I recently downloaded this to play again but after about an hour or so I just couldn't go on. I thought maybe re-playing it would change my original impression but no, overall I found the game to be fairly mediocre. The one part I really enjoyed was when Nate was being dragged behind the truck. That was great. It was a pity they didn't have more of that.
I love how it's paced, never found offensive at all.
If you want combat and not story then this isn't the series for you.
I'm still baffled as to why that was the only standout set piece moment in the game. When we saw it at E3 I think we all thought that it was a tease for things to come.
Somehow new hardware made ND less ambitious with their set pieces.
the goty clapback is real
lmao @ complaining about the pacing
It's not that I need constant action in my games, but at least figure some way to make the "downtime" more interesting than climbing and walking
. . .
The problem with Uncharted 4's pacing wasn't that they put a bunch of non-combat sections in, it was because those non-combat sections had literally no challenge whatsoever. Naughty Dog seemed terrified of having mandatory puzzles that are actually difficult or climbing sections that are more than just "press direction and jump." It took until literally the end of the game for a platforming section that was even remotely challenging to appear; and I can count on one hand the puzzles that I didn't just solve right away. The same issue happend with TLoU but at least that had the tone to justify it.
If a game can't fill its downtime with either interesting, yet slower, gameplay, interesting plot progression or both then it should cut those bits out. If there's one thing Druckmann's Naughty Dog needs to learn from film it's the concept of editing.
My biggest disappointment is that the game is just unreplayable. I've finished UC1 and UC3 a handful of times. UC2 at least a dozen. I have zero desire to play through UC4 ever again.
It's an anomaly in Naughty Dog's most recent games. Because I've played through The Last of Us almost as much as I played through Uncharted 2. My interest level for TLOU2 is far far higher than the new Uncharted game coming out this month. All I see when I watch new Uncharted footage is all the things I hated about UC4. I'll pick it up anyhow. I hope it's not as bad as UC4 was. Hopefully UC4 was just an anomaly.
...and the amount of combat in 4 is getting severely mischaracterized so people can prove their point. It isn't murder boxes, but there's a lot of it, especially the last 1/3 of the game. It's just delivered differently.
I was a huge Uncharted fan for the first three games. Uncharted: Drake's Fortune was the game that got me into TPS games because I thought I didn't like shooting but I guess I really did. I was LTTP with Uncharted 4 and was disappointed to hear and then experience how drastically they had toned down the shooting.
I wanted to finish it still to see how it ended but... I don't think I can. It's just too boring. I was playing in smaller and smaller sessions and then not at all. But I see a lot of people like the new style so I recognise that the series just isn't for me anymore. Three great games is a pretty good run so I'm satisfied and there are so so many other games out there to play.
"Pacing" is a weird way to describe the issue though because I think it's more just the gameplay is deficient. Seems to mainly consist of walking around and on-the-rails platforming broken up by gentle QTEs. Doesn't seem very compelling to me.
ayy gottemthe goty clapback is real
lmao @ complaining about the pacing
Fine, since it's been quoted to hell at this point I'll further clarify my initial statement.Agreed with the first part, but I disagree with the second part.
While I personally loved the pacing of U4, and find it the best in the series, I understand why so many people dislike it. The first 3 games had a lot of great combat, while U4 cut back on it quite significantly.
Once again man, I don't know why you have ever made this a point of focus. The point of the scene with Marlow was to reveal that he was not a Drake, not to reveal who he actually was because that element never fucking mattered. There were no cliffhangers or threads left untangled, nothing else was needed to flush out his backstory other than to provide some insight to his psychology.We're going to have to agree to disagree there since to me, that scene was a clear tease to revisit later on.
I'm sure Amy was going to go deeper on that with her version of Uncharted 4 and I'm also sure it's why Neil even bothered to close it.
IbidUncharted 1 has large shootouts in almost every single new area you enter. Uncharted 2 is also incredibly action packed.
Its really 4 and also TLOU where things started to changed rather than "the series isn't for you".
I enjoyed the pacing of the prison, though I'll agree it went on too long.Agreed. It gave me just what I wanted, more emphasis on adventure over action. That being said, the first chapters did feel a bit tedious, particularly the one in the prison, but it got better when the game opened up for more exploration.
IbidWhat the hell ? The first game is like 95% shooting and the other ones like 70%. How is this dude not supposed to expect combat ?
Edit : beaten by like everybody.
I strongly agreeAgreed. If you want a game to actually make you care about the characters, you need to take the time to develop them. With the standard set by TLoU and UC4, it feels like they're the only games that do this.
IbidYou always got plenty of both until UC4.
Its one hell of an achievement in a great many ways, but felt like too much of a departure from what the series was for me up until that point, at least in terms of the balance of story and combat and overall pace. By the end I felt both amazed by what it got right and let down by it at the same time.
IbidYou killed like 1000 dudes each in the previous games, so this is absolutely not true. You were shooting stuff all the damn time.
IbidThe most wrong statement I've read in a while. All 3 games are littered with combat. The first game was even criticised for having too much.
IbidEasily one of the most absurd first posts I've seen on GAF.
Uncharted 1-3 were all about shooting things. It had moments of downtime to give the player a briefer, but the core of those games were focused on combat.
The game didn't need more combat, it needed to make the "walking around" sequences more interesting.
IbidUncharted series is combat heavy, UC4 was just made by people who messed it up.
How far are you? The back half is pretty dense with action.
U4 is the only game i have ever heard people talk about the "pacing". Seems like a pretty stupid argument to me.
U4 is the only game i have ever heard people talk about the "pacing". Seems like a pretty stupid argument to me.
the goty clapback is real
lmao @ complaining about the pacing
TLOU had the exact same pacing issues.
TLOU had the exact same pacing issues.
I think Druckmann just kinda sucks as a director
Amazing writer tho
I don't see it as consistent climbing at all. Like I've mentioned fair amount of swimming as well��
The down time allowed for more conversation, and therefore characterization between the cast. Not to mention there were more collectibles and they were actually contextualized this time around to the point of conversations surrounding their discovery.
I do agree with the notion that there could have been more puzzles, particularly coming off of UC3 which had the best puzzles in the series.
I've always felt UC4's greatest offense had to deal with its set piece. There wasn't a signature sequence which really blew me away like in UC2 and certainly UC3.
Sure, there were some great moments, sure, but nothing as bombastic as the previous installments.
TLOU had the exact same pacing issues.
TLOU had the exact same pacing issues.
I think Druckmann just kinda sucks as a director
Amazing writer tho
I don't see it as consistent climbing at all. Like I've mentioned fair amount of swimming as well😉
The down time allowed for more conversation, and therefore characterization between the cast. Not to mention there were more collectibles and they were actually contextualized this time around to the point of conversations surrounding their discovery.
I do agree with the notion that there could have been more puzzles, particularly coming off of UC3 which had the best puzzles in the series.
I've always felt UC4's greatest offense had to deal with its set piece. There wasn't a signature sequence which really blew me away like in UC2 and certainly UC3.
Sure, there were some great moments, sure, but nothing as bombastic as the previous installments.
TLOU had the exact same pacing issues.
I think Druckmann just kinda sucks as a director
Amazing writer tho
I know this has been talked about before, but now that I just finished the game for the first time, I understand many people's criticisms
Uncharted 4 legitimately has some of the greatest, if not the greatest TPS mechanics in any game, controls like a dream and so fine tuned.
Yet my biggest disappointment was that you didn't get really do much with it, the pacing was all over the place.
there be like 3 straight chapters where all you do is climb stuff, with such a boring climb mechanic, then you will have like 2 shootouts, and then back to climbing, not to mention the whole kid drake thing which felt unnecessary
It's not that I need constant action in my games, but at least figure some way to make the "downtime" more interesting than climbing and walking
It was great, but still a refinement of what has been seen in the series before.Jeep chase is by far the most impressive set piece in the series and I would say in gaming in general. Too bad there weren't many other set pieces on this level in the game, ND basically ruined the highlight of the game with their trailers.
U4 is the only game i have ever heard people talk about the "pacing". Seems like a pretty stupid argument to me.
I'm still baffled as to why that was the only standout set piece moment in the game. When we saw it at E3 I think we all thought that it was a tease for things to come.
Somehow new hardware made ND less ambitious with their set pieces.
I found myself clamouring for another action sequence every time one stopped. But it just didn't happen. In U2 for example, when you hit the long, drawn out sequence in the ice caves with Tenzin, it's a welcome change of pace. The shit had been hitting the fan since chapter 5.
In U4, I feel, the action sequences are over way too soon and you're back climbing shit and exploring attics/areas. I just wanted more of it. They looked stunning en were, for the most part, original. Thanks to the new mechanics the shit you can pull off made me feel like a total reckless badass. Just when you're in that great Uncharted combat flow, it all just comes to a sudden stop. The slower parts feel less like a breather and were sometimes an unwelcome change to me.
And that's totally fine.
But for god's sake don't just shove in more climbing. Uncharted climbing has always sucked in long stretches. Find something else to engage the player.
2>3>4>1
Finished this game on sunday for the first time. As a huge Uncharted fan I came away disappointed.
TLDR; I don't think the pacing is bad, it's just different and not every Uncharted fan can appreciate it.