Didn't enjoy the enemy encounter segments, gun play didn't feel fun for me compared to the first three. I might be in the minority but that's how I felt. UC4 brings out the polarizing feeling i have for the game. When I sit with my friends and see them play, i feel so immersed and find it enjoyable. But when I am all alone and playing it, not so much. Still a remarkable series, one that redefines active interactive cinematic action adventure experience. Don't get me wrong, this isn't a bad game, just not something that felt exciting chapter after chapter!
 
I still haven't even finished it. I got as far as chapter 21 or 22 i think. It wasn't even that the ratio of walking slowly & talking/exploration bits outweighed the action scenes, i just found there was too much of fucking EVERYTHING. I was so bored of it by the time i got to Ch. 21 that i just couldn't stomach it anymore. Every time you think youre getting to the end it JUST. KEEPS. GOING.It's a game that's absolutely in love with itself but just badly, badly needs an editor. There is so much fat that needs trimming in this game its unbelievable. And honestly, the story was boring as shit and absolutely lacking the light hearted action adventure movie feel of the other games. It just seemed to take itself so fucking seriously.

In my opinion obviously, but Uncharted is a series that was always over rated and 4 is just the worst example of it. UC1 was an okay 3rd person shooter, elevated to a great one by having a fun story, great characters, acting and setpieces. UC2 was better but also suffered from UC4's problem of not knowing when the fuck its audience has had enough. Everything from shnagri la onwards in UC2 is fucking dreadful. And even before that you had awful segments that went on for far too long like the train level. I never played 3, but 4 is just a good cover shooter dragged down because it spends far too long talking at you, takes itself far too seriously, and doesnt know when to end.
 
Also bringing in Last of Us's core gameplay experience and gelling that with UC4, i didn't find it to strike the right chord with me! I get games have to be judged to what they are and shouldn't be compared, if UC4 is taken a standalone experience(without experiencing the past UC games), then it's a superb game. But when you've played the past UC games to heart's content and when you don't find that excitement from the get-go you feel weird. Not like a letdown weird moment, but weird in a not so positive way. It's one of those feelings where the person you love, has been cooking this amazing food for you and then when he/she tries to make something different and it doesn't excite your palate or your senses, you'd still accept it since you love this person. That's one way to put it, since ND is a studio whom I continue to adore.
 
UC4 honestly had the most frustrating moments for me in the entire series because of a bugged hard mode but the pacing was also kind of all over the place for sure. It also featured the oddest and easily worst segment in the series with the
underground cavern of bombs that was only made better by a tender scene at the end with Elena,
 
UC4 honestly had the most frustrating moments for me in the entire series because of a bugged hard mode but the pacing was also kind of all over the place for sure. It also featured the oddest and easily worst segment in the series with the
underground cavern of bombs that was only made better by a tender scene at the end with Elena,

Don't yell at me, but I actually enjoyed that cave pirate body strapped with bombs segment :)
 
My favourite parts of UC2 is scrolling through and interacting in the village and ice climbing/exploring with Tenzin. Of course UC4 is the best one to me, although I don't feel there is less shooting because the game is longer(UC2 took me 12H whereas UC4 took 21H) there is more downtime and it's a joy to experience, the island with Sam is one of highlights of this gen for me.

https://youtu.be/LEMghJ8BIEo

I think The Last Guardian takes the crown. You'll either find people who adore it and place it in their top 10s, or people who hate it so much it makes them angry to think back on their experience. It's honestly much more common to find these two opinions than people saying "it was fine". It makes for entertaining threads.

Put me in the it was fine camp lol. Still prefer Ico and SoTC but TLG is a worthy addition.
 
Pacing is definitely a big problem in U4. The other games had a much better feel for momentum, not dragging individual bits on for too long. There's a lot of focus on traversal in U4, but it's not engaging for long stretches. It's a particularly bad design decision to suddenly have an entire chapter dedicated to that (21) when you're deep in the finale of the game. That's one example, but there are more. I liked ch16 as a unit, but in the context of the game it was a bit poorly placed, coming right after an already slow chapter. I have no problem with less shoot-outs, but replace it with gameplay that's also engaging. The first half of the game is an even bigger offender. I actually enjoyed the second half more, which was more focused and felt like a long tribute to Drake's Fortune.

On the other hand, there's the tone of the story, which I felt was an even bigger miss. The approach closely resembled TLOU, and the mistake here was using this influence for a franchise that wasn't a perfect fit for it. TLOU had great introspective moments, but that fit the universe and the characters. The bond Ellie and Joel developed for example, was complexer and cut deeper than anything in the Uncharted universe. From the outset TLOU is way more character-driven, whereas Uncharted was kinda forced in this direction.

This is because Uncharted is -and should be- pure lighthearted pulp, with characters that weren't rounded or complex like Joel or Ellie were, which is fine. As much as I love Nate and Elena, I'm not that interested in their relationship therapy. I realized this when the optional convos in the jeep/elevator chapter didn't do much for me. Don't get me wrong, I love them trying something new, but this was the wrong way to approach it. You can't inject mechanics that worked in TLOU, and expect them to work in a different franchise.

Combine these two points, and you get a game that tries to challenge what makes an Uncharted game (which I applaud), but ultimately fails at it. It was a gamble on two sides, and they lost both times.

Uncharted 4 showed that Hennig was just better at directing this franchise. I love what Druckmann did in TLOU (which is an understatement, it's one of my all time favorite games), but the experiments ultimately didn't pan out.
 
Combine these two points, and you get a game that tries to challenge what makes an Uncharted game (which I applaud), but ultimately fails at it. It was a gamble on two sides, and they lost both times.

Uncharted 4 showed that Hennig was just better at directing this franchise. I love what Druckmann did in TLOU (which is an understatement, it's one of my all time favorite games), but the experiments ultimately didn't pan out.

I would say that's highly debatable, if not inaccurate going by the majority's sentiment towards the game and the great success it was across the board.
 
Have not had a chance to finish. This is my favorite uncharted so far by a longshot. I didnt feel like there was alot of gameplay at the beginning of the game and im ok with that. Liking the story alot. Uncharted 1 and 2 both had me bored to tears with the shallow gameplay and waves of enemies that never seemed to cease. Have yet to play part 3.
 
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