Mostly cause of this:
There's a difference between output resolution and internal/native resolution.
You do know they are using the same engine (from PS3 UC) for PS4 next-gen right?
http://www.digitalspy.com/gaming/ne...ast-of-us-engine-for-ps4.html#~oSilShxtmeWuSJ
-M
Wait, are people really comparing what is likely a very linear game to an open world game? ND has a chance to hit 60fps because they are using a more restricted design. I'd love to see them have a scene in an open world with 2000+ NPCs and still hit 60fps.
I know you didn't make any comparison, I'm just commenting on the poster you quoted.
My TV is 1080p. I run my PC games through my 60" TV at 1080p. I run my PS4 games through my TV at 1080p. What further understanding of numbers do I need to know that running 900p through my TV is less than ideal?
(Before the "get it on PC" crowd chimes in. I can run games like BL2, Presequel, Batman AA through my PC at 1080p, but certainly not these new crop of current gen games.)
I said people sometimes don't understand =P
I was also referring to numbers beyond just resolutions.
I understand running under the native resolution of your display is not ideal, I'm not trying to dispute that. I'm just saying that if he didn't want a debate, he should have stayed away from commenting on the technical aspects of the game. Your average gamer may understand a higher resolution is better, but I doubt most of them care about native resolutions like the average gaffer does.