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The Xbox's first party support was really unique

Jubenhimer

Member
When it comes to PC gaming, the Microsoft Corporation utterly dominated with its Windows Operating System being the primary choice for PC gamers, and Microsoft optimized it over the years to make PC more and more conducive to games with things like Direct X. When it comes to actually producing games, the company had less experience. Microsoft had published a few titles on PC before, most notably the Microsoft Flight Simulator and Age of Empires series, but by and large, gaming on Windows was carried by other companies. So when Microsoft began work on its first home gaming platform, the original Xbox, First party games needed to be a bigger priority in the company's business model. They acquired Bungie in 2000 to nab exclusive dibs on Halo, founded Microsoft Game Studios in 2002 to handle their publishing business, and with the Original Xbox, they basically threw a bunch of shit at the wall to see if anything landed. Because Microsoft was very new to console gaming, they basically had to start from scratch to give the Xbox an identity. This resulted in what is arguably one of the most unique and diverse First Party lineups of any Gaming platform, especially from that generation.

Aside from the Sleeper Hit Shooter, Halo. The Xbox Launch also brought Fusion Frenzy, sort of the Xbox's answer to Mario Party. A Party game that scraps the Board Game concept altogether, and just gives you the party games.
Fuzion_Frenzy_Coverart.png


A year later, Blinx the Time Sweeper swept onto the console. Developed by Japanese Studo, Artoon, It was Microsoft's attempt to create an actual Mascot for the Xbox to rival Nintendo's Mario or Sony's Ratchet and Clank. While it failed to achieve the results Microsoft wanted, it still gave us a really unique, if a bit flawed 3D Platformer, centered around Time Manipulation.
Blinx_-_The_Time_Sweeper_Coverart.png


Microsoft ended up publishing quite a few Japanese developed games on the Original Xbox. Aside from Blinx, there was N.U.D.E., or Natural Ultimate Digital Experiment. Unlike other First party games, this one was a Japan only release. It was a bizarre Virtual Pet/Simulation/Thingamajig that utilized the Xbox Live Headset to communicate with an take care of a Robot female assistant using Voice commands. The fact it was Japan only was even stranger, considering the Xbox's general unpopularity in the region.
N.U.D.E.%40Natural_Ultimate_Digital_Experiment_Coverart.png


Speaking of Xbox Live, one of the earliest titles to launch with the service was Wacked!. A third person death-match combat game with a Game Show motif. With Strange characters, and even stranger gameplay that changed themes on a whim very often.
WhackedXbox.jpg


After Microsoft acquired the British studio Rareware in 2002 from Nintendo, Grabbed By the Ghoulies was released as an Xbox Exclusive. A cell-shaded beat em' up with a similar comedic spooky tone as Nintendo's Luigi's Mansion. The main gimmick was that you needed to use the environment to beat the bad guys. It's often considered one of the few decent titles Rare developed under Microsoft.
Gbtgntscboxart.jpg


Kung Fu Chaos was a 3D Party Fighter developed by Just Add Monsters, which later became Ninja Theory, which was ultimately acquired by Microsoft in 2018. It's one of the most notable First party games when people talk about the original Xbox. In a way, it's a spiritual predecessor to Ninja Theory's upcoming Bleeding Edge.
Kung_Fu_Chaos.jpg


Finally, There's Voodo Vince, another attempt by Microsoft to find a mascot for the Xbox. A 3D Platformer that revolved around a Voodo Doll coming to life and mutilating itself to beat his enemies. Fun fact, this is actually Xbox Head Phil Spencer's Favorite game on the system.
Voodoo_Vince_US_front.jpg


That's just a sample of what Microsoft was up to on the original Xbox. Microsoft ultimately dropped most of its experimental focus for the Xbox's successor, the Xbox 360, focusing more on producing gritty shooters and Action games like Halo and Gears of War. With Microsoft Struggling to release compelling first party titles on the Xbox One, it's easy to look back at just how experimental and ambitious the company was on its first console. You had lots of Platformers, Party games, Fighters, Shooters, Action titles, and really weird and unique games come from them. I'd say it rivals the Dreamcast and Nintendo DS in terms of weird and unique first party support.
 
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deriks

4-Time GIF/Meme God
With those, I only played Grabbed By the Ghoulies and Blinx.

I even remember marketing for Blinx to say that the game is going to be 4D. I was 12 back then, but I though "how the fuck?"

They're good games, but that's it. Nothing special. Rather play Halo
 

GamesAreFun

Banned
Great post, I think the original Xbox doesn't get enough credit for shaking up the console scene. Their creativity reminded me of Sega, lots of unique games. I guess it helped that Xbox was brand new, so they needed some inspirational exclusives and couldn't rely on sequels.

I hope when the next Xbox lineup is revealed, Microsoft shows similar ambition.
 

Jubenhimer

Member
I hope when the next Xbox lineup is revealed, Microsoft shows similar ambition.

With all the Studios they acquired, and Xbox Game Pass being a thing. Throwing Shit at the Wall and seeing what sticks may be Microsoft's motus opperande again going forward.
 

Jubenhimer

Member
OG Xbox didn’t And will never get the credit it deserves. But, what matters is today and Xbox sure must up their game now. With their new acquisitions, I hope they do it the right way this time.

The Xbox was in a lot of ways, ahead of its time. PC-based hardware before that became standard on consoles, making the system very easy to develop for. A hardrive for saving data. A dedicated online network for multiplayer with friends lists and voice chat that's still being copied to this day. And almost single handedly getting PC oriented developers to take consoles seriously. The Xbox was arguably as influential as other console greats like the NES, Genesis, PlayStation, Wii, and DS.
 

Mattyp

Not the YouTuber
The Xbox was in a lot of ways, ahead of its time. PC-based hardware before that became standard on consoles, making the system very easy to develop for. A hardrive for saving data. A dedicated online network for multiplayer with friends lists and voice chat that's still being copied to this day. And almost single handedly getting PC oriented developers to take consoles seriously. The Xbox was arguably as influential as other console greats like the NES, Genesis, PlayStation, Wii, and DS.

Don’t say that people will get upset on here. The OG Xbox was amazing piece of hardware but and brought console gaming such a large step forwards at the time.

Kung Fu Chaos is for me my personal favourite listed there, it’s an amazing and classic party game. Never had so many laughs with that growing up. It’s criminal it hasn’t got the following it should, it’s screaming for a 4K update.

Can’t wait to see what Ninja Theory produces going forwards with a larger budget.
 

Mista

Banned
The Xbox was in a lot of ways, ahead of its time. PC-based hardware before that became standard on consoles, making the system very easy to develop for. A hardrive for saving data. A dedicated online network for multiplayer with friends lists and voice chat that's still being copied to this day. And almost single handedly getting PC oriented developers to take consoles seriously. The Xbox was arguably as influential as other console greats like the NES, Genesis, PlayStation, Wii, and DS.
True that and nobody can deny that nor take it away from them. I just hope next-gen they introduce to us good first party single player games

Don’t say that people will get upset on here.
They can choke on a dick. If something is true we will state it and whoever doesn’t like can fuck off. Simple 👌🏻
 

Orenji Neko

Member
Yeah, I'll admit when I first heard that Microsoft was doing a console, I was skeptical. When the thing came out and I got to see what it was like, try it out, see the games and read about the hardware, I was rather impressed. Being a Sega fan, the OG Xbox had a certain feel in many ways that reminded me of Sega, and the fact that they really supported it a lot from the outset certainly contributed quite a bit to that (Panzer Dragoon, Gun Valkyrie, etc). I was also very impressed with Halo, Dead or Alive 3, Ninja Gaiden, and the like.

Great machine, almost felt like a Sega console or the second coming of the Dreamcast, and ironically, I think it was cut just a bit too short though not nearly as short as my beloved DC. This was the last console gen that really wowed or interested me, and by the end of it, I was already leaving it all behind for PC gaming almost exclusively (minus also having handhelds and Nintendo consoles which is what I still do to this day).
 

Jubenhimer

Member
Yeah, I'll admit when I first heard that Microsoft was doing a console, I was skeptical. When the thing came out and I got to see what it was like, try it out, see the games and read about the hardware, I was rather impressed. Being a Sega fan, the OG Xbox had a certain feel in many ways that reminded me of Sega, and the fact that they really supported it a lot from the outset certainly contributed quite a bit to that (Panzer Dragoon, Gun Valkyrie, etc). I was also very impressed with Halo, Dead or Alive 3, Ninja Gaiden, and the like.

Great machine, almost felt like a Sega console or the second coming of the Dreamcast, and ironically, I think it was cut just a bit too short though not nearly as short as my beloved DC. This was the last console gen that really wowed or interested me, and by the end of it, I was already leaving it all behind for PC gaming almost exclusively (minus also having handhelds and Nintendo consoles which is what I still do to this day).

With the Xbox, you could argue that Microsoft picked up where Sega left off. They helped bring Windows CE to the Dreamcast for developers, and when Sega was almost done in the console business, Microsoft used their experience with the Dreamcast as a base for the design and software for the Xbox. In a way, the Xbox was as much Sega's console as it was Microsoft's.
 

Havoc2049

Member
OP could have probably doubled the size of the list for some unique games published or developed by Microsoft during the Xbox era.

I also feel that this creativity carried over to the first few years of the X360, before Microsoft went after the Wii soccer mom crowd, during the dark Kinect years. ☠️

Back in the day, I was hoping that Microsoft would bring N.U.D.E. to the West, but it never happened. The game looked really cool.
 
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Cynn

Member
Fuzion Frenzy is still one of my favorite party games of all time. I remember talking to some Blitz Games members at E3 a few years after it's release and they were blew away by how much I appreciated the game.
 

Jubenhimer

Member
I also feel that this creativity carried over to the first few years of the X360, before Microsoft went after the Wii soccer mom crowd, during the dark Kinect years. ☠

I would go as far as to say Kinect completely demolished the Xbox brand's reputation. Sure, the Xbox One pre-launch was a disaster, but Microsoft's borderline obsession with that fad of peripheral completely set it up, to the point where they were ready to use it as a spying device for the Xbone.

Moral of the story is, if you're going to mimic Nintendo, do it right, and do it better.
 
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DanielsM

Banned
Xbox had some good titles as it had a significant power train advantage over the PS2 and GameCube, the GameCube sucked monkey balls, ended my (or my families) streak of owning Nintendo consoles. I doubt Microsoft even had to pay for many of the titles to be exclusive as many of them couldn't run on PS2 especially a lot of the PC ports.

- Doom 3 (this was awesome, even had online co-op that wasn't in the PC version)
- Half-Life 2 (this one ran like dog shit though)
- Counter Strike (this was done by the Left 4 Dead guys)
- Silent Hill 2, this not an Xbox exclusive but it had a whole addition to the game that was, I think it was later ported to PC.
- Project Gotham Racing

I think we bought the following at launch:

- Silent Hill 2
- Halo CE
- Project Gotham Racing
- Dead or Alive 3
- Max Payne

Good solid hardware other than the Philips DVD players which they kept selling, and the Duke controller was horrible. Real good games. Mech Assault was decent but very barebones when XBL launch, really Rainbow Six 3 was where it started with XBL, although that game was on other platforms.

Update: I will note most of these are not first party titles. Crimson Sky is another one that got XBL going as well.
 
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Isa

Member
I totally agree. From the moment I first saw the announcement I was super excited for it. My mum worked for MS back then and we were all hyped. OG Xbox was my favorite of that gen followed by the Gamecube. My friends, family, and I all had so much fun regardless of genre and the 4 controller ports were awesome to have as well. I cherish my Xbox library man, and love 'em all from first-party to third. There were a lot of bases covered. Seriously man, Morrowind, Halo, Munche's Oddysee, Stranger's Wrath, Kotor 1&2(my fave rpg's of the gen), Jade Empire, MechAssault, Steel Battalion, Rallysport Challenge, Voodoo Vince, Phantom Dust, Brute Force, Wacked, DoA3, DoA Beach Volleyball, Unreal Championship 1&2, Crimson Skies, Thief Deadly Shadows, Deus Ex Invisible War, Kingdom Under Fire and so many more.

Even the lower tier games people shit on I liked such as Sudeki and the multiplats were far prettier on Xbox. Buffy, Timesplitters 3, Raw2 and Star Wars Battlefront 2. Psychonauts is also among my favorite games ever and seeing Double Fine now with MS means I'll always have some Xbox device or PC close at hand. I really hope next gen pays off for both MS and us the consumer because competition is good and more diverse quality libraries would make this ol' gamer quite content. I'll never get rid of my collection, I'll look on my Xbox (and its predecessor in my house) and Dreamcast library with fondness. I can just pick up and start playing like its the hot new gen lol.
 

Jubenhimer

Member
Some of these aren't even first party. But in terms of exclusives, this was their best console so far.

First party in my eyes is any game that is produced and published by the platform holder. So yes, all the games I listed are first party.
 
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Isa

Member
Deathrow was Xbox exclusive right? I loved that game. Wish it had taken off.

220px-Deathrow_%28Xbox%29_PAL_cover.jpg

Hell yeah my sis and I loved that game! I remember asking the electronics clerk to open the case for us to buy a copy and telling her the name she reacted in disgust haha!
 

JordanN

Banned

It's kinda funny how the Volleyball series went from being an Xbox exclusive twice, to a Playstation handheld, then to a Playstation console, then to Personal Computers and then to a Nintendo handheld.
It's now on every platform except the one that started it.

jIbncov.jpg

CI2JZq8.jpg

WBXT9zu.jpg

9GP2Vik.jpg
 
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First party in my eyes is any game that is produced and published by the platform holder. So yes, all the games I listed are first party.
On a level of consensus, a first party game is a game where the platform holder owns the IP and is made by a studio that's owned by said platform holder. You can't consider a game that was made by a second party/third party developer to be first party, to me that's baffling and to you it's just the way you see it and that's okay. At least you heard my reasoning.
 

Jubenhimer

Member
You can't consider a game that was made by a second party/third party developer to be first party, to me that's baffling and to you it's just the way you see it and that's okay. At least you heard my reasoning.

The Platform holder doesn't need to own the studio to make a game first party IMO. They just need to have a hand in the actual production of the game, and have some ownership of the IP. To give a non-Xbox example, Astral Chain is considered a first party Switch game, because although developer Platinum Games in an independent company. It's Nintendo who calls the shots at the end of the day, as they're pouring money into production and co-own the IP. Another example is Ratchet & Clank. Sony doesn't own Insomniac, but Insomniac ultimately answers to them when developing Ratchet games as Sony owns the trademark and funds development.
 

Dane

Member
It's kinda funny how the Volleyball series went from being an Xbox exclusive twice, to a Playstation handheld, then to a Playstation console, then to Personal Computers and then to a Nintendo handheld.
It's now on every platform except the one that started it.

jIbncov.jpg

CI2JZq8.jpg

WBXT9zu.jpg

9GP2Vik.jpg

And it didn't even hit the west on any platform, sad how things went.

And regarding japanese weird games, that was actually something funny that the OG Xbox even if it sold poorly (apparently they sold like 500k there), the 360 had better results on sales and more japanese only games, 5pb was pretty much a second party developer and they said they supported the console because it had a loyal base. It's a shame that those games only reached the west on the PC and the new Playstation ports, even some of the Xbox One games such as Psycho Pass had the same thing, at least part of them in the 360 are Backwards compatible and thus, free region.

I wonder what went wrong, for me it was a mix: The OG Xbox sold poorly, the 3RL and likely japanese preference over local games didn't make the 360 a hit as it was elsewhere, to make things worse, something that would be carried over to the One, is that there are games/franchises that never got a release on both consoles either because they felt the public wouldn't buy it or relied mostly on the japanese sales such as NIS games (they planned a port of RPG Maker for the Xone and cancelled it).

It also didn't help that Microsoft poured lots of money and likely expected much better results, and the truth is that the timming was one of the reasons: In the last generation the japanese industry had a crisis in quality and so the Xbox owners were presented with japanese exclusive and multiplatform games with significant lower quality compared to the 6th generation (who remembers Bullet Witch and Vampire Rain? Not to mention FFXIII), while western developers were stepping up and delivered acclaimed experiences such as Gears, Forza, Mass Effect, Dragon Age, TES, Witcher, and these are the few on the list.
 
What MS needs to do is take RISKS! can't always depend on Gears/Halo and Forza forever... And shouldn't do the same for the up coming gen. But hopefully with the new aquired studios at least we'll see if they hit it or not.
 

Romulus

Member
At first glance, I think people just shrugged it off as just powerful hardware, then it just kept getting more and more incredible games. There have been several original Xbox threads lately, very cool to see it on people's minds.

On another note, its relatively easy to build or buy a modded one for under $170(much less if you build it) with the complete Xbox library installed, along with dozens of other emulators. It's a beastly reliably machine.
 
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Jubenhimer

Member
What MS needs to do is take RISKS! can't always depend on Gears/Halo and Forza forever... And shouldn't do the same for the up coming gen. But hopefully with the new aquired studios at least we'll see if they hit it or not.

I agree. Microsoft had really been struggling to provide a unique and compelling first party lineup for Xbox this genreation. Their output on the original Xbox may not have had reached the highs of Nintendo or Sony, but their games were at least unique, interesting, and at least got people talking, if only for just how weird some of them were. If nothing else, Microsoft needs to just get weird again.
 

Kagey K

Banned
It's fine. I sometimes like to post my topics on other fourms to get different opinions and voices.
You put a lot of work into that post, so you should be free to share it where you like.

I was mostly concerned that someone ripped your post off and I wanted to bring it to your attention in case it wasn’t you.
 
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Havoc2049

Member
And regarding japanese weird games, that was actually something funny that the OG Xbox even if it sold poorly (apparently they sold like 500k there), the 360 had better results on sales and more japanese only games, 5pb was pretty much a second party developer and they said they supported the console because it had a loyal base. It's a shame that those games only reached the west on the PC and the new Playstation ports, even some of the Xbox One games such as Psycho Pass had the same thing, at least part of them in the 360 are Backwards compatible and thus, free region.

I wonder what went wrong, for me it was a mix: The OG Xbox sold poorly, the 3RL and likely japanese preference over local games didn't make the 360 a hit as it was elsewhere, to make things worse, something that would be carried over to the One, is that there are games/franchises that never got a release on both consoles either because they felt the public wouldn't buy it or relied mostly on the japanese sales such as NIS games (they planned a port of RPG Maker for the Xone and cancelled it).

I think the only reason the X360 sold better than the XB, is because it was on sale for so long. The XB’s star shown brighter for a shorter period of time, while the X360 had a slow burn. I used to follow the Japanese charts closely back then and big XB releases regularly made it into the top 20 on the charts, while big X360 releases rarely cracked the top 20. I think the best selling XB/X360 game in Japan is Dead or Alive 3. I just checked some old charts and Microsoft sold 328k XB consoles the year it launched in Japan, while only 81k X360 consoles were sold the year it launched. Most of the Tecmo and Sega XB releases sold fairly well and even Halo/Halo 2 had a fairly healthy and hardcore community in Japan.
 

Dane

Member
I think the only reason the X360 sold better than the XB, is because it was on sale for so long. The XB’s star shown brighter for a shorter period of time, while the X360 had a slow burn. I used to follow the Japanese charts closely back then and big XB releases regularly made it into the top 20 on the charts, while big X360 releases rarely cracked the top 20. I think the best selling XB/X360 game in Japan is Dead or Alive 3. I just checked some old charts and Microsoft sold 328k XB consoles the year it launched in Japan, while only 81k X360 consoles were sold the year it launched. Most of the Tecmo and Sega XB releases sold fairly well and even Halo/Halo 2 had a fairly healthy and hardcore community in Japan.

Didn't know that, but I think the reason for the Xbox had a better start was because it was a newcomer, plus it had a strong japanese support in the beginning (Dead or Alive 3, Onimusha, Sega Dreamcast games and their sequels) but then it became sporadically:

Sega and KT were the ones who actually supported through the run fully with exceptions on few yet big titles for the market.

Namco with exception of Soul Calibur 2 and the exclusive Breakdown, supported with their US branch Hometek.

Square Enix didn't do anything, they even had supported Nintendo portables and FF Crystal Chronicles for Gamecube.

And finally, Capcom did a decent support, but many action adventure and horror games (RE, DMC and Onimusha after Genma) skipped the console, and Resident Evil was the most gravitated towards the western audience, none of the PS2 games, and RE4 when Capcom scrapped the full deal with Nintendo, would appear on the Xbox.

If i'm correct, actually most of the Xbox sales in the country were from the beginning, if it had maintained such launch level, it would have sold a million or more, and the X360 would have more chances of being a hit. It seems that they used to have a high attach ratio there even on OG, just as i've said, 5pb supported the X360 because it had a very engaged/loyal community.
 
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