Previous Threads:
Being the heavily multiplayer-based game UMvC3 is, naturally you want to get some games in with your fellow GAFers. And there are a few ways to do so. Karsticles has created this handy spreadsheet that you can add yourself to, which is informative and helpful when it comes to finding matches with fellow GAFers.
Most recently, MahvelGAF has taken it upon themselves to make a theoretical balance patch changelog, amidst recent comments from Ono that they want to hear feedback about the state of UMvC3's metagame. Karsticles has catalogued the suggested changes in the second and third posts in the OT4.
If you are on PS3, you can use the MvC3 PSN Chat to set up matches. I don't have a PS3, and thus am not responsible or able to help people use this feature to get games going or get into the chat. I'll leave it up to PSNGAF to organize it and help others get into the chat. To find out how you can join the PSN Chat, click here.
If you are on 360, you can add the gamertag MahvelGAF to your friends list. Note that this is not the same as the GAF Tag used for MvC3 as that one is being retired. IntelliHeath will be managing it and accepting invites and if you have any problems you should PM him. This is much more efficient than adding everyone on GAF individually, with the limit on the number of friends one can have and all. How this works is that everyone who has added the gamertag (up to a maximum of 100 friends), can use the "Friends of Friends" feature Xbox Live has to see who else from MahvelGAF is currently online and send invites to them. After you add the gamertag, pull up their gamer profile in your Xbox Guide and press right to access the personal profile. Here you will see an option to see the friends of the gamertag, and thus you will be able to send invites/messages to everyone else on GAF who has added MahvelGAF.
Additionally, Kadey will be streaming and hosting GAF UMvC3 PSN lobbies on her Twitch.tv account.
And last but not least, check out the thread for the survey shaowebb did of GAFers about UMvC3! Also, bonus MahvelGAF image!:
Majors:
- North East Championship XII - Thread
- Southern California Regionals 2011 - Thread
- Apex 2012 - Thread
- GVN Winter Brawl 6 - Thread
- Final Round XV - Thread
- NorCal Regionals 10 - Thread
- Texas Showdown Championships - Thread
- PowerUp 2012 - Thread
- Civil War 4 - Thread
- Season's Beating: Summer Slam - Thread
- Toryuken - Thread
- Ultimate Fighting Game Tournament 8: Infinity - Thread
- Montreal Annual Tournament IX - Thread
- Northwest Majors 4 - Thread
- East Coast Throwdown 4 - Thread
- Community Effort Orlando 2012 - Thread
- Midwest Championships 2012 - Thread
- Evolution World Championships 2012 - Pools to Top 8 - Top 8 - OT1 OT2
- ReveLAtions 2012 - Thread
- GVN Summer Jam 6 - Thread
- Cross Counter Open - UMvC3 Launch Tournament
- SRK UMvC3 Showmatches #1 [San Francisco / NorCal]
- SRK UMvC3 Showmatches #2 [NYC]
- BarFights - Thread
- SRK UMvC3 Showmatches #3 [SoCal]
- Curleh Mustache Series Invitational #2 - Thread
- Curleh Mustache Series Invitational #3 - Thread
- Fight For Youth - Thread
- NorCal Knock-Outs - Thread
- Shadowloo Showdown 2012 - Thread
- Cross Counter's Runnin' Sets Live with Team BrokenTier
- Curleh Mustache Series Invitational #4 - Thread
- SBO 2012 USA Southwest Qualifiers
- Ultimate Popeyes vs. KFC 3: Dartastic vs. spindashing - Thread
- Degen vs. Professor Beef Grudge Match
- Ultimoo/Professor Beef vs. A Pretty Panda/Degen Grudge Match
- PSN★LIVE - Post
I'm new to MvC3 and/or the MvC franchise. Where do I get up to speed?
You've missed a lot my friend. For a fantastic write up on the history of the MvC franchise, check out Gamesradar's feature here. For gameplay mechanics, look no further than the OT for MvC3. For everything else, Shoryuken.com's old Hyper Guide and iPlaywinner's Guide which includes our very own Karsticles' fantastic Team Building Guide.
If you prefer general video tutorials for characters amongst many other varied MvC3 and UMvC3-related productions, look no further than GAF's own Maximillian's YouTube Channel, featuring his Assist Me series of character tutorials. Additionally, FingerCramp has been doing a series of UMvC3 Character Rehab tutorials that are generally informative.
If your into the nitty gritty of how the game evolved through professional tournaments in it's short lifespan, check out Dahbomb's Statistical Analysis of Tournament Character Usage.
Why is this not DLC? Why was it released only 9 months after MvC3? Why? WHY?!
Seth Killian, Special Advisor for fighting games at Capcom answers these big questions more thoroughly than I could sum up in this interview.
Can I keep my copy of MvC3 and use it to play people who have went on to buy UMvC3?
No, it's a new game not just a balance patch, and has many changes to fundamental mechanics and enough new characters and balances to justify the lack of ability for vanilla and Ultimate owners to play with eachother.
So what do I get for buying MvC3 and being burned by this being released 9 months later?
You get Galactus Mode unlocked early, which is regularly unlocked after achieving 40 0000 PP.
Speaking of DLC, what's the deal with that? Are we gonna get Shadow Battles and nothing substantial this time around too?
Not really. The only DLC that has come out has been Heroes & Heralds mode, detailed in previous OTs, and the alternate costume packs. Every character received an alternate costume in one of many packs (except for Magneto because the source of his alt was plagiarized long ago), with each pack, bar the complete one, costing 320MSP on XBL or $4 on PSN. The Costume Pack 01 from MvC3 will carry over to UMvC3 if you bought it before, as will the DLC characters Jill Valentine and Shuma-Gorath (who will receive free alternate costumes to those who bought Costume Pack 01). All of the planned costume packs have been released:
Is online 'fixed' this time?
The consensus is that it is significantly better than MvC3, but not perfect.
Are Jill Valentine and Shuma-Gorath, the two DLC characters for MvC3 included on disc?
They are on the disc, but you will still have to purchase the DLC to have access to them in UMvC3. If you owned them in MvC3, they will carry over into UMvC3 so you don't have to purchase them again.
Why is Megaman/Megaman X/Megaman Volnutt/Megaman X/Megaman.EXE/Megaman X/Megaman Starforce/Gene/Proto Man/Howard the Duck not in the game as a playable character?
A frequent question that never seems to really go away. The additions for UMvC3 have been controversial and there are many reasons why. Characters are arguably the largest factor in people's purchasing decisions when it comes to games like this. The fan request polls hosted at multiple sites, including GAF, don't seem to correlate with the fan requests 100%. It is important to understand the character selection progress that occurs for both sides. For the Marvel side, Marvel "suggests" a list of characters that they would like to see in the game and Capcom chooses characters from that list that they like. With the Capcom side, there is a bit more free reign as they have control of their own IPs. However, characters are decided based upon the following criteria in order of descending importance:
1) They must provide a unique playstyle to the game
2) They must work well in the UMvC3 battle system and it's environment
3) Fanservice
Examples of such are Nemesis: Capcom needed a brute first and formost to compliment Sentinel and thus he was added. Other choices are simpler, such as Seth being a fan of the GnG series and thus influencing the decision to get Firebrand and Arthur into MvC, or both the producer and the battle designer being fans of Devil May Cry and thus helping Vergil get in. Capcom employees such as Seth and Sven have explicitly stated that Marvel has their own agenda at times, and considering stuff like movie and comic book tie-ins, the choices appear to reflect Marvel's promotional interests quite accurately. The jarring lack of Spiderman villains specifically is due to a licensing issue regarding the new Amazing Spiderman film. Niitsuma stated that he wanted 58 characters (20 newcomers instead of 12) in this game to 2up MvC2, but time restrictions and presumably budget restrictions resulted in the roster we see today. It was rumoured that two big fan favourites, Gene and Megaman X, made it into the final, but large, selection pool of characters for UMvC3, although they were both left on the cutting room floor.
If you come into this topic to express your dismay of your favourite character not getting in and are met with disgruntled posters, don't be surprised as regulars have been down this road far too many times and would rather not beat a dead horse some more.
Is UMvC3X real?
No, this rumour was confirmed fake. There will be no more development on UMvC3 in terms of patching, balancing or new content as the dev team has been disbanded long ago.
Will there be another iteration in the MvC3 game series?
Various Capcom reps have answered this question with the same response: No. Of course this is Capcom, and plans can change.
You've missed a lot my friend. For a fantastic write up on the history of the MvC franchise, check out Gamesradar's feature here. For gameplay mechanics, look no further than the OT for MvC3. For everything else, Shoryuken.com's old Hyper Guide and iPlaywinner's Guide which includes our very own Karsticles' fantastic Team Building Guide.
If you prefer general video tutorials for characters amongst many other varied MvC3 and UMvC3-related productions, look no further than GAF's own Maximillian's YouTube Channel, featuring his Assist Me series of character tutorials. Additionally, FingerCramp has been doing a series of UMvC3 Character Rehab tutorials that are generally informative.
If your into the nitty gritty of how the game evolved through professional tournaments in it's short lifespan, check out Dahbomb's Statistical Analysis of Tournament Character Usage.
Why is this not DLC? Why was it released only 9 months after MvC3? Why? WHY?!
Seth Killian, Special Advisor for fighting games at Capcom answers these big questions more thoroughly than I could sum up in this interview.
Can I keep my copy of MvC3 and use it to play people who have went on to buy UMvC3?
No, it's a new game not just a balance patch, and has many changes to fundamental mechanics and enough new characters and balances to justify the lack of ability for vanilla and Ultimate owners to play with eachother.
So what do I get for buying MvC3 and being burned by this being released 9 months later?
You get Galactus Mode unlocked early, which is regularly unlocked after achieving 40 0000 PP.
Speaking of DLC, what's the deal with that? Are we gonna get Shadow Battles and nothing substantial this time around too?
Not really. The only DLC that has come out has been Heroes & Heralds mode, detailed in previous OTs, and the alternate costume packs. Every character received an alternate costume in one of many packs (except for Magneto because the source of his alt was plagiarized long ago), with each pack, bar the complete one, costing 320MSP on XBL or $4 on PSN. The Costume Pack 01 from MvC3 will carry over to UMvC3 if you bought it before, as will the DLC characters Jill Valentine and Shuma-Gorath (who will receive free alternate costumes to those who bought Costume Pack 01). All of the planned costume packs have been released:
- Rising Dead Pack (Phoenix, Frank, Nemesis, Ghost Rider)
- Evil Twin Pack (Spider-man, Deadpool, Hsien-Ko, Vergil)
- Ancient Warrior Pack (Hulk,
Magneto, Arthur, Firebrand) - Brawler Pack (She-Hulk, Haggar, Spencer, Iron Fist)
- Femme Fatale Pack (Morrigan, Storm, X-23, Chun-li)
- Villain Pack (Super Skrull, Wesker, C.Viper, MODOK)
- New Age of Heroes Pack (Dr. Doom, Sentinel, Strider, Akuma)
- Animal Pack (Wolverine, Rocket Raccoon, Felicia, Amaterasu)
- Weapon Expert Pack (Zero, Hawkeye, Taskmaster, Trish)
- Viewtiful Strange Pack (Dr. Strange, Dormammu, Nova, Phoenix Wright, Viewtiful Joe, Tron Bonne)
- Complete Pack (all 47, 20$ PSN, 1600MSP)
Is online 'fixed' this time?
The consensus is that it is significantly better than MvC3, but not perfect.
Are Jill Valentine and Shuma-Gorath, the two DLC characters for MvC3 included on disc?
They are on the disc, but you will still have to purchase the DLC to have access to them in UMvC3. If you owned them in MvC3, they will carry over into UMvC3 so you don't have to purchase them again.
Why is Megaman/Megaman X/Megaman Volnutt/Megaman X/Megaman.EXE/Megaman X/Megaman Starforce/Gene/Proto Man/Howard the Duck not in the game as a playable character?
A frequent question that never seems to really go away. The additions for UMvC3 have been controversial and there are many reasons why. Characters are arguably the largest factor in people's purchasing decisions when it comes to games like this. The fan request polls hosted at multiple sites, including GAF, don't seem to correlate with the fan requests 100%. It is important to understand the character selection progress that occurs for both sides. For the Marvel side, Marvel "suggests" a list of characters that they would like to see in the game and Capcom chooses characters from that list that they like. With the Capcom side, there is a bit more free reign as they have control of their own IPs. However, characters are decided based upon the following criteria in order of descending importance:
1) They must provide a unique playstyle to the game
2) They must work well in the UMvC3 battle system and it's environment
3) Fanservice
Examples of such are Nemesis: Capcom needed a brute first and formost to compliment Sentinel and thus he was added. Other choices are simpler, such as Seth being a fan of the GnG series and thus influencing the decision to get Firebrand and Arthur into MvC, or both the producer and the battle designer being fans of Devil May Cry and thus helping Vergil get in. Capcom employees such as Seth and Sven have explicitly stated that Marvel has their own agenda at times, and considering stuff like movie and comic book tie-ins, the choices appear to reflect Marvel's promotional interests quite accurately. The jarring lack of Spiderman villains specifically is due to a licensing issue regarding the new Amazing Spiderman film. Niitsuma stated that he wanted 58 characters (20 newcomers instead of 12) in this game to 2up MvC2, but time restrictions and presumably budget restrictions resulted in the roster we see today. It was rumoured that two big fan favourites, Gene and Megaman X, made it into the final, but large, selection pool of characters for UMvC3, although they were both left on the cutting room floor.
If you come into this topic to express your dismay of your favourite character not getting in and are met with disgruntled posters, don't be surprised as regulars have been down this road far too many times and would rather not beat a dead horse some more.
Is UMvC3X real?
No, this rumour was confirmed fake. There will be no more development on UMvC3 in terms of patching, balancing or new content as the dev team has been disbanded long ago.
Will there be another iteration in the MvC3 game series?
Various Capcom reps have answered this question with the same response: No. Of course this is Capcom, and plans can change.
To view the full balancing change log of from MvC3, refer to these two posts in the original OT for UMvC3.
Additionally, the game recieved it's first and only balance patch on December 19th, which contained many documented -and undocumented- changes, as well as unlocking Heroes & Heralds mode for everyone. Official patch notes courtesy of Capcom Unity:
Additionally, the game recieved it's first and only balance patch on December 19th, which contained many documented -and undocumented- changes, as well as unlocking Heroes & Heralds mode for everyone. Official patch notes courtesy of Capcom Unity:
- Anytime throw tech glitch has been removed.
- Characters can now air block when falling to the ground after an air dash.
- Phoenix Wright's α and β assists are no longer invincible in Turnabout Mode.
- Knockback from Wolverine's "Berserker Rage" has been modified so that infinite combos are no longer possible.
- The second hit of Hulk's "Anti Air Gamma Charge 2nd H" is no longer an untechable knockdown after 2 reps, so infinite combos are no longer possible.
- Vergil's "Helmet Breaker" can no longer be canceled through button drumming.
- Hawkeye's "Trick Shot (Violet Fizz)" poison damage will now continue during the capture state of "Quick Shot (Hunter)."
- There was one frame where you could not block after activating X-Factor, but that has been fixed so you can block immediately now.
- When hitting an assist character who has super armor, it has been modified so that proper hit stun still occurs.
- Super armor breaking moves no longer cause a momentary freeze on hit.
Pre-release MvC3 was an interesting time full of hype, sometimes too much hype, in which case it was archived and now chronicled for all of GAF to look back on and laugh at. Click here to see GAFers get exposed!
- - - - -
I'd like to thank Red Arremer for making the lovely character banners for the change log, Dahbomb for his fantastic work compiling the most accurate change log on the 'net and contributing the character descriptions for the new 12 characters, and the rest of MahvelGAF for contributing tidbits here and there that helped make this OT
And last but not least..
IS MAHVEL BAYBEE!
- - - - -
I'd like to thank Red Arremer for making the lovely character banners for the change log, Dahbomb for his fantastic work compiling the most accurate change log on the 'net and contributing the character descriptions for the new 12 characters, and the rest of MahvelGAF for contributing tidbits here and there that helped make this OT
And last but not least..
IS MAHVEL BAYBEE!