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DF - Final Fantasy 7 Rebirth: PS5 Pro vs PS5 - A Vast Improvement At 60FPS

I mean us actually playing it, demo or full game. As is, the video on my 70inch TV doesn't show that much of a difference in actual gameplay. Cleaner image and a few frames. Hardly worth it imo.

This is what people literally buy 1500$ gpus for 😅 looks great to me well worth 699 with an easy 3-350$ trade in on my ps5 slim
 

Mr.Phoenix

Member
Wow tell where I have added words in your mouth. I haven't......You do know we both have post history and it draws a far clear picture. I dont post gifs and I rarely even quote. I only quote if I have to reply to someone who quoted me first and thats my 1000 post history. Your history tells otherwise. So who is the troll here.
WTF are you talking about?
 

squidilix

Member
PSSR is a game changer.

nnXSAgS.jpeg

VCOFGJo.jpeg

The tech (PSSR) has some flaws, but for a first iteration and first year, it's very very good.
I dare not imagine what it will do via a PS6 for example.
But some PC player crying reaction are pathetic.
 

XXL

Member
Ok. This is the first time I've seen a huge bump in quality as in I might jump in. If its this good for FF7, I can only imagine GTA6.
I just hope GTA VI has a performance mode for the base consoles, even if it's rough... ie FF7 Rebirth Performance Mode.

That way we should be able to use PSSR to fix the image on the PS5 Pro.
Awkward Jennifer Lawrence GIF

Like FF7 Rebirth.
 

DryvBy

Gold Member
I just hope GTA VI has a performance mode for the base consoles, even if it's rough... ie FF7 Rebirth Performance Mode.

That way we should be able to use PSSR to fix the image on the PS5 Pro.
Awkward Jennifer Lawrence GIF

Like FF7 Rebirth.
I hope so too because my wife wants to play with me.
 

Mr.Phoenix

Member
Well, we talked about this. 2 ms out of 16.6 ms is basically 12% so if that was the true cost then they wouldve been able to simply up the DRS resolution beyond the 1182p, target no? i think that 2ms number we saw was likely best case scenario. in my own testing on pc a few months ago, it fluctuated from game to game, engine to engine going up to 30% iirc.

remember, just because the cost of pssr is only 2ms, doesnt mean other effects that HAVE to render at 4k wont hit the GPU more.

regardless, its fine. looks almost as good as fidelity so it's doing its job. PSSR will indeed get better. DLSS took 2.5 years to get good and another year to get truly great so maybe by 2026, this thing will be better, but as someone who doesnt even like DLSS 4k performance, i was hoping for them to try and get to 4k pssr quality in every game like they do for tlou2.
Agreed. But you have to admit, its a far is a far cry from where we were at.

I feel the cost of PSSR is not about that 2ms figure though, unless I am mistaken, PSSR will be applied on the native render, and the resultant image, in this case a 4K, will then go onto receive post-processing. I suspect that's why R&C lacked DOF on the final image. Post-processing on the final 4K image must cost a good amount too.

As for 4K PSSRq, I am honestly only expecting that to come from Sony first-party devs at best. I can just see the rest of the devs being ok with putting PSSR on whatever they have the base model running in performance mode and calling it a day.
 
Judging by the small amount of footage I watched - up to John saying he thinks it uses PSSR - I have serious doubts it is PSSR, partly because the engine still looks like UE4 in some features.

IMO it looks like FSR based on how extreme distance stuff is pixel popping on what look like old PS2 gen style alpha masked foliage on trees, that or some of the old style Square FX in FF games aren't compatible with PSSR, and either defeat its inference or are rendered after PSSR,

Graphically FF follows what its gameplay needs, and despite amazing visuals on characters and terrain, lots of the detail looks out of time. So feels like a really poor game to use to gauge PSSR, assuming it isn't just FSR, which would be my prediction.
The grass shimmering and ghosting would've been 10 times worse on FSR because of the lower internal resolution plus this was footage sent to them to show off PSSR. I think by launch it'll be way better.
 

Gaiff

SBI’s Resident Gaslighter
Judging by the small amount of footage I watched - up to John saying he thinks it uses PSSR - I have serious doubts it is PSSR, partly because the engine still looks like UE4 in some features.

IMO it looks like FSR based on how extreme distance stuff is pixel popping on what look like old PS2 gen style alpha masked foliage on trees, that or some of the old style Square FX in FF games aren't compatible with PSSR, and either defeat its inference or are rendered after PSSR,

Graphically FF follows what its gameplay needs, and despite amazing visuals on characters and terrain, lots of the detail looks out of time. So feels like a really poor game to use to gauge PSSR, assuming it isn't just FSR, which would be my prediction.
No fucking way FSR looks that crisp from such a resolution. Also, didn’t Sony give them that? They must have been told at least.
 

Hunnybun

Banned
The problem is, that this once again reveals that the Pro isn't able to much improve the internal resolution (if at all).

While it's not a problem in this case, because the original had a REASONABLY high res in performance mode, what does that mean for the majority of the problem games like Alan Wake 2, Jedi Survivor 2 etc, which run as low as 720p?

What sort of results will PSSR produce from that kind of base?
 

ZehDon

Member
That image quality jump is terrific! Not sure it's is AUD$1200.00 terrific, but at least you can see a difference! I didn't realise the base game was that blurry on PS5.
 

TGO

Hype Train conductor. Works harder than it steams.
Not related to this video but I think I've found the most annoying DF Member with Marc Duddleson
He is annoying as fuck!
 

PaintTinJr

Member
The grass shimmering and ghosting would've been 10 times worse on FSR because of the lower internal resolution plus this was footage sent to them to show off PSSR. I think by launch it'll be way better.
It wasn't sent to them to show off anything AFAIK, pretty sure Sony completely blanked DF and merely sent a 65GB ProRes file to IGN of the presentation for marketing purposes if I'm remembering what I thought I read on here.

In the video Oliver (John edit: thanks Topher)thinks it uses PSSR, but how all ML AI scalers handle distant detail smoothly/blended isn't consistent with the ungraceful extreme distant artefacts in this footage. And as for the shimmering grass getting fixed that could be any number of small changes in the native rendering pipeline fixing that on the Pro.
 
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Kangx

Member from Brazile
The tech (PSSR) has some flaws, but for a first iteration and first year, it's very very good.
I dare not imagine what it will do via a PS6 for example.
But some PC player crying reaction are pathetic.
I went back and watch the first iteration of DLSS on youtube and oh boys it was not pretty. For comparison, PSSR first iteration start at a much better place with limited showing.

The whole DLSS started mainly because of the ps4 pro with prominent checkerboarding and many upscaling techniques in consoles. Mr. Battaglia stated this in one of his video by the way.

For people with amnesia especially pc people, I suggest you go back and check. All the records are on the internet.
 
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PaintTinJr

Member
Lower bound of 1080 to 1296p
I think it is still FSR if they haven't got round to getting PSSR in the game, yet. Square don't strike me as a publisher that can get PSSR working quickly, and the results don't look like PSSR IMO.

I think square have just tried fidelity mode unlocked and then cranked shader workloads that can easily run in parallel on the Pro's wider CU count until minimum fpses started hitting 60fps, and have then re-enabled v-sync at 60fps and taken the easy FSR win, with image quality massively improving because of increased detail at native.
 
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jroc74

Phone reception is more important to me than human rights
Just 2 minutes in and this video has done a far better job of selling the pro than the entire 10 minute presentation from sony did.
Facts.

I finally got a chance to see this on a big 4K screen and yeah......cot dayum.

I dont think some ppl realize the game is running at 60 fps on the PS5 Pro....and looks as good as or better than the 30 fps mode on base PS5.

Let that sink in for a minute.
 
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ap_puff

Banned
Judging by the small amount of footage I watched - up to John saying he thinks it uses PSSR - I have serious doubts it is PSSR, partly because the engine still looks like UE4 in some features.

IMO it looks like FSR based on how extreme distance stuff is pixel popping on what look like old PS2 gen style alpha masked foliage on trees, that or some of the old style Square FX in FF games aren't compatible with PSSR, and either defeat its inference or are rendered after PSSR,

Graphically FF follows what its gameplay needs, and despite amazing visuals on characters and terrain, lots of the detail looks out of time. So feels like a really poor game to use to gauge PSSR, assuming it isn't just FSR, which would be my prediction.
Bro you have never seen FSR upscaled from low internal res before and it shows 😆
 

Katajx

Member
They need more of this showing off the benefits of the upgraded hardware and PSSR. Definitely feeling better about this.
 

Radical_3d

Member
Can you believe what day I choose to have a date? I’m several hours and 9 pages late to the party and the drama ;~; Tell me, were crows been eaten and bets been paid?
 

jroc74

Phone reception is more important to me than human rights
I went back and watch the first iteration of DLSS on youtube and oh boys it was not pretty. For comparison, PSSR first iteration start at a much better place with limited showing.

The whole DLSS started mainly because of the ps4 pro with prominent checkerboarding and many upscaling techniques in consoles. Mr. Battaglia stated this in one of his video by the way.

For people with amnesia especially pc people, I suggest you go back and check. All the records are on the internet.
Exactly.

Its wild. Hell, I even found years old reddit threads asking when is checkerboarding coming to PC, lol.
 

Mr.Phoenix

Member
The problem is, that this once again reveals that the Pro isn't able to much improve the internal resolution (if at all).

While it's not a problem in this case, because the original had a REASONABLY high res in performance mode, what does that mean for the majority of the problem games like Alan Wake 2, Jedi Survivor 2 etc, which run as low as 720p?

What sort of results will PSSR produce from that kind of base?
That was never the point of the Pro. Its been clear, and now even more so, that the main thing in the Pro is PSSR.

Sony, cannot do anything about the devs that choose to build their performance modes at sub 1080p resolutions. In those cases, we will get a slight rez bump and PSSR will do the rest. Its not ideal, but that would be better than whatever the performance mode was on the base console.Thats the point of the PS5pro. To make performance mode better or as good as fidelity mode but running at 60fps.

And think about that, you see those games whose performance mode is running at sub 1080p? Their fidelity modes are usually running at sub 1440p too. They are just bad-performing all around.

Your issue here is with the devs, not with Sony, gains like what you are hoping would need a GPU that is at leas 2 - 3x more powerful. How much do you think that would cost?
 

Tchu-Espresso

likes mayo on everthing and can't dance
A lot of emphasis on the cost of PSSR being high. How expensive can it be relative to the native resolution which runs at double the frame time of the standard 60fps mode?
 

SKYF@ll

Member
The problem is, that this once again reveals that the Pro isn't able to much improve the internal resolution (if at all).

While it's not a problem in this case, because the original had a REASONABLY high res in performance mode, what does that mean for the majority of the problem games like Alan Wake 2, Jedi Survivor 2 etc, which run as low as 720p?

What sort of results will PSSR produce from that kind of base?
Jedi Survivor 2 (Performance Mode) has had its resolution increased via a patch, so using PSSR will improve the image quality to native 4K equivalent.
jQGA6mL.jpg
 

HeisenbergFX4

Gold Member
Can you believe what day I choose to have a date? I’m several hours and 9 pages late to the party and the drama ;~; Tell me, were crows been eaten and bets been paid?
We have a lot of holdouts from "Its the same picture" to PSSR is shit compared to DLSS to you guys are dumbs dumbs for paying for such a small upgrade.

At least we don't have anymore team fake holdouts.

0sF3OyI.png
HHB0Xpo.png
 

PaintTinJr

Member
Bro you have never seen FSR upscaled from low internal res before and it shows 😆
You are assuming that all resolution images are equal, and obviously 1080p will never be low resolution.

A quality 1080p render with twice or more the amount of complex detail you normally associate with 1080p feeding FSR will produce noticeably better results because there is more detail in the source to guide the reconstruction at a large size. I don't think you quite understand the tech if you think source resolution is the only factor for upscaling with better quality
 
The one game that sold me on the Pro, Funny that Square games sell me more on Sony's consoles than their own first party. The only IP's Sony has that are worth a damn is God of War and their Japan studio Ips.
We will see peak clownery with Borizon 3 and the last of cuckmann 3
 
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