Perfo said:
Where is the problem with this?
Final Fantasy from decades became a franchise like Super Mario, it's not anymore a specific saga. If Mario, successfully, can have olympics games, kart games, golf games, tennis games, puzzle games and so on, why can't Final Fantasy?
Actually, one of the reasons people are critical about their strategy here is because it's actually not been working so well for them.
For example, here are the Japanese sales of their Nintendo DS remakes and spin-offs in chronological order. It's the region where they make the vast majority of their money on handheld releases due to the much higher price points and generally higher sales.
Remakes:
2006-08-24: Final Fantasy III - 1,008,230
2007-12-20: Final Fantasy IV - 622,475
Spin-Offs:
2006-12-14: Final Fantasy Fables: Chocobo Tales - 139,944
2007-04-26: Final Fantasy XII: Revenant Wings - 524,009
2007-08-23: Final Fantasy Crystal Chronicles: Ring of Fate - 389,845
2007-10-25: Final Fantasy Tactics A2: The Sealed Grimoire - 287,871
2009-01-29: Final Fantasy Crystal Chronicles: Echoes of Time - 259,705
2009-10-29: Final Fantasy Gaiden: 4 Warriors of Light - 191,020
They are actually experiencing the effects of brand erosion.
We can even see this on a more case by case basis such as the Tactics series and the mainline games since the PS1 era.
Tactics:
Final Fantasy Tactics: 1,270,806
Final Fantasy Tactics Advance: 441,926
Final Fantasy Tactics A2: The Sealed Grimoire: 287,871
Mainline:
Final Fantasy VII: 3,277,776
Final Fantasy VIII: 3,501,588
Final Fantasy IX: 2,707,301
Final Fantasy X: 2,323,463
Final Fantasy XII: 2,322,329
Final Fantasy XIII: 1,904,313
My complaint with their brand overuse isn't that I'm personally offended by it, but rather that they're continually eroding their brands, causing them to have less money, which ultimately causes them to make fewer risky games as they're afraid of anything bombing.
They've went from years of profit to large losses, so it's really starting to catch up with them now.