One common mistake a lot of less experienced players make in CTF is they'll stay in the gen room all game long which basically removes those players from game.
You'll be much more helpful to your team in most cases if you guard the flag stand instead of the generator, or attack the enemy flag stand to remove mines, harass the defenders, etc. Where the gen becomes more important is in Sunstar where it controls the flag stand shield (and on Permafrost, though I haven't tried that map yet).
There's nothing inherently wrong with keeping the gen up, repairing/upgrading turrets, the sensor, etc, and these things can be helpful, but if you've got several people doing that at the expense of defending the flag, it hurts your team in the long run. The flags are what matter in the end; the gen is just an accessory.
Fuck your blue plates! Shot down a Shrike and Tank with a single shot.
I'm a bad man.
Edit: Got put into a low level game...5 DMBs out of 12 players. Lots of Fs
hehe, taking Shrikes down always feel great.
And yeah, matchmaking feels like it's taken a couple steps back lately. I think they increased the rank spread again. Oh wells.
What's the best way to make use of the soldier's thumper? I generally only use the spinfusor and switch to the thumper if I don't have any spinfusor ammo left. Are there any situations where the thumper is the better choice or does it simply come down to preference?
Thumper is always the better choice, as far as effectiveness. Thumper DX + Gast Rifle + Quick Draw is a beastly combination due to how quickly you can switch between the two, and how well they work together. The Eagle Pistol is solid since it's hitscan, and Spinfusors are always fun to use, but that combo is just less effective in most cases than Thump/AR.