I picked Too Human up today (I traded in Haze for it, but didn't realize the irony until I came home). Here goes:
I was one of those people who were, I guess, very outspoken against Denis Dyack throughout his time here. I will say this: I don't necessarily take back anything I said about Denis, but I think I can take back a few of the things I said about Too Human. It's not a great game, but it's far from piss poor, and a long shot from utterly attrocious.
That's not to say that there aren't elements of Too Human that ARE piss poor and utterly attrocious, and I think a lot of the reviews nailed those things. The camera is bad, controls are iffy at best, animations still stink, and what little story there is thus far (I just finished the second area) is standard fare and poorly represented.
The trick is, and this is where I have to admit to proposing otherwise, it actually is fun. It's dumb fun. I could sit down and rant for hours about everything that Too Human really does do wrong, but instead I've been playing the game for hours and hours. Despite the bad -- and there IS lots of bad here -- it's easy to look past it when you get in the 'zone' with Too Human. In some ways, you adapt to its shortcomings: you force the camera to be good; you ignore the story; you master the controls and bend them to your will. It's not ideal, but it's easier to have fun with Too Human and experience what, essentially, is a shaky Diablo-esque sci-fi rpg when you do your best to ignore the crap that comes with it.
Granted, I was able to do the exact same thing with Haze, and there will be some players who cannot deal with the problems here. It's a VERY repetitive game so far (I don't think that'll change), and there's a lot of decisons SK made that just... don't make sense. But whatever, if you can deal with a deeply flawed yet strangely compelling game in terms of core gameplay, then I pretty much recommend it.
Never thought I would.