That's a severe damage nerf to the character. You have to pick one of them. I don't think reducing damage all across his normals is the answer. This isn't the case of Dorm where Dorm is able to.inflict a lot of chip damage as an alternate means of damaging the opponent. Doom does not have a chip heavy game nor does he have crazy mix ups... he definitely needs the good damage.
All I want is for some way that he has to do one less relaunch after doing st.H OTGs. That's all I want.
Oh nice Firebrand who has projectiles that go through his Shots and has mobility to pressure from above him with two types of Dive Kicks. Next thing you will tell that you also play Morrigan and don't go in on Doom.
LOL, are you suggesting that Firebrand's d.H is usable in the neutral?
And why, in your terrible vision of this matchup, is Doom sitting below Firebrand?! It's better for Firebrand to be below Doom!
Doctor Doom:
*Hidden Missiles (assist): fires two fewer missiles; missiles which have not yet gained their tracking property fail to do so.
*Plasma Beam no longer appears behind the point character.
*j.S untechable time decreased slightly; still allows for full combos off of a non-dash-canceled j.S; posterior hitbox reduced slightly.
*Molecular Shield inputs can now be held to keep the shield active for more frames before releasing the rock; 30 frames max; startup decreased by 2 frames across the board; L version now -3 on block; M version now -1 on block; H version now +1 on block.
*Hidden Missiles is now dash and hyper cancelable.
*Damage on normals reduced by 10% across the board.
*j.L hitbox improved so that it can hit small crouching characters while tri-dashing.
*Recovery after a forward air throw reduced slightly.
*j.f+H hitstun increased slightly.
Assists: Plasma Beam M, Molecular Shield H, Hidden Missiles
Borderline broken if you guys are going with this. And when you say recovery reduced after forward air throw, is that to make him combo of the throw easier? Causes if it is then its unneeded. Its very easy to do that right now if you are a decent Doom.
Protip: don't call something easy when the best players in the world can't do it ~50% of the time.