One thing I haven't seen mentioned in the earlier Eb vs. Lantry discussions is that while Eb can do things neither you or Lantry can Lantry can likely get the highest Lore value of anyone in the game, due to +30 in Lore from skills and his perk that lets everyone level Lore 20% faster. In my game his Lore value is almost 160 while my main character hasn't even breached 100, though my main character is primarily a tank who tosses buffs before a fight and some healing in it.
Having such a high lore value allows me to get away with some of those really nice spell buffs, like having a massive AoE fireball mark every enemy hit for +20 accuracy against them.
I mentioned his Sage tree more than once being his best. I just assumed lore and spell slots would be understood. It's hard to tell how much the lore leveling bonus talent actually matters though, but if you plan on hitting the end of the tree, there's really nothing better to take to fill out requirements.
The really downside to the games are the battles and how rushed the game looks overall. Battles are really repetitive and all play the same. There isn't much creativity to encounters and areas are filled to the brim with repetitive fights. I played on hard with my fatebinder as a 100% magic users and it made the game really easy. Spamming magic makes you level up quickly. My fatebinder is 2-3 levels ahead of the other characters in my group.
Weird. During my initial run, my offensive caster was actually 1-2 levels
behind everyone else. But I didn't put much into Quickness, and I also never found the rank 3 cooldown reduction accent, both of which would have probably drastically changed things. Regardless, the downside for me would be the insane loading times. I just can't understand why they are so long, especially with maps that are so small.
edit:
We've determined that there is a Unity issue that was fixed for Pillars of Eternity, but has since regressed to a non-working state in the newer version of Unity we're using for Tyranny. The problem is that the mechanism we're using to load character portrait art (and potentially a few other things) from disk can also be used to download files from servers. Because of this, Unity queries the Windows Proxy Settings for the currently logged-in user prior to deciding that it needs to load the file from disk instead. On some users' machines, the contents of the Windows Network Connections will include entries generated by third-party software such as LogMeIn Hamachi and VMWare. The Windows function that Unity uses to get the Proxy Settings for the user tends to hang for long periods of time if it encounters one of those third-party network connections. It's probably not able to get what it wants and just ends up waiting for a timeout. I suggest looking in Control Panel -> Network and Sharing Center to see if there are any network connections added by third-party software. If there are, try disabling them to see if it fixes the problem. Please let us know what you find.
Thanks,
Dan
Someone said that they didn't have any additonal network connections, and decided to just play offline to see what happens. They said it sped up the game immensely.
Just tried it, same loading times. Usually 10 - 20s, but sometimes up to a minute. I really was missing those good old The Witcher days before the Enhanced Edition.