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The Tomorrow Children Beta Announced

melkier33

Member
So I had a glitch where I never ran out of imbobilizers. Also got the quest to place 5 of them right after but it didn't count when I placed any.
 

Shy

Member
Annnnnd, that's all she wrote.

That really was a lot fun playing with all you. <3

To anybody who i snubbed me, i'm sorry i pissed you off.

I am so happy i got to play on my main account.
 

Stoze

Member
Server is always down for me. An estimated time before the server goes online? Just so you know, I'm not from the US time zone.

The beta is over. Countdown clocks were posted in the OP.

Same. I was 25th out of 25 in score lol

Did you guys visit the ministry of labor often? It said my toil rank was 3 at the ministry, put when the leaderboard popped up I was like 13th.
 

Spy

Member
I understand what the developers are trying to do by limiting player interactions but I can't help but wish players didn't disappear as long as you were within a certain radius (no matter how short it is).

Something else I was talking to someone about (which probably goes very far away from the developers vision) would be some sort of text chat. Imagine jumping into the world and not being able to speak. Gradually you gain the ability to type 1 character, then two characters, three characters, etc. Maybe even put a cap on the characters to 2, 3, or 4.
 

Mik2121

Member
We do, we get a really nice looking white outfit.

Yep, perfect for the winter. It would be a pity if the first time we get to use it we're on a different season...

*wink* *wink*

But really... release the game after cleaning up the few bugs that might have shown during this beta. Thanks! :p
 

hydruxo

Member
Finally got to play for about 45 minutes before the beta ended. Got a bunch of the black market items and that really showed me how much fun & potential is there with this game. The jet pack was a gamechanger lol.
 

Darknight

Member
Hey dudes that was fun!! Indigo, Dizzy and crew!! Saw Juanpepe around too, guessing JuanZappa lol.

Wish if you were in a party, you could see your friends. Its fun watching your friends around.
 

Stoze

Member
That was a lot of fun. Thank you Q-Games for extending the beta for a couple hours. I'm gonna sleep on it and write some impressions tomorrow.
 
Somehow I just spent FOUR HOURS playing this, so clearly QGames is doing something right. I do, however, have some sugestions:

1) Don't let people craft buildings at the workbench if we've hit the mandate capacity! Or at least warn that you won't be able to actually do anything with the signpost if you craft it! The town I was in was littered with signposts that couldn't be built, which led to the hilarity of having something like twelve Ministry of Labour signposts waiting for capacity to free up. Plus, since most people in the town didn't have houses, no one could dismantle anything to fix it.

2) Make the whole mandate system more clear. How much does each building cost in terms of mandate? How much mandate capacity does the town have? What monuments contribute to mandate and how much? I had no clue as to any of this, which meant it was unclear to me how to contribute to the town.

3) Make dismantling important buildings harder. GAF Town already had their hilarious/awful trolling incident. In my town, sometime during the last hour of the beta, someone dismantled the Ministry of Labour buildings, meaning no one could earn tickets anymore. Worse, because of the aforementioned mandate limit, no one could rebuild it, and if everyone spent their tickets badly no one would've been able to dismantle anything either. (I did have a dismantler, but since I couldn't build a house, I couldn't do anything.) My suggestion: make certain buildings require a vote to dismantle, or multiple people with dismantlers. Either would require some kind of consensus to tear down buildings, which hopefully will mitigate the worst offenses. Communicating that consensus could be a challenge, of course.

4) Make more islands available at one time, or improve the mix of materials available at each one. There's at least one island that felt mostly useless (the one with the floating bubble islands) because most of the materials were a) high off the ground, which made them essentially unreachable to most, and b) just a few coal formations and a whole lot of structural material that revealed nothing. I think that island took less time to strip-mine than the others, but it was still way too long, and in the meantime you had people in town unable to build most things because there was a severe metal shortage. Other islands, though, were a lot better even though some of them had even more inaccessible areas, mainly because the people who could get to those areas rained down metal and wood onto the rest of us.

Those are just my initial suggestions from the beta. I assume a thorough tutorial or documentation is in the works, but if it's not I would of course suggest that as well. Once you get over the "how does literally everything work" part in the first hour or so, the game is pretty neat! It reminds me of one of my favourite games, A Tale in the Desert, where people would basically bootstrap Egyptian civilization by gathering materials for research at universities to unlock basic technologies like clay-making, agriculture and eventually more advanced tech like glass-making and chariots. There are so few games that do this kind of world creation on an MMO-like level.
 

Pandacon

Member
I'm curious how the economy will work in the final game. I was mostly buying stuff off the black market, and I'm not sure what the conditions are for getting money for the black market. Getting tools and such with credits was too expensive really, that whole market was useless to me.
 

brainpann

Member
I played for a bit but honestly had more fun than I expected and seemingly there is quite a bit more depth to it than what it initially seems. Really excited to play more of this when its released.
 
From the feedback we've received so far, we can see that there's definitely a need for more clarification. There are a lot of systems/information sets that come into play right from the start, and while some of it is explained in text pop-ups or when interacting with the thing itself, there's a lot that isn't and the information terminal that supplements it isn't a default fixture in the town.

We'll keep improving!
 

Mik2121

Member
From the feedback we've received so far, we can see that there's definitely a need for more clarification. There are a lot of systems/information sets that come into play right from the start, and while some of it is explained in text pop-ups or when interacting with the thing itself, there's a lot that isn't and the information terminal that supplements it isn't a default fixture in the town.

We'll keep improving!
Couldn't you, for example, make the tutorial a bit longer to introduce players to more elements? That way, without the distraction of having giant enemies and people running around, the player might be able to remember things more easily.
 
Couldn't you, for example, make the tutorial a bit longer to introduce players to more elements? That way, without the distraction of having giant enemies and people running around, the player might be able to remember things more easily.

yeah from the only section i was allowed to play, I was surprised how fast it went forward to the train part, a longer tutorial probably would of been better..lots of people saying "no idea what im doing"
 
From the feedback we've received so far, we can see that there's definitely a need for more clarification. There are a lot of systems/information sets that come into play right from the start, and while some of it is explained in text pop-ups or when interacting with the thing itself, there's a lot that isn't and the information terminal that supplements it isn't a default fixture in the town.

We'll keep improving!

I gotta say I really enjoyed what I played. However, I still have no idea how the systems work. I was just digging to find resources no idea of how they turn into structures. It leaves me with a feeling of "what is the point of doing any of this?". Longer or optional tutorials would only improve things... That is unless you guys can't fit it in your development because you are releasing it soon. *wink* *wink*
 

melkier33

Member
So other things I realized, you can trash sign posts you just have to make your character throw it in the bin I think.

Also it seems like if you start repairs at the same time and only have resources to finish one it will finish both. Doesn't seem to be a huge deal and I can't really test it myself, I might be wrong.
 
Damn, I missed the final phase, could have sworn I read in game it would be on the 24th. Oh well, I had fun in the 2 hours or so that I played the game. But was hoping to get a better feel for the game before the beta ended.
 
I gotta say I really enjoyed what I played. However, I still have no idea how the systems work. I was just digging to find resources no idea of how they turn into structures. It leaves me with a feeling of "what is the point of doing any of this?". Longer or optional tutorials would only improve things... That is unless you guys can't fit it in your development because you are releasing it soon. *wink* *wink*

Wink wink wink wink
 

Flunkie

Banned
I could never figure out what the fuck to do

Got on the bus to go mine, my pick axe got destroyed and I couldn't buy a new one because I was waiting in line for the store while they weren't helping anyone.
 
What is the purpose of the underground market (the one you can order things from with the transmitter)? It seems to be much better than the legit store and it isn't very hard to get that currency.
 
What is the purpose of the underground market (the one you can order things from with the transmitter)? It seems to be much better than the legit store and it isn't very hard to get that currency.

It depends on how often you use it. There are a lot of items that can only be obtained with Freemans, and if you get use to those you burn through pretty quickly.
 
Hey dudes that was fun!! Indigo, Dizzy and crew!! Saw Juanpepe around too, guessing JuanZappa lol.

Wish if you were in a party, you could see your friends. Its fun watching your friends around.

Yea I agree with this. Had a lot of fun but it was tough to keep a tab on everyone!

Good times though, and should be a really fun time once it drops.
 
I thought it was hard to get the currency. Couldn't find it very often.

It trickled in for me, but not that quickly. Weirder was that it would just randomly show up next to me sometimes, almost like some invisible person had dropped their wallet or something. I have no idea if the randomness is intentional or if there was some hidden trigger I'm not aware of.

The biggest thing I liked about the black market wasn't necessarily the new items I could get, but the fact that I didn't have to go back to town to buy them. I get why there's a difference but boy would I love to be able to replenish my pickaxe or shovel without heading back to town.
 

bender

What time is it?
Had a pretty good time but couldn't shake the feeling that I was a grunt gathering resources in an RTS game. Some random thoughts:

-I wish you could turn off the fish eye camera (maybe there is a way?)
-Slide puzzles for crafting are a bummer. I get that they are there to tie up the resource station and the players gather but there has to be a better way.
-Love, love, love the art, just wish there was a character creator
-There may need to be something implemented that locks a dropped light source from being moved by other players (maybe for a short duration). I'm a bad person and killed mining teammates by swiping their lanterns. *insert evil laugh*
 
I know this was just a beta, but it really needed a deeper tutorial. I was on board early on, but once I was dumped in the city I just felt like I wasn't contributing much of anything. Didn't know how or why I was scoring points, or what those random numbers that popped up did.

I'm sure there'll be a nice sect of gamers that are willing to seek out this information online on their own, but the game risks losing a big portion of people who won't do that.
 
I know this was just a beta, but it really needed a deeper tutorial. I was on board early on, but once I was dumped in the city I just felt like I wasn't contributing much of anything. Didn't know how or why I was scoring points, or what those random numbers that popped up did.

I'm sure there'll be a nice sect of gamers that are willing to seek out this information online on their own, but the game risks losing a big portion of people who won't do that.

Ditto. There was quite a few times where I didn't know what to do. The island we could go to was either about to dematerialize or was picked clean. In town the only productive thing I could see that I could do was to make electricity but that got full pretty quick.

Maybe I missed it or it's a future upgrade by I also wish I had some kind of compass. I'd probably get use to it after I played a while but with the camera being so close behind you, I got turned around too easily inside the island. That's probably because I was just trying to figure out how to play the game which distracted me keeping my orientation.
 
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