Both Chris and Iron Man were characters I wanted to play (I did with Iron Man a while back). I was just trying Chris recently because of that guide someone (Mango Sentinel, I think?) link here that was 40 minutes long and very good for 15 I watched.
Iron Man's good, I was reminded of Alucard playing some Jill Iron Man team at NLBC. Unibeam assist is good, THC, TAC, and DHC options are good there as well.
Chris, like I said I don't know too much about him. Seems like a keep away character, but still not a zoning one. iirc, his mine/grenade assist otgs, so I could imagine it getting some good extensions after Jill's otg move. Gunshot assist is pretty good as well, but it sounds like mines would be more helpful.
Like I said before, my Dante is pretty weak, I can't figure out why though. I'm also kinda meh about putting her on point. She's not like, say, Wolverine. Many of her advanced offensive options require me going into a stance that takes away my option to block and most of her specials are pretty unsafe unless cancelled into feral stance (back to that blocking dilemma).
I used to think Jill on point was dah bomb (heh), now I can't imagine opening a match like that. I just feel more comfortable with her there, mostly because my point Jill has been an appetizer for the enemy 90% of the time, I honestly don't get much done with her in this slot. Especially when I'm fighting air controlling characters like Magneto on point.
Which is the sole reason I'm trying to learn Magneto myself, I need a character like that on my team. I was workin on hyper grab loops earlier today. I also think Magneto is a bs character because of how powerful he is, but he takes a lot more skill to use than Vergil, so I won't feel like garbage playing him. If he turns out an awful choice for me, oh well, I'll just put Jill on point again with Iron Man in the second slot again.