[Not related to Wii U but it could in the end] Capcom trademarked "Remember Me" for a game
Who was it that wanted the Anthony Higgs spinoff lol.
[Not related to Wii U but it could in the end] Capcom trademarked "Remember Me" for a game
the bold ones are already available to developers, or planned to be available in the documentation they can access.
Some of the rest are maybe activated also (those linked to the camera, they weren't accessible a few months ago but it could have changed with newer sdk revisions) or expected as they advertised these at E3 2011, and as disclosed here, they left huge room for the OS/system functions.
In the past Nintendo used something *very close* to OpenGL, and on the 3DS you can use OpenGL ES (with extensions for its special features). I'm pretty sure the Wii-U will support OpenGL ES.There's no relationship between performance and OpenGL version. Not that it matters, because Nintendo doesn't even use standard APIs to begin with.
[Not related to Wii U but it could in the end] Capcom trademarked "Remember Me" for a game
Nothing about OS-level screencapturing? That's disappointing.
Who was it that wanted the Anthony Higgs spinoff lol.[/QUOTE]
acebandage.
Extremely curious. I think that they're Nintendo's best hope for substantial third-party support.Even prior to E3 GAF is fluctuating. I wonder if it can keep itself alive during E3.
Also, am I the only one who's very curious in what the Japanese devs have in store for WiiU? I know they haven't leaked anything yet, but maybe we'll see some tidbits in E3? Or maybe in TGS?
Oh i bet it will be available, it may already be the case and i just don't know it, or it could be tied with the completion of the OS, the dashboard, etc, so it's not ready yet.
acebandage.
One week!
unfortunately, Sony and Microsoft's conferences are looking worse and worse by the day. Game delays and no shows galore. Hopefully they have a few surprises.
is konami having an early "Press conference" this year?
I read many posts about the power for Wii U VS the others 2 and the 3rd party support.
I really don't care which console is the most powerful. As for me, it's the software first. If Wii U is a success right at the launch and for the next 2 years, 3rd party developers will have no choice to support to the console. It will not be a Wii situation again. If the 3rd party snubbed the console right now, they will be stupid.
The Wii at the first years was a success but the 3rd party snubbed the console and they backed up the HD twins. And now, many of them are now either in red or totally bankrupted (Take THQ or Sega). Yeah, I can see the PS4 and Xbox 3 to be more powerful but then again for what expense. Both consoles will be the paradise for the huge 3rd pary companies (EA, Activision,...) and not for the mid-range developers unless you're on digital services like XBLA or PSN or Nintendo eShop. If it costs over 10 millions to make a PS4/Xbox3, the small developers won't bring anything to them.
I read many posts about the power for Wii U VS the others 2 and the 3rd party support.
I really don't care which console is the most powerful. As for me, it's the software first. If Wii U is a success right at the launch and for the next 2 years, 3rd party developers will have no choice to support to the console. It will not be a Wii situation again. If the 3rd party snubbed the console right now, they will be stupid.
Also, am I the only one who's very curious in what the Japanese devs have in store for WiiU? I know they haven't leaked anything yet, but maybe we'll see some tidbits in E3? Or maybe in TGS?
The Wii U's third party support won't be bad. It just won't be great.
It will ride the wave of 360/PS3 ports for the next 2 years so it should get plenty of support. And it has more modern technology, so I could see it get some downports of Durango/PS4 games.
But here's the thing. Do Nintendo gamers want to buy a downport of a Durango/PS4 game?
When Nintendo fans are told that the Wii U is getting the "downport" of a third party game, that doesn't make a Nintendo fan want to rush out and buy the Wii U version.
Also, am I the only one who's very curious in what the Japanese devs have in store for WiiU? I know they haven't leaked anything yet, but maybe we'll see some tidbits in E3? Or maybe in TGS?
Isn't it a Robert Pattinson movie?"Remember Me" sounds like it would be a Visual Novel.
Even prior to E3 GAF is fluctuating. I wonder if it can keep itself alive during E3.
Also, am I the only one who's very curious in what the Japanese devs have in store for WiiU? I know they haven't leaked anything yet, but maybe we'll see some tidbits in E3? Or maybe in TGS?
"Remember Me" sounds like it would be a Visual Novel.
I know because my mom is one of those fans of his.
If it's a game I'm interested in, I'll certainly grab it. I don't really care what form the game comes in on the other consoles.
Just my personal take.. but Nintendo fans who complain about third-party support on Nintendo systems and then proceed to "vote with their money" elsewhere absolutely boggle my mind. If they were truly serious about that complaint, they'd act accordingly, one would think..
is Capcom known for those?
I know because my mom is one of those fans of his.
lol more like dumbest cheesiest ham fisted shoehorned etc ending ever.Remember Me has the best ending of any film in ages.
The 3DS actually does support a customized version of OpenGL called DMPGL (OpenGL|ES 1.1 plus GL|ES Extension Pack plus Maestro extensions), but its use is discouraged in the official documentation.AH HA. I knew I was right. On the GT boards someone kept telling me Nintendo used OpenGL when I said they used their own custom API.
OS isn't done yet though...
lherre comments about Wii U - PS4/720 gap, has made my hype went down the toilet u___u
Ah, ok, so I was missing some context here. Not surprised. Ok, I'll try to address things by parts.
Re normal mapping on the TEV - to the best of my recollections (which I cannot verify right now) the TEV did not have a dot-product instruction, which is otherwise important for efficient normal mapping. So TEV would have been able to use normal mapping at a notable drop of fillrate, due to the need to re-construct the dot-product via multiple TEV stages. Which was not much of a loss for native titles as those could use EMBM if not to the same effect, then to a quite similar effect; you could get EMBM to properly shade slopes, though IIRC it brakes at extreme slopes, while 'vanilla' normal mapping is more robust, can work easily with mutliple light sources, etc. Basically, when in Rome do like the romans: Flipper was the EMBM machine.
Re any optimisation of hw to handle better displacement over tessellation - that's more or less what the dx11 modifications to the pipeline do - they make tessellation with subsequent displacement much more efficient compared to the prev generations of tessellation implementations. Otherwise, the tessellator/patch evaluator itself can be a fixed-function part no-problem - AAMOF, it was already such in some older (aka pre-Kepler) NV parts. What nintendo *could* tweak, though, is drop some domain shading flexibility and "fuse" tessellation with displacement mapping (i.e. some flavor of the multitudes of algorithms that do that), in an all-fixed-function block, pica200-style. Such a block could have a couple of modes like 'with displacement', 'without displacement', etc. That could, in theory, allow them to keep (unified) shader ALUs free from the domain shading business (where a domain shader is invoked once per tessellated coordinate, i.e. a single data unit coming from the tessellator), thus saving ALUs for actual pixel/geometry/whatever shading. Of course, that's just hypothesizing on my part, as I'm not aware if that would be a net transistor gain, or not. So take is as such, please ; )
One week... one week...
One week!
unfortunately, Sony and Microsoft's conferences are looking worse and worse by the day. Game delays and no shows galore. Hopefully they have a few surprises.
is konami having an early "Press conference" this year?
If the 3rd party snubbed the console right now, they will be stupid.
But nothing has changed. He and the others have been saying the same thing for months now.
They have time.say waaa?
it better be son... it better damn well be... we don't need another 3DS shit storm
Where was this post?lherre comments about Wii U - PS4/720 gap, has made my hype went down the toilet u___u
the bold ones are already available to developers, or planned to be available in the documentation they can access.
Some of the rest are maybe activated also (those linked to the camera, they weren't accessible a few months ago but it could have changed with newer sdk revisions) or expected as they advertised these at E3 2011, and as disclosed here, they left huge room for the OS/system functions.
Where was this post?
He said technically, not necessarily visually though. *shrug*I assume its this one: http://www.neogaf.com/forum/showpost.php?p=38270297&postcount=7114
A birdie was singing about it a few days ago.=_= how do u know dis?
spill ur beanz
I assume its this one: http://www.neogaf.com/forum/showpost.php?p=38270297&postcount=7114